It allows defining a custom name list, which will be used exclusively for naming your beavers.
Place a text file named names.txt in the same directory as Timberborn.exe.
names.txt should contain one line per name that you want to see in your game.
Names are picked from the list at random. Once all names have been used up, the list gets shuffled and names will be reused.
If the mod is active but can't find names.txt in the correct place, it will print an error message to the log and fall back to standard in-game names.
0.1.2
0.1.1