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RealmMix
Enemies, elites and bosses from all four realms show up in every run. Only the host needs it.RealmMix
Enemies, elites and bosses from all four realms show up in one run.
- Waves. Each wave blends the realm you picked with the same wave from Verdant Meadows, Frozen Ancients, Pyrestorm Pit and Astral Planes. Each realm's enemies keep that realm's own variants: Spread Spitters from the Meadows, Fast Teethy Worms from Frozen, Fast Exploding Ticks from Pyrestorm and Fast Buffers from Astral. They appear from the same wave the game normally brings variants in.
- Elites. Each elite has a chance to be taken from another realm's elite list instead.
- Bosses. The end boss can be any boss, not only the ones you've unlocked.
- Your realm stays the same. You still play on the map you picked, with the same wave count, timings and difficulty.
Only the host needs the mod, because the host spawns every enemy. Other players see the mixed enemies without it.
Config (girthy_mods.RealmMix.cfg)
| Setting | Default | What it does |
|---|---|---|
Mix.Enabled |
true |
Turns the mixing on or off. |
Mix.WaveMix |
0.6 |
How much of each wave comes from the other three realms. 0 means only your realm, 0.75 means all four realms equally, and 1 means only the other realms. |
Mix.EliteMix |
0.6 |
The chance that an elite comes from another realm's elite list. |
Mix.AnyBoss |
true |
Lets the end boss be any boss, including bosses you haven't unlocked yet. |
Debug.LogMix |
false |
Writes each mixed wave, elite and boss to the BepInEx log. |