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Alpus-NorseDemigods-0.9.3 icon

NorseDemigods

Play as a demigod, chosen from a daughter or son of Odin, blessed with the powers of the gods. This mod adds unique classes with magic, spells, abilities, items and more.

Date uploaded 5 months ago
Version 0.9.3
Download link Alpus-NorseDemigods-0.9.3.zip
Downloads 1433
Dependency string Alpus-NorseDemigods-0.9.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.17.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.17.0

README

Overview

Play as a demigod, chosen from a daughter or son of Odin, blessed with the powers of the gods. This mod adds unique classes with magic, spells, abilities, items and more.

This mod is on early access beta testing phase. Your advanced settings will be reset on every new update for re-balancing purposes.

Setup

It is important that you do not rename the file "NorseDemigods.dll" and ensure that other files that come along with the mod are located in the same folder, else the mod will not function correctly (if at all).

Getting Started

  • Check your in-game 'compendium' (click on the bird icon on the 'tab' menu) for all necessary instructions on how to get started. Your 'compendium' will be updated with more information after having chosen a demigod, such as abilities, attributes, infused materials, and even the possible hotkey combinations for your abilities.
  • You might want to change the hotkey for your abilities by tweaking the values in section '(Hotkeys)' in your configs. The user interface is also customizable in section 'User Interface', which can be updated in real time.

Tips

  • Although the mod is linearly balanced and somewhat vanilla friendly, once you get used to the play-style of your demigod, you could feel overpowered. It is recommended that you use other mods such as 'CreatureLevelAndLootControl' or 'BiomeDifficultyProgression', and set enemies' base damage between 120% and 150% for a bigger challenge.
  • Even though this mod will fully work with already existing characters, it is recommended that you use this mod on a fresh character. Some demigods fully rely on their main skill (demigod) to cause damage, which will naturally and steadily progress from the start of the game, but may be tedious to catch up with if started late.
  • You can enable additional features in your configs, such as 'Harpoon Fishing' (which was inspired by the 'SpearFish' mod by Korppis), allowing you to catch fish with an Abyssal harpoon and upgrade it. This mod introduces sweet fish recipes, which are an almost essential type of food for demigods.
  • Due to demigods having limited types of preferred weapons, I highly recommend the 'Warfare' mod by Therzie, which will not only introduce new weapons, but also new combat animations (for valkyries this is quite a big change with the introduction of pikes).

Translation

The content of this mod has the full potential to be translated into other languages via text/json files (except for configs), but I do not yet recommend that since the mod is not yet completed, so the translation keys and content might still significantly change.

In order to translate the content into another language:

  • If you do not have a folder named 'Translations' where 'NorseDemigods.dll' is located: Copy all .json files starting with "EN-" and rename the "EN" letters into the language code you want to translate the mod into (as per the below table). E.g. "EN-Abilities.json" into "KO-Abilities" for Korean, and so on.
  • If you do have a folder named 'Translations' where 'NorseDemigods.dll' is located: Open the 'Translations' folder, copy the 'English' folder and rename the copied folder into another language as per the table below (e.g. 'Swedish'). Then inside the new renamed folder, rename the "SE" letters into the language code you want to translate the mod into (as per the below table). E.g. "EN-Abilities.json" into "SE-Abilities" for Swedish, and so on.
Click here to expand...
Code Language
SE Swedish
FR French
IT Italian
DE German
ES Spanish
RU Russian
RO Romanian
BG Bulgarian
ML Macedonian
FI Finnish
DA Danish
NO Norwegian
IS Icelandic
TR Turkish
LT Lithuanian
CS Czech
HU Hungarian
SK Slovak
PL Polish
NL Dutch
PT-EU Portuguese_European
PT-BR Portuguese_Brazilian
ZH-CN Chinese
ZH-TW Chinese_Trad
JA Japanese
KO Korean
HI Hindi
TH Thai
AB Abenaki
HR Croatian
KA Georgian
EL Greek
SR Serbian
UK Ukrainian
LV Latvian

Development

Demigod Brief Description Favorite Element(s) Favorite Weapon(s) Favorite Armor(s) Core Development (%)
Eir Heals, conjures an elemental shield and even organic matter, bringing light to even the depths of the underworld. Spirit & fire Spears, swords & shields Heavy 100%
Fenrir Lands destructive punches with the companion of a wolf, so strong that they will take down even trees. Frost Fists Light 100%
Freyja A member of the family of Valkyries. Charms enemies and calls the nature for help. Poison Spears, swords & shields Heavy 100%
Hel The gate keeper of the underworld. Brings darkness to the surroundings while followed by many minions. Spirit & poison Two-handed axes, two-handed swords, polearms & knives Heavy & light 100%
Surtr Burns everything around by using weapons, spells, and even minions. Fire Axes, swords & polearms Heavy 100%
Thor Dashes at the speed of light and strikes enemies with lightning. Lightning Hammers, axes & Himminafl Heavy 100%
Ullr A true hunter accompanied by a wolf. Master of bows, knives and stealth. Frost & poison Bows & knives Light 95%

Console Commands

Command Description Requires Admin Mode?
InfiniteEnergy Abilities do not spend any energy. Yes
RestoreEnergy Restores your energy and applies the rested buff. Yes
ResetDemigodSettings Resets the main mod settings, such as abilities, attributes and demigods configs (no data/progress will be lost). Yes
RevokeDemigod Revokes your demigod powers and all saved data within. No

Configuration

This mod is highly configurable. Please note that during early-access, your advanced settings ('demigods', 'abilities' and 'attributes' sections) will be reset on every new update for re-balancing purposes.

