Decompiled source of WispLightAlwaysOn v1.0.0

WispLightAlwaysOn.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn.Utils;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("WispLightAlwaysOn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WispLightAlwaysOn")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace WispLightAlwaysOn;

[BepInPlugin("WispLightAlwaysOn", "WispLightAlwaysOn", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class WispLightAlwaysOn : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Player), "OnSpawned")]
	public static class Player_OnSpawned_Patch
	{
		public static void Postfix(Player __instance)
		{
			AddDemisterEffect(__instance);
		}
	}

	[HarmonyPatch(typeof(Player), "OnRespawn")]
	public static class Player_OnRespawn_Patch
	{
		public static void Postfix(Player __instance)
		{
			AddDemisterEffect(__instance);
		}
	}

	public const string PluginGUID = "WispLightAlwaysOn";

	public const string PluginName = "WispLightAlwaysOn";

	public const string PluginVersion = "1.0.0";

	public static int s_StatusEffectDemister = StringExtensionMethods.GetStableHashCode("Demister");

	private static Harmony harmony;

	private void Awake()
	{
		harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "WispLightAlwaysOn");
	}

	private void OnDestroy()
	{
		Harmony obj = harmony;
		if (obj != null)
		{
			obj.UnpatchSelf();
		}
	}

	public static void AddDemisterEffect(Player player)
	{
		if (!((Character)player).GetSEMan().HaveStatusEffect(s_StatusEffectDemister))
		{
			((Character)player).GetSEMan().AddStatusEffect(s_StatusEffectDemister, false, 0, 0f);
		}
	}
}