Hat.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DerpyChap")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Hat.")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("Hat")]
[assembly: AssemblyTitle("Hat")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/DerpyChap/TromboneChamp-Hat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Hat
{
	[BepInPlugin("Hat", "Hat", "1.0.1")]
	[BepInDependency("ch.offbeatwit.baboonapi.plugin", "2.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony _harmony = new Harmony("Hat");

		internal static ManualLogSource Logger { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin Hat is loaded!");
			_harmony.PatchAll();
		}
	}
	[HarmonyPatch(typeof(GameController), "loadAssetBundleResources")]
	internal class GameControllerStartPatch
	{
		[HarmonyPrefix]
		private static void PatchHat()
		{
			GlobalVariables.chosen_hat = 1;
			Plugin.Logger.LogInfo((object)"Hat patched!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Hat";

		public const string PLUGIN_NAME = "Hat";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}