Click here to expand...
Category Config Entry Config Description
(Early Access) Config Version Please do not modify this value. This value will be changed every time there is a significant update to the mod during early access, resetting your configs for abilities, attributes and demigods to re-balance the game.
(General) Enable Mod Determines if the mod should run at all. The game (server/client) must be restarted in order for the settings to take effect.
(General) Enable Passive Special Effects Enables passive special effects on your character, such as continuous lightning effects on Thor or fire on Surtr. Does not apply to active effects or abilities.
(General) Enhance Compatibility With Mod Agility Enhance compatibility with mod Agility by invalidating the jump force modifier from that mod. Without this option enabled, attribute 'Double Jump' will not work. Disable in case of issues.
(General) Enhance Compatibility With Mod Warfare Enhance compatibility with mod Warfare by rebalancing some overpowered special attacks from that mod, so that they do not make AoE abilities from Norse demigod's practically obsolete. Disable in case of issues.
(General) Spawn Runestone At Start Place a runestone in the player's inventory at start. If disabled, the player will have to craft the item to pick a demigod.
(Hotkeys) Hotkey Ability A Hotkey for the primary ability. Examples: Mouse 0, Mouse 1, Q, C, LeftShift + Q, LeftShift + C
(Hotkeys) Hotkey Ability B Hotkey for the secondary ability. Examples: Mouse 0, Mouse 1, Q, C, LeftShift + Q, LeftShift + C
(Hotkeys) Hotkey Ability C Hotkey for the tertiary ability. If none, the default hotkey will be set to 'Hotkey Ability 1' + Blocking.
(Hotkeys) Hotkey Ability D Hotkey for the quaternary ability. If none, the default hotkey will be set to 'Hotkey Ability 2' + Blocking.
Ability Acid Bolt Ability Eitr Cost Determines the amount of eitr required and consumed in order to cast the ability.
Ability Acid Bolt Base Damage True damage at demigod's zero skill level.
Ability Acid Bolt Damage Per Level True damage per demigod's skill level.
Ability Acid Bolt Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point whenever the ability hits an enemy.
Ability Acid Bolt Infused Ability Eitr Cost Reduction Determines the amount of reduced eitr consumption when casting the ability. Only applicable once the ability has been infused.
Ability Blast Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Blast Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Blast Base Damage Damage at demigod's zero skill level.
Ability Blast Damage Per Level Damage per demigod's skill level.
Ability Blast Push Force Determines the push force applied to affected enemies.
Ability Blast Infused Increased Push Force (%) Determines the increased push force in percentage. Applicable once the ability has been infused.
Ability Burning Ground Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Burning Ground Ability Duration (seconds) Duration, in seconds, the ground will burn for.
Ability Burning Ground Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Burning Ground Base Damage ( /s) Fire damage at demigod's zero skill level.
Ability Burning Ground Damage Per Level ( /s) Additional fire damage per demigod's skill level.
Ability Charm Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Charm Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Charm Ability Xp Granted ( /100 hp) Experience granted to demigod's skill per 100 health points of the charmed creature.
Ability Charm Charm Duration At Base Level (seconds) Determines the time, in seconds, that the charmed creature will stay under the player's influence at demigod's zero skill level.
Ability Charm Charm Duration At Max Level (seconds) Determines the time, in seconds, that the charmed creature will stay under the player's influence at demigod's maximum skill level.
Ability Charm Charm Range Determines the maximum distance from the player the target creature can be at in order to be charmed.
Ability Charm Health Limit Per Level Determines the maximum health per demigod's skill level that a creature must have in order to be charmed. A value of '15' would mean that any creature with a maximum of 1500 health points could be charmed at demigod's maximum skill level.
Ability Charm Tame Chance (%) Determines the chance that the charmed creature will be permanently tamed (if tameable).
Ability Charm Tame Chance When Taming (%) Determines the additional chance that the charmed creature will be permanently tamed (if tameable and already in the process of taming that creature). Adds up to the 'Time Chance' value.
Ability Charm Infused Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again. Overhauls the default ability cooldown. Only applicable once the ability has been infused.
Ability Crush Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Crush Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Crush Force Forward Determines the force applied forward.
Ability Crush Force Upwards Determines the force applied upwards.
Ability Crush Infused Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again. Overhauls the default ability cooldown. Only applicable once the ability has been infused.
Ability Dash Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Dash Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Dash Hit Enemies Base Damage Damage at demigod's zero skill level caused to enemies on the way.
Ability Dash Hit Enemies Damage Per Level Damage per demigod's skill level caused to enemies on the way.
Ability Dash Teleport Range At Base Level Determines how far away the player will teleport at demigod's zero skill level.
Ability Dash Teleport Range At Max Level Determines how far away the player will teleport at demigod's maximum skill level.
Ability Dash Infused Second Dash Deadline Determines how many seconds the player has to teleport for a second time for free. Only applicable once the ability has been infused.
Ability Decay Aura Aoe Damage Base ( /s) True base damage per second caused to nearby enemies.
Ability Decay Aura Aoe Damage Per Level ( /s) True damage per demigod's skill level per second caused to nearby enemies.
Ability Decay Aura Aoe Enter Radius Determines the maximum distance an enemy can be to enter the area of effect.
Ability Decay Aura Aoe Exit Radius Determines the minimum distance an enemy has to be to exit the area of effect.
Ability Decay Aura Energy Drain Time Period (seconds) Determines the required time, in seconds, to drain one energy point.
Ability Decay Aura Healing To Damage Ratio Amount, in percentage, of the total damage converted into health for the player.
Ability Decay Aura Healing Cap Determines the maximum amount of healing the player can receive per second.
Ability Decay Aura Targets Cap Maximum number of enemies that can be damaged at the same time. Enter '0' to disable the cap.
Ability Decay Aura Infused Eitr To Damage Ratio Amount, in percentage, of the total damage converted into eitr for the player. Only applicable once the ability has been infused.
Ability Decay Aura Infused Stamina To Damage Ratio Amount, in percentage, of the total damage converted into stamina for the player. Only applicable once the ability has been infused.
Ability Drain Blood Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Drain Blood Health Points Per Energy Point Amount of health points required to convert into one energy point.
Ability Drain Blood Min Health Before Ability Stops Minimum amount of health points required for the ability to stay active, so that it does not kill the player.
Ability Drain Blood Infused Eitr Regeneration Per Tick Amount of eitr regenerated per tick (every time health is converted into one energy point). Only applicable once the ability has been infused.
Ability Elemental Shield Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Elemental Shield Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Elemental Shield Bonus Movement Speed (%) Determines the additional movement speed, in percentage, given to the player when sprinting.
Ability Elemental Shield Health Regeneration ( /2s) Determines the amount of health regenerated per two seconds.
Ability Elemental Shield Reduced Base Damage Determines the amount of damage reduced per hit at demigod's zero skill level.
Ability Elemental Shield Reduced Damage Per Level Determines the amount of additional damage reduced per hit per demigod's skill level.
Ability Elemental Shield Stacks Per Casting Determines how many shield stacks are given to the player per casting.
Ability Elemental Shield Stacks Cap Determines the maximum amount of shield stacks.
Ability Elemental Shield Infused Eitr Regeneration ( /s) Determines the amount of eitr regenerated per second. Only applicable once the ability has been infused.
Ability Elemental Shield Infused Stamina Regeneration ( /s) Determines the amount of stamina regenerated per second when not sprinting. Only applicable once the ability has been infused.
Ability Elemental Shield Infused Reflected Damage Per Level Elemental damage per demigod's skill level, reflected on an enemy every time it hits the player. Only applicable once the ability has been infused.
Ability Enraged Aoe Damage Factor (%) Determines the fraction of the total damage applied as area of effect (converted to pure frost and spirit damage).
Ability Enraged Aoe Damage Radius Determines the radius of the area of effect damage.
Ability Enraged Bonus Spirit Damage (%) Determines the additional percentual damage caused as spirit. A value of 20% would mean 120% damage in total (20% as spirit damage).
Ability Enraged Damage Taken Reduction (%) Determines the reduced percentual damage taken by the player.
Ability Enraged Energy Drain Time Period (seconds) Determines the required time, in seconds, to drain one energy point.
Ability Enraged Stamina Regeneration ( /s) Determines the amount of stamina regenerated per second.
Ability Enraged Infused Aura Damage Per Level ( /s) Determines the damage per second as spirit caused to nearby enemies. Only applicable once the ability has been infused.
Ability Enraged Infused Aura Damage Range Determines the range of the aura that causes damage to nearby enemies. Only applicable once the ability has been infused.
Ability Fireball Ability Eitr Cost Determines the amount of eitr required and consumed in order to cast the ability.
Ability Fireball Base Damage Damage, per type (blunt, fire), at demigod's zero skill level.
Ability Fireball Damage Per Level Damage, per type (blunt, fire), per demigod's skill level.
Ability Fireball Damage To Trees Base Determines the damage, at demigod's zero skill level, the player will cause to trees.
