Decompiled source of OneHit v1.3.0

OneHit.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Configgy;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("OneHit")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Every enemy dies in one hit, but you also do.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OneHit")]
[assembly: AssemblyTitle("OneHit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class OneHitHandler : MonoBehaviour
{
	[Configgable("", "Is enabled?", 0, null)]
	public static ConfigToggle isOn = new ConfigToggle(true);
}
public class Patches
{
	[HarmonyPatch(typeof(NewMovement), "GetHurt")]
	[HarmonyPrefix]
	public static bool p_NewMovement_GetHurt(ref NewMovement __instance, ref int __0)
	{
		if (((ConfigValueElement<bool>)(object)OneHitHandler.isOn).Value && __0 != 0)
		{
			__0 = int.MaxValue;
		}
		return true;
	}

	[HarmonyPatch(typeof(EnemyIdentifier), "DeliverDamage")]
	[HarmonyPrefix]
	public static bool p_EnemyIdentifier_DeliverDamage(ref EnemyIdentifier __instance, ref float __3)
	{
		if (((ConfigValueElement<bool>)(object)OneHitHandler.isOn).Value && __3 != 0f)
		{
			__3 = 2.1474836E+09f;
		}
		return true;
	}

	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	[HarmonyPostfix]
	public static void p_CanSubmitScores(ref bool __result)
	{
		if (((ConfigValueElement<bool>)(object)OneHitHandler.isOn).Value)
		{
			__result = false;
		}
	}
}
public class PluginData
{
	public const string GUID = "com.ssar.onehit";

	public const string Name = "One Hit";

	public const string Version = "1.3.0";
}
namespace OneHit;

[BepInPlugin("com.ssar.onehit", "One Hit", "1.3.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
	private ConfigBuilder config;

	private void Awake()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Expected O, but got Unknown
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		config = new ConfigBuilder("com.ssar.onehit", "One Hit");
		config.BuildAll();
		Object.DontDestroyOnLoad((Object)(object)new GameObject("com.ssar.onehit").AddComponent<OneHitHandler>());
		new Harmony("com.ssar.onehit").PatchAll(typeof(Patches));
	}
}
public static class MyPluginInfo
{
	public const string PLUGIN_GUID = "OneHit";

	public const string PLUGIN_NAME = "OneHit";

	public const string PLUGIN_VERSION = "1.0.0";
}