Decompiled source of UltraFNAF v1.1.1

plugins/UltraFNAF.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Configgy;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("UKMOD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UKMOD")]
[assembly: AssemblyTitle("UKMOD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace UKMOD
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "UKMOD";

		public const string PLUGIN_NAME = "UKMOD";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace FNAF
{
	[BepInPlugin("com.derp.fnaf", "UltraFNAF", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigBuilder config;

		public static Plugin Instance;

		private void Awake()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			config = new ConfigBuilder("com.derp.fnaf", "UltraFNAF");
			config.BuildAll();
			Instance = this;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded plugin.");
			Harmony val = new Harmony("com.derp.fnaf");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(LaughingSkull), "Start")]
	internal class PatchDeath
	{
		private const int SW_MINIMIZE = 6;

		[DllImport("user32.dll")]
		private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);

		private static void Postfix()
		{
			if (((ConfigValueElement<bool>)(object)FNAFConfig.modEnabled).Value)
			{
				string gamePath = FNAFConfig.gamePath;
				bool value = ((ConfigValueElement<bool>)(object)FNAFConfig.deathClose).Value;
				Process.Start(gamePath);
				if (!value)
				{
					Application.Quit();
					return;
				}
				IntPtr mainWindowHandle = Process.GetCurrentProcess().MainWindowHandle;
				ShowWindow(mainWindowHandle, 6);
			}
		}
	}
	public class FNAFConfig : MonoBehaviour
	{
		[Configgable("", "Enable Mod", 0, null)]
		public static ConfigToggle modEnabled = new ConfigToggle(true);

		[Configgable("", "Game Path", 0, null)]
		public static string gamePath = "C:/Program Files (x86)/Steam/steamapps/common/Five Nights at Freddy's 2/FiveNightsatFreddys2.exe";

		[Configgable("", "Minimize Game on Death", 0, null)]
		public static ConfigToggle deathClose = new ConfigToggle(false);
	}
}