Ability Fireball Damage To Trees Per Level Determines the additional damage, per demigod's skill level, the player will cause to trees.
Ability Fireball Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point whenever the ability hits an enemy.
Ability Fireball Infused Ability Eitr Cost Reduction Determines the amount of reduced eitr consumption when casting the ability. Only applicable once the ability has been infused.
Ability Frost Nova Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Frost Nova Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Frost Nova Aoe Damage Radius Determines the radius by which nearby enemies will be struck with the area of effect damage.
Ability Frost Nova Base Damage Frost damage at demigod's zero skill level.
Ability Frost Nova Damage Per Level Additional frost damage per demigod's skill level.
Ability Heal Over Time Heal Amount Per Sec At Base Level Determines the heal amount per second at demigod's zero skill level.
Ability Heal Over Time Heal Amount Per Sec At Max Level Determines the heal amount per second at demigod's maximum skill level.
Ability Holy Conjuration Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Holy Conjuration Chance For Special Item (%) Determines the chance, in percentage, that a special item will be dropped (in addition to fish).
Ability Holy Conjuration Special Items List Names of the special prefabs per biome (Meadows, Black Forest, Swamp, Mountain, Plains, Mistlands), separated by comma.
Ability Holy Conjuration Infused Additional Item Name of the prefab to be spawned in addition to all others. Only applicable once the ability has been infused.
Ability Holy Conjuration Infused Additional Item Count Determines the quantity of the spawned additional item. Only applicable once the ability has been infused.
Ability Holy Heal Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Holy Heal Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Holy Heal Ability Range Determines how far away the ability can be casted.
Ability Holy Heal Heal Amount At Base Level Determines the heal amount at demigod's zero skill level.
Ability Holy Heal Heal Amount At Max Level Determines the heal amount at demigod's maximum skill level.
Ability Holy Heal Infused Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again. Overhauls the default ability cooldown. Only applicable once the ability has been infused.
Ability Holy Strike Ability Eitr Cost Determines the amount of eitr required and consumed in order to cast the ability.
Ability Holy Strike Ability Range Determines how far away the ability can be casted.
Ability Holy Strike Base Damage Fire damage at demigod's zero skill level.
Ability Holy Strike Damage Per Level Fire damage per demigod's skill level.
Ability Holy Strike Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point every time the ability causes damage to enemies.
Ability Holy Strike Infused Ability Eitr Cost Reduction Determines the amount of reduced eitr consumption when casting the ability. Only applicable once the ability has been infused.
Ability Holy Sun Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Holy Sun Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Holy Sun Ability Range Determines how far away the ability can be casted.
Ability Holy Sun Aoe Damage Radius Determines the radius by which nearby enemies and destructibles will be struck with the area of effect damage.
Ability Holy Sun Base Damage ( /0.5s) Fire damage at demigod's zero skill level.
Ability Holy Sun Damage Per Level ( /0.5s) Fire damage per demigod's skill level.
Ability Holy Sun Damage To Resources Base ( /0.5s) Determines the damage, at demigod's zero skill level, the player will cause to trees and ores.
Ability Holy Sun Damage To Resources Per Level ( /0.5s) Determines the additional damage, per demigod's skill level, the player will cause to trees and ores.
Ability Holy Sun Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point every time the ability causes damage to enemies (per tick).
Ability Iceshards Ability Eitr Cost Determines the amount of eitr required and consumed in order to cast the ability.
Ability Iceshards Base Damage Damage, per type (pierce, frost), at demigod's zero skill level.
Ability Iceshards Base Damage Per Level Damage, per type (pierce, frost), per demigod's skill level.
Ability Iceshards Damage Modifier To Ores (%) Amount, in percentage, of the damage additionally caused to ores (only tier 0 - rocks and copper).
Ability Iceshards Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point whenever the ability hits an enemy.
Ability Iceshards Infused Ability Eitr Cost Reduction Determines the amount of reduced eitr consumption when casting the ability. Only applicable once the ability has been infused.
Ability Infused Arrow Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Infused Arrow Ability Duration (seconds) Duration, in seconds, until the buff is deactivated if not used.
Ability Infused Arrow Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Infused Arrow Bonus Base Damage Additional frost damage at demigod's zero skill level.
Ability Infused Arrow Bonus Damage Per Level Additional frost damage per demigod's skill level.
Ability Infused Arrow Infused Aoe Damage Factor (%) Determines the fraction of the total damage applied as area of effect (converted to pure blunt and frost damage). Only applicable once the ability has been infused.
Ability Infused Arrow Infused Aoe Damage Radius Determines the radius of the area of effect damage. Only applicable once the ability has been infused.
Ability Lightning Aura Bonus Attack Speed H1 (%) Determines the additional attack speed with an one-handed melee weapon, in percentage, given to the player.
Ability Lightning Aura Bonus Attack Speed H2 (%) Determines the additional attack speed with a two-handed melee weapon, in percentage, given to the player.
Ability Lightning Aura Bonus Movement Speed (%) Determines the additional movement speed, in percentage, given to the player when sprinting.
Ability Lightning Aura Energy Drain Time Period (seconds) Determines the required time, in seconds, to drain one energy point.
Ability Lightning Aura Stamina Regeneration ( /s) Determines the amount of stamina regenerated per second.
Ability Lightning Storm Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Lightning Storm Lightning Strike Damage Base Determines the damage at demigod's zero skill level caused by each lightning strike.
Ability Lightning Storm Lightning Strike Damage Per Level Determines the damage per demigod's skill level caused by each lightning strike.
Ability Lightning Storm Lightning Strike Range Determines the maximum distance from the player an enemy can be struck by a lightning strike.
Ability Lightning Storm Energy Drain Time Period (seconds) Determines the required time, in seconds, to drain one energy point.
Ability Lightning Storm Lightning Strikes Per Second Determines the number of lightning strikes per second.
Ability Lightning Storm Infused Chance To Inflict Aoe Damage (%) Determines the chance, in percentage, that a lightning strike will cause fire damage to all nearby targets (for the same damage amount as lightning). Only applicable once the ability has been infused.
Ability Lightning Storm Infused Aoe Damage Radius Determines the radius by which nearby enemies will be struck with the area of effect damage. Only applicable once the ability has been infused.
Ability Lightning Strike Ability Eitr Cost Determines the amount of eitr required and consumed in order to cast the ability.
Ability Lightning Strike Aoe Explosion Damage Range Determines the range by which nearby enemies will be struck with the area of effect damage.
Ability Lightning Strike Base Damage Damage at demigod's zero skill level.
Ability Lightning Strike Damage Per Level Damage per demigod's skill level.
Ability Lightning Strike Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point when casting the ability.
Ability Lightning Strike Lightning Strike Range Determines how far away the lightning beam can travel.
Ability Lightning Strike Infused Ability Eitr Cost Reduction Determines the amount of reduced eitr consumption when casting the ability. Only applicable once the ability has been infused.
Ability Lightning Strike Infused Lightning Strike Range Determines how far away a potential second (chained) lightning beam can travel from the first hit target. Only applicable once the ability has been infused.
Ability Meteor Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Meteor Ability Eitr Cost Determines the amount of eitr required and consumed in order to cast the ability.
Ability Meteor Ability Range Determines how far away the ability can be casted.
Ability Meteor Base Damage Damage, per type (blunt, fire), at demigod's zero skill level.
Ability Meteor Damage Per Level Damage, per type (blunt, fire), per demigod's skill level.
Ability Meteor Damage To Trees Base Determines the damage, at demigod's zero skill level, the player will cause to trees.
Ability Meteor Damage To Trees Per Level Determines the additional damage, per demigod's skill level, the player will cause to trees.
Ability Meteor Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point whenever the ability hits an enemy.
Ability Meteor Infused Ability Eitr Cost Reduction Determines the amount of reduced eitr consumption when casting the ability. Only applicable once the ability has been infused.
Ability Minions Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Minions Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Minions Damage At Base Level Summoned creature's damage at demigod's zero skill level.
Ability Minions Damage At Max Level Summoned creature's damage at demigod's maximum skill level.
Ability Minions Damage Coefficient The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50.
Ability Minions Energy Regeneration Chance (%) Determines the chance, in percentage, that the summoned creature will regenerate for its master when hitting an enemy.
Ability Minions Health At Base Level Summoned creature's health at demigod's zero skill level.
Ability Minions Health At Max Level Summoned creature's health at demigod's maximum skill level.
Ability Minions Health Coefficient The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50.
Ability Minions Health Regeneration Per Second (%) Determines the approximated percentage of the maximum health renegerated per second for the summoned creature. A value of 2% would mean it would take 50+ seconds for full renegeration from 0 health points.
Ability Minions Max Active Summons Maximum amount of summoned creatures that can be active at the same time.
