Mods that depend on BepInExPack
Allows the elevator to move with just one player inside. Players not in the elevator stay on their current floor and can continue playing games independently.
Last updated: 9 hours ago
ULTRAKILL's modification focusing on enhancing the feel of camera movements to be closer to modern games
Last updated: a week ago
Modpack designed for playing with friends, lots of fun and joy!
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Quality Of Life
Last updated: a week ago
oh my golfd Its PEAK ITS SO SO FYCJKING PEAK.
Last updated: a week ago
A futuristic Slime Gun for R.E.P.O. - coats enemies in toxic goo that slows and damages them, while healing friendly players (who are still slowed).
Last updated: 5 days ago
A Moon based on a main location of a Minecraft Server.
Last updated: a week ago
Client-side minimap: your position, teammates, rooms/hallways, an extraction pointer, and hold-to-enlarge.
Last updated: a week ago
Adds Tadc's Chess Guy to lethal company as a suit. Requires the More Suits mod to appear.
Last updated: a week ago
Custom boombox music for me and my friend
Last updated: a week ago
Visual edit of the BoneDog card with all of the hints for the guess-that-card competition
Last updated: a week ago
The ultimate survival horror R.E.P.O. overhaul. Features 50% durability, high-stakes terminal upgrades, analog horror mechanics, and grit post-processing.
Last updated: a week ago
The GUTTERMAN SHIELD can be BROKEN with the KNUCKLEBLASTER.
Last updated: a week ago
When a cruiser is docked to a ship, display the UI showing the total value and quantity of scrap loaded onto the cruiser while you are inside the ship.
Last updated: a week ago
Adds 5 new cosmetics to crashout crew!
Last updated: 5 days ago
A library for custom cosmetics
Last updated: 2 days ago
A cyber-ninja katana expansion with dash strike, kill refresh, enemy-kill healing, and an ability HUD. Requires Toggle Melee Stance.
Last updated: 3 days ago
Replaces the photon blaster sound with Uzi's railgun
Last updated: a week ago
Counts valuables dropped by monsters and shows the count in TimerMod's enemy list UI.
Last updated: a week ago
Shared toggle melee stance module with tap/hold melee input, Fire-to-melee, and compatibility handling for external weapon switches.
Last updated: 3 days ago