Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
New potions for each weapon type, new foods utilizing previously unpopular drops or materials, also special recipes when using other food mods.
Last updated: 4 days ago
Free building for structural pieces (Building & Heavy Build tabs). No resource costs to place or remove. In-game UI to individually enable free building for extra pieces like torches and stake walls.
Last updated: 4 days ago
A questing framework for servers. Create your own NPCs and give them purpose!
Last updated: 5 days ago
VR compatibility fix for EpicMMO mod - makes the level UI and HUD elements properly visible in Valheim VR
Misc
Client-side
Mistlands Update
Hildir's Request Update
Ashlands Update
Bog Witch Update
AI Generated
Last updated: 5 days ago
Reduces network pressure and desync with adaptive ZDO scheduling, smarter ownership recovery, payload reduction, compression, and safe visual RPC filtering, all controlled by simple unified sliders.
Last updated: 5 days ago
Configure all drops, spawns and boss locations. Remote selection of forsaken powers. Hover an altar to see the offering and summonable boss. Boss despawn rules. RuneStones can work like Vegvisirs. Vegvisir supports weighted random location pinning.
Last updated: 5 days ago
Removes EpicLoot's Bounties and Treasure Maps buttons from the minimap when Adventure Mode is disabled.
Last updated: 5 days ago
Armor and weapons inspired by various historical eras and cultures
Last updated: 5 days ago
Hold back the rain, command the earth, and calm the seas! This mod adds powerful magic runes that can be cast or engraved on standing stones for a variety of unique non-combat effects.
Mods
Server-side
Client-side
Utility
Mistlands Update
Hildir's Request Update
Ashlands Update
Bog Witch Update
Last updated: 5 days ago
Pure portal planes for you to incorporate into builds! Now with features like fuel systems, tame transport, item restrictions, validation rules, and portal rendering modes.
Last updated: 5 days ago
BiomeLock restricts biome progression by blocking player actions until the required boss is defeated.
Last updated: 5 days ago
Scheduled Valheim world saving, backups and restart support with client-side character position save before restart.
Last updated: 5 days ago
Server-aware kill feed with random flavor phrasings drawn from a user-editable text file.
Last updated: 5 days ago
Allows you to restrict crafting and usage of items based on skills or attributes, creating a more balanced and RPG-like experience.
Last updated: 5 days ago
Adding unique weapons to all parts of the game. Weapons with unique visual effects, hit effects, weapon trails, animations, and more. New buffs, debuffs, status effects, and set bonuses!
Last updated: 5 days ago
Archer-themed content added for all biomes.
Last updated: 5 days ago
Adds ship equipment, drums, and song-based buffs with synchronized multiplayer effects. Includes Valhalla and Underworld song mechanics.
Last updated: 5 days ago
Hardheim weapon reinforcement system with sharpening, forge upgrades and rune blessing. Time-based, animation-driven and fully server synchronized.
Last updated: 5 days ago
Plant multiple crops at once. Farming skill scaling, square placement, snapping, ground alignment, and valid/invalid preview.
Last updated: 5 days ago
Japanese-themed weapons and Armors
Last updated: 6 days ago
Run on paths using less stamina. Half on dirt paths. None on paved roads. Snow reduces movement speed
Last updated: 6 days ago
Mod for skills tracking with more details. Enough guessing progress only with the bottom bar. Now with brand-new player stats in-game! Check your performance!
Last updated: 6 days ago
Each player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.
Last updated: 6 days ago
Fixes stuck or broken season transitions in the Seasonality mod. Prevents season looping and ensures stable season progression after sleep or time skips.
Last updated: 6 days ago