Ability Poison Cloud Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Poison Cloud Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Poison Cloud Aoe Damage Radius Determines the radius by which nearby enemies will be struck with the area of effect damage.
Ability Poison Cloud Base Damage Poison damage at demigod's zero skill level.
Ability Poison Cloud Damage Per Level Additional poison damage per demigod's skill level.
Ability Poison Cloud Deathsquito Base Damage Summoned creature's damage at demigod's zero skill level. Only applicable once the ability has been infused.
Ability Poison Cloud Deathsquito Damage Per Level Summoned creature's additional damage per demigod's skill level. Only applicable once the ability has been infused.
Ability Poison Cloud Deathsquito Duration (seconds) Determines the time, in seconds, that the summoned creature will stay alive before returning to the ground. Only applicable once the ability has been infused.
Ability Poison Javelin Ability Eitr Cost Determines the amount of eitr required and consumed in order to cast the ability.
Ability Poison Javelin Base Damage Damage, per type (blunt, poison), at demigod's zero skill level.
Ability Poison Javelin Base Damage Per Level Damage, per type (blunt, poison), per demigod's skill level.
Ability Poison Javelin Damage Modifier To Ores (%) Amount, in percentage, of the damage additionally caused to ores (only tier 0 - rocks and copper).
Ability Poison Javelin Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point whenever the ability hits an enemy.
Ability Poison Javelin Infused Ability Eitr Cost Reduction Determines the amount of reduced eitr consumption when casting the ability. Only applicable once the ability has been infused.
Ability Restoration Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Restoration Eitr Restored Per Second (%) Determines the total eitr, in percentage, restored per second.
Ability Restoration Energy Blast Damage Base Damage base caused to nearby enemies in case of a blast due to too much concentrated energy.
Ability Restoration Energy Blast Damage Per Level Damage per demigod's skill level caused to nearby enemies in case of a blast due to too much concentrated energy.
Ability Restoration Energy Blast Bonus Damage Per Point (%) Damage bonus per unspent energy point caused to nearby enemies in case of a blast due to too much concentrated energy.
Ability Restoration Energy Blast Radius Determines the how far from the blast point enemies will be affected.
Ability Restoration Energy Restored Per Second Determines how many energy points are restored per second.
Ability Restoration Health Restored Per Second Base Determines how many health points are restored per second at demigod's zero skill level.
Ability Restoration Health Restored Per Second Per Level Determines how many health points are restored per second at demigod's zero skill level.
Ability Restoration Stamina Restored Per Second (%) Determines the total stamina, in percentage, restored per second.
Ability Restoration Status Effect Rested Duration (seconds) In case the player is tired, apply the rested status effect for the given time in seconds (or renew it for a maximum of the given time).
Ability Restoration Ticks Before Rested (seconds) The requried amount of ticks (seconds) channeling the ability before the rested buff is applied.
Ability Sacrifice Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Sacrifice Aoe Damage Radius Determines the radius by which nearby enemies will be struck with the area of effect damage.
Ability Sacrifice Base Damage Damage, per type (blunt, poison), per exploded skeleton, at demigod's zero skill level.
Ability Sacrifice Damage Per Level Damage, per type (blunt, poison), per exploded skeleton, per demigod's skill level.
Ability Sacrifice Energy Points Per Minion Determines the amount of energy points restored per sacrificed minion.
Ability Sacrifice Health Points Per Minion Determines the amount of health points restored per sacrificed minion.
Ability Sacrifice Health Points Per Energy Point Amount of health points required to convert into one energy point.
Ability Sacrifice Min Health Before Ability Stops Minimum amount of health points required for the ability to stay active, so that it does not kill the player.
Ability Sacrifice Infused Eitr Regeneration Per Tick Amount of eitr regenerated per tick (every time health is converted into one energy point). Only applicable once the ability has been infused.
Ability Sense Creatures Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Sense Creatures Ability Duration (seconds) Determines the time, in seconds, that the active effects will last for.
Ability Sense Creatures Max Range Maximum possible distance from the player that the creature can be to be detected.
Ability Sense Creatures Prey List Names of the prefabs separated by comma.
Ability Slash Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Slash Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Slash Damage Modifier To Enemies (%) Determines the damage that the player will inflict on its enemies, relatively to the damage per second inflicted with a punch or equipped weapon.
Ability Slash Damage Modifier To Trees (%) Determines the damage that the player will inflict on trees, relatively to the damage per second inflicted with a punch or equipped weapon.
Ability Slash Infused Life Steal (%) Determines the fraction, in percentage, of the health stolen from slashed enemies based on the total damage caused. Only applicable once the ability has been infused.
Ability Slash Infused Life Steal Cap Determines the maximum amount of health that can be stolen (e.g. in a situation where the player would be healed by 30 points, with a cap value of '20', that amount will be capped to 20). Enter '0' to remove the cap. Only applicable once the ability has been infused.
Ability Stagger Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Stagger Ability Energy Cost Determines the amount of energy required and consumed in order to cast the ability.
Ability Stagger Stagger Radius Determines the area radius on which nearby enemies will be staggered.
Ability Stagger Weapon Damage Modifier (%) Determines the damage that the player will inflict on its enemies when spinning around, relatively to the total damage inflicted per hit with the currently equipped weapon.
Ability Stagger Infused Damage Fraction (%) Determines the damage, relatively to the base damage of the currently equipped weapon, caused as blunt to nearby enemies in addition to staggering them. Only applicable once the ability has been infused.
Ability Surtling Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Surtling Ability Duration (seconds) Determines the time, in seconds, that the summoned creature will stay alive before turning into ashes.
Ability Surtling Damage At Base Level Summoned creature's damage at demigod's zero skill level.
Ability Surtling Damage At Max Level Summoned creature's damage at demigod's maximum skill level.
Ability Surtling Damage Coefficient The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50.
Ability Surtling Energy Regeneration Chance (%) Determines the chance, in percentage, that the summoned creature will regenerate for its master when hitting an enemy.
Ability Surtling Health At Base Level Summoned creature's health at demigod's zero skill level.
Ability Surtling Health At Max Level Summoned creature's health at demigod's maximum skill level.
Ability Surtling Health Coefficient The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50.
Ability Surtling Health Regeneration Per Second (%) Determines the approximated percentage of the maximum health renegerated per second for the summoned creature. A value of 5% would mean it would take 20+ seconds for full renegeration from 0 health points.
Ability Wolf Ability Cooldown (seconds) Determines the time, in seconds, that the player must wait before using the ability again.
Ability Wolf Bonus Damage When Fed (%) Determines the additional damage, in percentage, that the summoned wolf will do when happy (fed).
Ability Wolf Bonus Health Per Star (%) Determines the additional maximum health, in percentage, per star (the default maximum amount of stars is 2).
Ability Wolf Damage At Base Level Summoned wolf's base damage at demigod's zero skill level.
Ability Wolf Damage At Max Level Summoned wolf's base damage at demigod's maximum skill level.
Ability Wolf Damage Coefficient The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50.
Ability Wolf Energy Regeneration Chance (%) Determines the chance, in percentage, that the summoned wolf will regenerate one energy point for its master when hitting an enemy.
Ability Wolf Health At Base Level Summoned wolf's base health at demigod's zero skill level.
Ability Wolf Health At Max Level Summoned wolf's base health at demigod's maximum skill level.
Ability Wolf Health Coefficient The coefficient in the exponential equation, so that the value does not increase linearly per level. The higher the coefficient, the lower the value will be at low levels, sharply increasing at higher levels, e.g. a coefficient of 1.0 will have a value of 50% of the maximum value at level 50; a coefficient of 1.25 will have a value of 42% of the maximum value at level 50; a coefficient of 1.5 will have a value of 35% of the maximum value at level 50; a coefficient of 2.0 will have a value of 25% of the maximum value at level 50.
Ability Wolf Health Reg Every Five Seconds (%) Determines the approximated percentage of the maximum health renegerated every five seconds for the summoned wolf when not in combat. A value of 5% would mean it would take 100+ seconds for full renegeration from 0 health points.
Ability Wolf Health Reg Fraction In Combat (%) Determines the fraction of the health regeneration kept by the summoned wolf while in combat.
Ability Wolf Hits Required Per Star Determines how many times the summoned wolf needs to hit an enemy in order to gain a star, increasing its maximum health. Format: 'hits_required_for_1_star, hits_required_for_2_stars, (...)'. A value of '40, 100' would mean 40 hits required for one star, and 100 for two stars.
Ability Wolf Scale At Base Level Determines the scale, in percentage, for the summoned wolf at demigod's zero skill level.
Ability Wolf Scale At Max Level Determines the scale, in percentage, for the summoned wolf at demigod's maximum skill level.
Ability Wolf Infused Damage Reflected (%) Determines the fraction, in percentage, of the damage taken by the wolf reflected to the attacker. Does not work against bosses. Only applicable once the ability has been infused.
