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KindredCommands

Commands to expand Administration efforts and provide information

CHANGELOG

1.8.0

  • ♫♪♪I believe you can fly~♫♪♪ (fly, level, setflyheight, obstacle height, etc)
  • added some various commented out commands requested by private server owners to do weird stuff. Not active in release version, no frets.
  • set time command to change the day and hour for in-game world. Watchout for effects on hearts/horses and other timered objects
  • .forcerespawn added to grow plants without messing with time. Technically forces all chain objects nearby to chain if they can.
  • .wai now also reports territory ID if you're on one. Or -1 if not.
  • updated readme with new catorgories for easier command read. Removed thanks to Willis and AdminCommands since it contained a hidden backdoor. None of that code is in any Kindred Mod.

1.7.1

  • added .clan fix and .clan findinvalid to fix the results of a niche bug. No use otherwise.
  • fixed the niche bug with stealthadmin

1.7.0

  • added plotsowned command, so you can quickly see players who own most plots.
  • piecemealed out god into individual boost commands and added new ones.
  • added spectate with return to starting position
  • added region locking and gating. Attempts to enter will port players backwards or back to waygates. No more rushing high level zone plots. (gating will restrict based on gear level. Accomodates gear removal and 'prestiging' in mods like RPGmod)
  • added boss locking and unlocking.
  • added toggling of bloodbound headgear as a setting. (.gear headgear)
  • rearranged readme so commands are grouped better. Kind of. I'm sorry.

1.6.0

  • added stealthadmin command to kinda hide green name, (only works for using chat commands, not console)
  • added reveal map to unlock command.
  • added .revealmap to unlock map for players individually
  • added .revealmapforallplayers that enables a config option for players having map unlocked upon creation
  • changed buff command to include durations and immortality through death.
  • commands will now be logged to console log, for admin tracking for server owners.
  • misc clean up and versioning

1.0.5

  • added ".unbindplayer" and ."swapplayers" to effectively 'reset' a player's character. Not technically a delete, but more like reassignment. Lets players start anew.
  • added ".incomingdecay" for admins to see a list of 6 plots closest to decaying
  • added ".playerinfo" to retrieve a lot of info about a player, whether online or offline.
  • added ".openplots" for players to see which regions have space.
  • added ".idcheck" so you can check to see if a player is on your server by their id
  • added ".teleporthorse" to move dominated horses that are glitched out.
  • added ".unlock" from admincommands, but not the DLC content since that might be trouble.
  • Fixed a null error issue with removing announcements.
  • Updated README

1.0.4

  • Updated README

1.0.3

  • added ".announce" commands for scheduling system messages from in-game.
  • added ".time" for players to see server time.
  • Adjusted ghost horse banish location to less noticeable position in the unused map beyond the gates in the nether.

1.0.2

  • Fixed a bug with saving config

1.0.1

  • Updated README

1.0.0

  • Initial Release