Attribute Bear Strength Bonus Carry Weight Per Level Additional weight capacity per demigod's skill level.
Attribute Bear Strength Bonus Chop Damage (%) Additional damage, in percentage, caused to trees with an axe.
Attribute Bear Strength Bonus Melee Damage On Full Energy (%) Additional damage as blunt, in percentage, inflicted with a melee weapon (except for knives and claws) proportionally applied to every unspent energy point. A value of '10%' would translate into 10% additional damage when your energy is full (e.g. 5 points available out of a maximum of 5), or 4% on 2 available energy points out of 5.
Attribute Bear Strength Bonus Mine Damage (%) Additional damage, in percentage, caused to ores with a pickaxe.
Attribute Bear Strength Max Movement Penalty Ignored (%) Maximum movement penalty ignored. A value of '20%' would mean that any equipment worn with a total movement penalty of 20% (e.g. 10% from armor, 5% from weapon and 5% from shield) will not slow down the player. Anything surpassing the 20% will slow down the player by the difference (e.g. 10% from armor, 5% from weapon and 20% from shield will result in a 15% movement penalty - i.e. 35% - 20% = 15%).
Attribute Boiling Blood Health Regeneration While Sitting (%/s) Determines the approximated health fraction renegerated per second while sitting and resting (i.e. not in combat). A value of '4%' would mean it would take 25+ seconds for full renegeration from 0 health points.
Attribute Celestial Body Aoe Damage Factor (%) Determines the fraction of the total damage caused with a polearm or a two-handed sword applied as area of effect (converted to pure 40% spirit, 30% poison and 30% frost damage).
Attribute Celestial Body Aoe Damage Radius Determines the radius of the area of effect damage caused with a polearm.
Attribute Celestial Body Base Eitr Determines the amount of base eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food.
Attribute Celestial Body Bonus Damage Melee Weapons (%) Additional damage, in percentage, melee weapons (except for claws) will cause as poison damage. Does not stack with other modifiers in this section.
Attribute Celestial Body Bonus Damage Specialized Weapons (%) Additional damage, in percentage, two-handed axes, swords, polearms and daggers will cause as spirit damage. Does not stack with other modifiers in this section.
Attribute Celestial Body Eitr Regeneration Bonus (%) Bonus, in percentage, to the eitr regeneration time when not wearing any heavy armor.
Attribute Celestial Body Healing To Damage Ratio Amount, in percentage, of the total damage caused with a two-handed sword, polearm or knife converted as healing for the player.
Attribute Celestial Body Healing Cap Determines the maximum amount of healing the player can receive per hit. Enter '0' to remove the cap.
Attribute Celestial Body Status Effect Rested Per Second Duration increase, per second, by which the rested status effect will be extended during the night.
Attribute Cold Blood Health Regeneration From Fire Dmg (%) Determines the percentage of all self inflicted fire damage returned as health (before applying any armor or resistance effects).
Attribute Cold Blood Health Regeneration Cap Determines the maximum amount of regenerated health per damage trigger, meaning, every time the player is damaged (e.g. in a situation where the player would be healed by 50 points, with a cap value of '25' that amount will be capped to 25). Enter '0' to remove the cap.
Attribute Deer Endurance Stamina Regeneration At Base Level (%) Determines the stamina regeneration rate, in percentage, at demigod's zero skill level. Game default value = 100%.
Attribute Deer Endurance Stamina Regeneration At Max Level (%) Determines the stamina regeneration rate, in percentage, at demigod's maximum skill level. Game default value = 100%.
Attribute Deer Endurance Stamina Regeneration Delay (seconds) Determines how many seconds it takes to start regenerating stamina post an action that consumes stamina. Default game value = 1.0.
Attribute Eagle Strength Bonus Carry Weight Per Level Additional weight capacity per demigod's skill level.
Attribute Eagle Strength Bonus Chop Damage (%) Additional damage, in percentage, caused to trees with an axe.
Attribute Eagle Strength Bonus Mine Damage (%) Additional damage, in percentage, caused to ores with a pickaxe.
Attribute Eagle Strength Max Movement Penalty Ignored (%) Maximum movement penalty ignored. A value of '20%' would mean that any equipment worn with a total movement penalty of 20% (e.g. 10% from armor, 5% from weapon and 5% from shield) will not slow down the player. Anything surpassing the 20% will slow down the player by the difference (e.g. 10% from armor, 5% from weapon and 20% from shield will result in a 15% movement penalty - i.e. 35% - 20% = 15%).
Attribute Flame Body Base Eitr Determines the amount of base eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food.
Attribute Flame Body Bonus Damage Arrows (%) Additional damage, in percentage, a bow will cause as fire damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '10%' on a bow and arrow with a total of 10 damage would result in a final damage of 11.
Attribute Flame Body Bonus Damage Melee Weapons (%) Additional damage, in percentage, melee weapons (except for knives and claws) will cause as fire damage. Does not stack with other modifiers in this section.
Attribute Flame Body Bonus Damage Specialized Weapons (%) Additional damage, in percentage, axes, swords and polearms will cause as fire damage. Does not stack with other modifiers in this section.
Attribute Flame Body Chance To Regenerate Energy (%/s) Chance, every second, to regenerate one energy point.
Attribute Fox Legs Bonus Jump Force (%) Increase to the jump force in percentage. The 'Jump' skill should increase the jump force by 40% at level 100 (roughly 100% increase to the maximum height). A value of '20%' would mean an increase of 68% to the jump force at level 100.
Attribute Fox Legs Bonus Movement Speed (%) Determines the additional movement speed, in percentage, given to the player when jogging and sprinting.
Attribute Fox Legs Stamina Drain Modifier From Jumping (%) Multiplies the stamina drain rate from jumping by this value in percentage, meaning the player will consume less stamina when jumping. Default game value = 100%.
Attribute Fox Legs Stamina Drain Modifier From Sprinting (%) Multiplies the stamina drain rate from sprinting by this value in percentage, meaning the player will consume less stamina when sprinting for a value lower than 100. Default game value = 100%.
Attribute Frost Body Base Eitr Determines the amount of base eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food.
Attribute Frost Body Bonus Armor Per Level Determines how much additional armor is given to the player per demigod's skill level when not wearing any heavy armor. A value of '0.25' would mean a total of 25 additional armor at the maximum level.
Attribute Frost Body Bonus Frost Damage Arrows (%) Additional damage, in percentage, a bow will cause as frost damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '10%' on a bow and arrow with a total of 10 damage would result in a final damage of 11.
Attribute Frost Body Bonus Frost Damage Shards (%) Additional damage, in percentage, any staff with at least 75% of the total damage as frost (e.g. staff of frost) will cause.
Attribute Hare Legs Bonus Jump Force (%) Increase to the jump force in percentage. The 'Jump' skill should increase the jump force by 40% at level 100 (roughly 100% increase to the maximum height). A value of '10%' would mean an increase of 54% to the jump force at level 100.
Attribute Hare Legs Bonus Movement Speed (%) Determines the additional movement speed, in percentage, given to the player when jogging and sprinting.
Attribute Hare Legs Stamina Drain Modifier From Jumping (%) Multiplies the stamina drain rate from jumping by this value in percentage, meaning the player will consume less stamina when jumping. Default game value = 100%.
Attribute Hare Legs Stamina Drain Modifier From Sprinting (%) Multiplies the stamina drain rate from sprinting by this value in percentage, meaning the player will consume less stamina when sprinting for a value lower than 100. Default game value = 100%.
Attribute Hare Legs Skill Jump Xp Modifier (%) Multiplies the experience obtained with this skill by this amount. Default game value = 100%.
Attribute Holy Body Aoe Damage Factor (%) Determines the fraction of the total damage caused with a specialized weapon applied as area of effect (converted to pure spirit damage).
Attribute Holy Body Aoe Damage Radius Determines the radius of the area of effect damage caused with a specialized weapon.
Attribute Holy Body Base Eitr Determines the amount of base eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food.
Attribute Holy Body Bonus Health Determines the amount of additional health granted to the player, regardless of any consumed food or other factors.
Attribute Holy Body Bonus Damage Arrows (%) Additional damage, in percentage, a bow will cause as spirit damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '10%' on a bow and arrow with a total of 10 damage would result in a final damage of 12.
Attribute Holy Body Bonus Damage Melee Weapons (%) Additional damage, in percentage, melee weapons (except for knives and claws) will cause as spirit damage. Does not stack with other modifiers in this section.
Attribute Holy Body Bonus Damage Specialized Weapons (%) Additional damage, in percentage, spears and swords will cause as spirit damage. Does not stack with other modifiers in this section.
Attribute Hunter Bonus Draw Speed Bows (%) Determines how faster bows will be drawn.
Attribute Hunter Bonus Damage Arrows (%) Additional damage, in percentage, a bow will cause as frost damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '20%' on a bow and arrow with a total of 10 damage would result in a final damage of 12.
Attribute Hunter Bonus Damage Spears (%) Additional damage, in percentage, spears will cause as poison damage.
Attribute Hunter Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point whenever successfully striking an enemy with an arrow.
Attribute Hunter Skill Bows Xp Modifier (%) Multiplies the experience obtained with this skill by this amount. Default game value = 100%.
Attribute Hunter Skin Drop Multiplier Multiplies skin drops (e.g. leather, hide) by this number.
Attribute Hunter Skin Drop List Names of the prefabs separated by comma.
Attribute Infused Bloodbag Bonus Health Permanently increase the player's maximum health by this amount.
Attribute Infused Chitin Shield Bonus Block Armor Increase the block armor of all shields (excluding tower shields) by this amount.
Attribute Infused Chitin Tower Shield Bonus Block Armor Increase the block armor of all tower shields by this amount.
Attribute Infused Eitr Eitr Reg Per Unspent Energy Point (%) Additional eitr regeneration, in percentage, per unspent energy point. A value of 5% would mean 75% extra renegeration when having 15 available, unspent, energy points.
Attribute Infused Eitr Increased Base Eitr Increased max eitr
Attribute Infused Hard Antlers Attack Speed Increase Per Level (%) Determines the increase, in percentage, per level, to the attack speed with any melee weapon.
Attribute Infused Hard Antlers Max Level Determines how many times the item providing this attribute can be consumed, stacking the consumption effects.
Attribute Infused Leather Scraps Energy Reg Time Reduction Per Level (%) Determines the reduction, in percentage, per level, to the time period required to passively regenerate one energy point. A value of '10%' for a default time period of 1 energy / 10 seconds would change that period to 9 seconds at level 1, or 8 seconds at level 2.
Attribute Infused Leather Scraps Max Level Determines how many times the item providing this attribute can be consumed, stacking the consumption effects.
Attribute Infused Serpent Scale Bonus Armor Permanently increase the player's armor by this amount.
Attribute Lumberjack Bonus Chop Damage (%) Additional damage, in percentage, caused to trees with an axe.
Attribute Sneaky Altered Sneak Speed Changes the player's sneak speed to this value. A value of '2.0' will apply no changes to this attribute, which is the game's default value.
Attribute Sneaky Altered Sneak Stamina Drain Changes the player's sneak stamina drain to this value. A value of '5.0' will apply no changes to this attribute, which is the game's default value.
Attribute Sneaky Backstab Bonus Modifier (%) Modifier, in percentage, to the bonus damage inflicted when back stabbing an enemy with a knife. Stacks with the original weapon's backstab bonus.
Attribute Sneaky Bonus Damage Knives (%) Additional damage, in percentage, knives will cause as poison damage. Does not stack with other modifiers in this section.
Attribute Sneaky Energy Regenerated Per Backstab Amount of energy regenerated every time the player successfully 'back-stabs' an enemy.
Attribute Sneaky Skill Sneak Xp Modifier (%) Multiplies the experience obtained with this skill by this amount. Default game value = 100%.
Attribute Sneaky Skill Knives Xp Modifier (%) Multiplies the experience obtained with this skill by this amount. Default game value = 100%.
Attribute Sneaky Noise Modifier (%) Multiplies the noise generated by the player's actions by this amount. Default game value = 100%.
Attribute Sneaky Remove Sight Chance (%) Chance in percentage, every second, that an enemy will lose sight of the player when sneaking.
Attribute Sneaky Remove Sight Min Range Maximum range required for an enemy to lose sight of the player when sneaking.
Attribute Sneaky Stealth Modifier (%) Multiplies the stealth factor by this amount. The lower the value, the less likely enemies will see the player while sneaking. Default game value = 100%.
Attribute Static Body Aoe Damage Factor (%) Determines the fraction of the total damage caused with a specialized weapon applied as area of effect (converted to pure lightning damage).
Attribute Static Body Aoe Damage Radius Determines the radius of the area of effect damage caused with a specialized weapon.
Attribute Static Body Base Eitr Determines the amount of base eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food.
Attribute Static Body Bonus Armor On Heavy Armor Determines how much additional armor, in percentage, is given to the player when wearing full heavy armor. A value of '20%' would mean a total of 120 armor for a total base armor of 100.
Attribute Static Body Bonus Damage Arrows (%) Additional damage, in percentage, a bow will cause as lightning damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '10%' on a bow and arrow with a total of 10 damage would result in a final damage of 11.
Attribute Static Body Bonus Damage Axes (%) Additional damage, in percentage, axes will cause as lightning damage. Does not stack with other modifiers in this section.
Attribute Static Body Bonus Damage Clubs H1 (%) Additional damage, in percentage, one-handed clubs will cause as lightning damage. Does not stack with other modifiers in this section.
Attribute Static Body Bonus Damage Clubs H2 (%) Additional damage, in percentage, two-handed clubs will cause as lightning damage. Does not stack with other modifiers in this section.
Attribute Static Body Bonus Damage Himminafl (%) Additional damage, in percentage, Himminafl will cause as lightning damage.
Attribute Static Body Bonus Damage Melee Weapons (%) Additional damage, in percentage, melee weapons (except for knives and claws) will cause as lightning damage. Does not stack with other modifiers in this section.
Attribute Static Body Chance To Regenerate Energy (%/s) Chance, every second, to regenerate one energy point.
Attribute Static Body Damage Reflected Per Level Lightning damage per demigod's skill level, reflected on an enemy every time it hits the player.
Attribute Static Body Reflection Stagger Chance (%) Chance to stagger an enemy every time it hits the player.
Attribute Static Body Skill Himminafl Xp Modifier (%) Multiplies the experience obtained with polearms skill by the given amount when using Himminafl (applicable up to level 50 only).
Attribute Thorn Body Absorb Energy Period (seconds) Determines how often, in seconds, the player will abosrb energy from nearby trees.
Attribute Thorn Body Absorb Energy Radius Determines the maximum distance the player can be from a tree in order to absorb its energy.
Attribute Thorn Body Aoe Damage Factor (%) Determines the fraction of the total damage caused with a spear applied as area of effect (converted to pure poison damage).
Attribute Thorn Body Aoe Damage Radius Determines the radius of the area of effect damage caused with a spear.
Attribute Thorn Body Base Eitr Determines the amount of base eitr granted to the player, regardless of any consumed food or other factors. Stacks with other effects such as food.
Attribute Thorn Body Bonus Health Determines the amount of additional health granted to the player, regardless of any consumed food or other factors.
Attribute Thorn Body Bonus Damage Arrows (%) Additional damage, in percentage, a bow will cause as poison damage (based on the total bow's or crossbow's base damage including the launched arrow). A value of '10%' on a bow and arrow with a total of 10 damage would result in a final damage of 12.
Attribute Thorn Body Bonus Damage Melee Weapons (%) Additional damage, in percentage, melee weapons (except for knives and claws) will cause as poison damage. Does not stack with other modifiers in this section.
Attribute Thorn Body Bonus Damage Specialized Weapons (%) Additional damage, in percentage, spears and swords will cause as poison damage. Does not stack with other modifiers in this section.
Attribute Titan Arms Forbid Melee Weapons Forbid the usage of melee weapons, except for fist weapons such as claws.
Attribute Titan Arms Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point when hitting or blocking an enemy
Attribute Titan Arms Block Armor Per Level Determines how much damage the player will mitigate while unarmed and blocking (block armor) per demigod's skill level.
Attribute Titan Arms Punch Damage Base (a) Variable in the equation that calculates the player's punch damage per damage type (blunt and frost) = a + (demigod_skill_level x b) x ((unarmed_skill_level x c) + 1)
Attribute Titan Arms Punch Damage Per Level Adder (b) Variable in the equation that calculates the player's punch damage per damage type (blunt and frost) = a + (demigod_skill_level x b) x ((unarmed_skill_level x c) + 1)
Attribute Titan Arms Punch Damage Per Level Multiplier (c) Variable in the equation that calculates the player's punch damage per damage type (blunt and frost) = a + (demigod_skill_level x b) x ((unarmed_skill_level x c) + 1)
Attribute Titan Arms Punch Damage To Trees Base Determines the damage, at unarmed's zero skill level, the player will cause to trees with a punch.
Attribute Titan Arms Punch Damage To Trees Per Level Determines the additional damage, per unarmed's skill level, the player will cause to trees with a punch.
Attribute Titan Arms Punch Speed Multiplier (%) Modifier, in percentage, to the speed at which the player will punch. Default game value = 100%.
Attribute Titan Arms Punch Speed Penalty On Heavy Armor (%) Modifier, in percentage, to the speed at which the player will punch when wearing heavy armor. A value of '15%' on a '200%' punch speed base would result in a final value of 170% speed.
Attribute Titan Arms Punch Tool Tier Base (a) Variable in the equation that calculates the player's tool tier with a punch, which determines how hard of a tree can be taken down = (unarmed_skill_level + a) / b
Attribute Titan Arms Punch Tool Tier Divisor (b) Variable in the equation that calculates the player's tool tier with a punch, which determines how hard of a tree can be taken down = (unarmed_skill_level + a) / b
Attribute Titan Legs Bonus Jump Force (%) Increase to the jump force in percentage. The 'Jump' skill should increase the jump force by 40% at level 100 (roughly 100% increase to the maximum height). A value of '20%' would mean an increase of 68% to the jump force at level 100.
Attribute Titan Legs Bonus Movement Speed (%) Determines the additional movement speed, in percentage, given to the player when jogging and sprinting.
Attribute Titan Legs Landing Damage Trigger Min Force Determines the minimum landing force required in order to trigger the area of effect damage. The higher the number, the higher the altitude required to trigger the base effect. A value of '0' means at least 4m altitude; a value of '1' means at least 20m altitude.
Attribute Titan Legs Landing Impact Damage Base Determines the damage base at demigod's zero skill level caused to nearby enemies when landing.
Attribute Titan Legs Landing Impact Damage Per Level Determines the damage base per demigod's skill level caused to nearby enemies when landing.
Attribute Titan Legs Landing Impact Damage To Ores (%) Amount, in percentage, of the area of effect damage additionally caused to ores (only tier 0 - rocks and copper).
Attribute Titan Legs Landing Impact Damage To Trees (%) Amount, in percentage, of the area of effect damage additionally caused to trees (only tier 0 - beeches).
Attribute Titan Legs Landing Impact Modifier At Max Force (%) Modifier to the base damage and push force when landing with the maximum possible force, to the closest enemies within the area of effect.
Attribute Titan Legs Landing Impact Modifier At Min Force (%) Modifier to the base damage and push force when landing with the minimum possible force, to the furthest enemies within the area of effect.
Attribute Titan Legs Landing Impact Push Force Determines the push force on enemies within the area of effect.
Attribute Titan Legs Landing Impact Radius Determines the area of effect on which nearby enemies will be damaged.
Attribute Titan Legs Stamina Drain Modifier From Jumping (%) Multiplies the stamina drain rate from jumping by this value in percentage, meaning the player will consume less stamina when jumping. Default game value = 100%.
Attribute Titan Legs Stamina Drain Modifier From Sprinting (%) Multiplies the stamina drain rate from sprinting by this value in percentage, meaning the player will consume less stamina when sprinting for a value lower than 100. Default game value = 100%.
Attribute Valkyrie Bonus Shield Block Armor Per Level Determines how much additional block armor is given to the player's shields per demigod's skill level.
Attribute Valkyrie Energy Regeneration Chance (%) Determines the chance, in percentage, of regenerating one energy point when blocking an enemy.
Attribute Valkyrie Reflection Stagger Chance (%) Chance to stagger an enemy when blocking its attack with a tower shield.
Attribute Valkyrie Skill Blocking Xp Modifier (%) Multiplies the experience obtained with this skill by this amount. Default game value = 100%.
Attribute Valkyrie Skill Spears Xp Modifier (%) Multiplies the experience obtained with this skill by this amount. Default game value = 100%.
Attribute Wolf Fur Bonus Armor Per Level Determines how much additional armor is given to the player per demigod's skill level when not wearing any heavy armor. A value of '0.25' would mean a total of 25 additional armor at the maximum level.
Attribute Wolf Fur Damage Taken Reduction Per Level (%) Determines the reduced percentual damage taken by the player per demigod's skill level when not wearing any heavy armor. A value of '0.2' would mean a total of 20% damage reduction at the maximum level.
Attribute Wolf Speed Altered Sneak Speed Changes the player's sneak speed to this value. A value of '2.0' will apply no changes to this attribute, which is the game's default value.
Attribute Wolf Speed Altered Swim Speed Changes the player's swim speed to this value. A value of '2.0' will apply no changes to this attribute, which is the game's default value.
Attribute Wolf Speed Bonus Movement Speed (%) Determines the additional movement speed, in percentage, given to the player when jogging and sprinting.
Attribute Wolf Speed Stamina Drain Modifier From Sprinting (%) Multiplies the stamina drain rate from sprinting by this value in percentage, meaning the player will consume less stamina when sprinting for a value lower than 100. Default game value = 100%.
Attribute Wolf Speed Skill Run Xp Modifier (%) Multiplies the experience obtained with this skill by this amount. Default game value = 100%.
Demigod Eir Skill Demigod Xp Blocked Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points blocked (e.g. with a shield).
Demigod Eir Skill Demigod Xp Inflicted Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon).
Demigod Fenrir Skill Demigod Xp Blocked Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points blocked when unarmed.
Demigod Fenrir Skill Demigod Xp Inflicted Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted.
Demigod Fenrir Skill Demigod Xp Punch Determines how many demigod's skill points are gained per landed punch. Default game value = 1.5.
Demigod Fenrir Skill Unarmed Xp Inflicted Dmg ( /100 dmg) Determines how many unarmed's skill points are gained per 100 damage points inflicted when unarmed.
Demigod Fenrir Skill Unarmed Xp Punch Determines how many unarmed's skill points are gained per landed punch. Default game value = 1.5.
Demigod Fenrir Skill Unarmed Xp Punch Trees Mod (%) Modifier, in percentage, to the amount of unarmed's skill points gained when punching trees (compared to punching enemies).
Demigod Fenrir Wolf Hit Experience Multiplier (%) Modifier, in percentage, to demigod's skill points gained per damage inflicted by the summoned wolf. Takes the value of demigod's skill points per inflicted damage as a reference.
Demigod Freyja Skill Demigod Xp Blocked Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points blocked (e.g. with a shield).
Demigod Freyja Skill Demigod Xp Inflicted Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon).
Demigod Hel Skill Demigod Xp Inflicted Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon).
Demigod Hel Skill Demigod Xp Minions Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted by minions (e.g. summoned skeleton).
Demigod Surtr Skill Demigod Xp Fire Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 fire damage points inflicted (stacks with the experienced gained from inflicted damage from any source, so it adds up).
Demigod Surtr Skill Demigod Xp Inflicted Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon).
Demigod Surtr Skill Demigod Xp Taken Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points taken.
Demigod Thor Skill Demigod Xp Ability Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted with an ability (stacks with the experienced gained from inflicted damage from any source, so it adds up).
Demigod Thor Skill Demigod Xp Inflicted Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon).
Demigod Thor Skill Demigod Xp Taken Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points taken.
Demigod Ullr Skill Demigod Xp Bow Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted with a bow or crossbow (stacks with the experienced gained from inflicted damage from any source, so it adds up).
Demigod Ullr Skill Demigod Xp Inflicted Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted (e.g. with a weapon).
Demigod Ullr Skill Demigod Xp Stabbing Dmg ( /100 dmg) Determines how many demigod's skill points are gained per 100 damage points inflicted when 'back-stabbing' an enemy (stacks with the experienced gained from inflicted damage from any source, so it adds up).
Energy Energy At Base Level Determines the maximum energy the player will have at demigod's zero skill level.
Energy Energy At Max Level Determines the maximum energy the player will have at demigod's maximum skill level.
Energy Energy Regeneration Period (seconds) Determines how often, in seconds, one energy point is passively regenerated. Enter '0' in order to disable this feature.
Enhanced Armor Set Fenris Fenris Armor Set Granted Armor Providies additional armor to Fenrir when wearing the full set.
Enhanced Armor Set Fenris Fenris Armor Bonus Movement Speed (%) Determines the additional movement speed granted by a single armor piece (excluding the helmet). Default game value = 3% per piece (including the helmet).
Enhanced Megingjord Infused Megingjord Cost Item Name The name of the required item to forge an Infused Megingjord.
Enhanced Megingjord Infused Megingjord Cost Item Quantity The amount of the required item to forge an Infused Megingjord.
Enhanced Megingjord Infused Megingjord Increased Energy The amount of extra energy the wearer of an Infused Megingjord will have.
Enhanced Megingjord Infused Megingjord Increased Max Weight The amount of extra weight the wearer of an Infused Megingjord will be able to carry.
Harpoon Fishing Enable Harpoon Fishing Enables fishing with an Abyssal harpoon.
Harpoon Fishing Harpoon Max Quality Abyssal harpoon's max quality, which can be upgraded at the crafting station. Game default value = 1.
Harpoon Fishing Harpoon Projectile Collision Radius Abyssal harpoon's projectile's collision base radius, making it easier to catch fish. Game default value = 0.
Harpoon Fishing Harpoon Upgrade Chitin Per Level Chitin required to upgrade an Abyssal harpoon. The amount doubles with every upgrade. Game default value = 0.
Harpoon Fishing Harpoon Upgrade Durability Per Level Abyssal harpoon's durability increase per upgrade. Game default value = 0.
Merchant Enable Custom Merchant Items Enables the selling of additional items by the merchant (Haldor).
Merchant Find Closest Merchants Pins the closest merchants on the map on spawn.
Merchant Abyssal Harpoon Price Amount of coins required to buy an Abyssal Harpoon from the merchant. Enter '0' to disable trading this item.
Merchant Queen Bee Price Amount of coins required to buy a Bee Queen from the merchant. Enter '0' to disable trading this item.
Skills Skill Demigod Experience Modifier (%) Modifier, in percentage, to demigod's skill points gained overall.
Skills Levels Lost When Switching Demigod Demigod's skill levels lost when switching demigods.
Skills Enable Skill Demigod Cap Demigod's skill is capped based on the highest level defeated boss.
Skills Skill Demigod Cap None Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter '0' to remove the cap.
Skills Skill Demigod Cap Eikthyr Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter '0' to remove the cap.
Skills Skill Demigod Cap The Elder Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter '0' to remove the cap.
Skills Skill Demigod Cap Bonemass Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter '0' to remove the cap.
Skills Skill Demigod Cap Moder Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter '0' to remove the cap.
Skills Skill Demigod Cap Yagluth Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter '0' to remove the cap.
Skills Skill Demigod Cap The Queen Caps level progression with demigod's skill (to the given number) based on the highest defeated boss. Enter '0' to remove the cap.
User Interface Enable Meters Enables the custom user interface with additional elements such as the energy meter. Disable it in case of compatibility issues.
User Interface Energy Meter Anchor Defines the starting point of the user interface element.
User Interface Energy Meter Position Defines the position of the user interface element.
User Interface Energy Meter Scale Defines the scale of the user interface element.
User Interface Energy Meter Text Color Defines the text color of the user interface element.
User Interface Pet Health Meter Anchor Defines the starting point of the user interface element.
User Interface Pet Health Meter Position Defines the position of the user interface element.
User Interface Pet Health Meter Scale Defines the scale of the user interface element.
User Interface Pet Health Meter Text Color Defines the text color of the user interface element.

Join me on discord to report bugs and give me feedback

Link: https://discord.gg/gSQHmE3yap

Release notes

v0.9.3

  • (Hotfix) Fixed an issue with Freyja and Eir not being able to chop down trees or mine ores after the new update.
  • New ability for 'Surtr' added: 'Crush' - Jump and use the special attack to crush the enemies below.
  • One small adjustment and bug fix.

v0.9.2

  • Almost all special effects are now visible and audible in multi-player, essentially moving the mod into beta testing phase.
  • New infused items: 'Infused Bloodbag' and 'Infused Serpent Scale'.
  • A number of special effects updated and enhanced.
  • Many tweaks and bug fixes.

v0.9.1

  • (Hotfix) Fixed an issue with the game running into an infinite loop when Thor would take damage from a non-character.

v0.9.0

  • Possibility to bind Abilities C and D to a dedicated hotkey or shortcut. By default, these keys are not bound, so the same behavior as previously will take place (i.e. Abilities A and B + Blocking).
  • Added more weapon diversity to preferred weapons by each demigod, making more use of axes among other weapons. Please see the demigods table above for more details.
  • Vast re-balancing of abilities and attributes, with the most noticeable one being adjustment of the movement speed across several demigods.
  • Added a new demigod: 'Eir'. Eir is another Valkyrie, but with stronger healing powers and holy abilities overall.
  • Replaced ability 'Fire Aura' from Surtr with a fire shield, mitigating and reflecting incoming damage.
  • Ability 'Sacrifice' from Hel will make active skeletons explode, damaging nearby enemies.
  • Replaced some and added some new special effects.
  • A number of bug fixes and code refactoring in preparation for changes to make the mod fully playable in multi-player (work in progress).

v0.8.2

  • (Hotfix) Fixed issues with visual effects in multi-player that were out of place and causing massive lag, by temporarily disabling them. This means a player will not see all other players' visual effects, but at least this is a work-around until the issue is permanently fixed.
  • Hel's weapon buffs now also apply to two-handed axes.

v0.8.1

  • Added new consumable 'Infused Hard Antlers', which will increase your attack speed permanently. Can be consumed up to 5 times.
  • Significantly modified and enhanced attributes for Hel and Freyja with new effects.
  • Added new ability 'Meteor' for Hel which will summon a meteor from high up.
  • Several bug fixes and other enhancements.

v0.8.0

  • Several abilities added and changed for Demigod 'Hel'. The class is now fully playable.
  • Fixed several issues related to visual effects when playing multiplayer, but not all.
  • Enabled compatibility with mod 'Agility' by 'blacks7ar'.
  • Other tweaks and fixes.

v0.7.3

  • Fix for ability 'Dash', which was not consistently working after patch 0.217.29.
  • Some basic functionality for demigod 'Hel' (barely playable at this stage).

v0.7.2

  • Added a new food item: 'Sweet Shrimp', which is one tier higher than 'Sweet Sushi'. Thanks to user @asghardien on Discord for the icon.
  • A few more tweaks done to Ullr, making the initial version of this demigod now completed.
  • Several bug fixes, re-balancing and some minor polishing.

v0.7.1

  • Added 'Infused Feathers' for Ullr, including infusion effects for most abilities (except for one).
  • Replaced ability 'Tar Bomb' with 'Sense Creatures' for demigod Ullr.
  • (Hotfix) Forsaken power is now working normally again.
  • (Hotfix) Ullr is playable again.

v0.7.0

  • Ullr significantly upgraded and now much more playable and fun. Several changes to abilities and attributes.
  • Demigod, attribute and ability settings set as advanced (you can still modify them).
  • Setting added to pin the closest merchant on the map. Disabled by default.
  • Setting added to disable passive visual effects surrounding the player.
  • Enabled compatibility with mod 'Auga'.

v0.6.4

  • Added a new item: 'Infused Scrapped Leathers', which will decrease the time taken to passively regenerate one energy point. Pig farmer big way!
  • Added a new ability for Thor: 'Lightning Aura', which will increase your attack speed, movement speed, and stamina regeneration while active.
  • Added chain lightning capabilities for ability 'Lightning Strike' after infusion.
  • Ability 'Restoration' will no longer activate any forsaken powers.
  • Other bug fixes and enhancements.

v0.6.3

  • Added and tweaked some abilities for Freyja, finalizing the core class.
  • All abilities and attributes are now displayed on the runestone menu.
  • Some more bug fixing and re-balancing.

v0.6.2

  • Mod now supports Vulkan.

v0.6.1

  • Freyja will now spawn deathsquitos when casting the 'Poison Cloud' ability (only after infusion).
  • Freyja will remove poison immunity from enemies by hitting them with any weapon or ability.
  • Ability 'Charm' has now a small chance to permanently tame animals (only tameable ones).
  • Further minor re-balancing.
  • Fixed several localization/text issues.
  • Fixed some bugs with the 'Charm' ability and the Wolf Meter (UI).

v0.6.0

  • New demigods added: Freyja (90% completed) and Ullr (50% completed).
  • New ability added: Frost Nova (for Fenrir).
  • Several bug fixes and re-balancing.
  • Compatibility with patch 0.217.24.

v0.5.3

  • Removed some special effects from characters on the main (selection) menu, which were causing issues (at least until a permanent fix is found).
  • Fixed the animation speed of abilities 'Ice Shards' and 'Lightning Strike' - they are faster now as initially intended.
  • Other small bug fixes and small performance improvements (mainly caching of animation clips).

v0.5.2

  • (Hot Fix) Ability 'Fire Ball' and Staff of Embers were no longer working after update v0.5.1. They should work once again now.

v0.5.1

  • New abilities added: 'Ice Shards' for Fenrir and 'Lightning Strike' for Thor. Those are ranged abilities that use eitr. Please see your in-game compendium for more details.
  • Minor bug fixes and further re-balancing.

v0.5.0

  • New demigod added: Surtr.
  • New item added: Infused Chitin.
  • Balance changes to all demigods.
  • Minor performance improvements and bug fixes.

v0.4.3

  • Applied a work-around fix for localization/translation files not loading due to a bug with the Thunderstore mod manager downloading all files into the root folder instead of the correct packed folders.
  • All buffs affecting bows will now also affect crossbows.
  • Added console commands. Please see above.

v0.4.2

  • English translation keys which were missing, causing major issues, added.

v0.4.1

  • Compatibility fixes with patch 0.217.14.

v0.4.0

  • Initial early access release.