Valheim
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Latest version
2.7.1
Last Updated
First Uploaded
Downloads
428
Likes
2
Size
34KB
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Changelog

2.7.1

  • Multi-Beacon & Shared GPS Persistence:
    • Multiple beacons now co-exist simultaneously: placing your own waypoint or ping no longer erases your teammates' pings!
    • Added MultiBeaconMode (default true) allowing all player GPS pillars to stay active in the world together.
    • Added distinct TeammateBeaconColor (default Golden Yellow) so you can instantly tell your own cyan waypoint apart from your friends' pings.
    • Added configurable BeaconDuration (default 0 = persistent until arrived or canceled).
    • Enhanced HUD navigation: points to your active waypoint or the nearest teammate beacon, with indicator badge showing total active beacons ((+N GPS)).
    • Map cancel button now dynamically shows total active beacons: ✖ Cancel All Navigation (N) [F3].
    • Right-clicking near a specific waypoint on the map removes only that beacon, while F3 cancels all.

2.7.0

  • Dynamic Multi-Language System (Localization):
    • Added full native Bulgarian (BG), German (DE), and English (EN) language support.
    • Automatic language detection (Language = Auto) based on your active Valheim in-game language settings (Localization.GetSelectedLanguage()).
    • Full translation of waypoint notifications, HUD directions (Напред, Назад, Дясно, Ляво, etc.), map cancel buttons, unconnected portal tags, and death marker cleanup alerts.
    • Manual language override via [0. General] Language config (Auto, Bulgarian, English, German).
  • Multiplayer Ping & Waypoint Synchronization:
    • Pings made by any teammate in multiplayer now synchronize automatically via Chat.OnNewChatMessage, allowing all players to see the beacon light pillar and HUD compass with player attribution ([Sender] (Ping)).
    • Added SyncTeammatePings toggle under [2. Navigation].
  • Navigation Fixes:
    • Removed faulty OnPressedPingIcon map icon selector hook that previously caused self-targeting 0-meter cancel loops.

2.6.4

  • Overhauled Death Pin Cleanup:
    • Automatically removes previous death skull markers upon dying (Player.OnDeath), keeping only the newest marker for your active body.
    • Automatically clears death pins when looting your grave tombstone via Take All, partial inventory transfers, or container despawn.
    • Added proximity radar detection (cleans up stale death pins if nearby grave has been recovered or destroyed).
    • Increased spatial search radius to 60m using horizontal cylindrical distance (DistanceXZ) to account for steep terrain and rolling tombstones.

2.6.3

  • Added official ArcadeRoom Discord community links and support ticket tracking.
  • Hardened Ward zone boundary validation against asynchronous world-save ticks.
  • Code cleanup and performance tuning for high-density multiplayer bases.

2.6.2

  • Complete structural immunity inside active Ward area against all player attacks, axes, and weapon strikes.
  • High-precision cylindrical boundary calculation (DistanceXZ) ensuring multi-story roofs and towers stay fully covered.
  • Portal radar optimization: throttled world scans to 1.5s interval with zero per-frame GUI memory allocations.

2.6.1

  • Fixed SpawnSystem harmony patch argument mapping.

2.6.0

  • Added granular Ward controls, immortal tamed animals, and fire/poison protection.
  • Removed legacy chest auto-feeder and auto password login.
  • New obsidian & gold runic icon.

2.5.0

  • Added full ItemDrawers integration: smelters, kilns, and blast furnaces pull wood, coal, and ores directly from drawers.
  • Added configurable Reserve Amount (FeederReserveAmount, default 20) so the mod never consumes all wood/coal.
  • Added Drawer Full Stop Protection (StopWhenDrawerFull): kilns stop burning wood if the coal drawer is full!
  • Added direct output depositing: produced coal and metal bars are placed straight into matching nearby drawers.
  • Increased feeding range default to 30m (configurable up to 100m).
  • Removed 3D floating chest labels and chest renaming.
  • Removed trader map markers & auto-discovery (with automatic cleanup of old mod-created trader pins).

2.4.1

  • Fixed 3D labels appearing over crafting, inventory, container, and character paperdoll menus.
  • Fixed 3D labels appearing on-screen while traveling through teleports.
  • Suppressed 3D labels during all game menus, dialogue boxes, console, text input, and map view.
  • Added automatic cleanup of unwanted Blueberry, Raspberry, and Wild Berry pins (from BetterMap auto-pins).

2.4.0

  • Refreshed 3D badge styling with rune accents, soft borders, and contrast drop-shadows for Portal destinations.
  • Automated exact bounding-box 3D centering using active visual mesh renderers.
  • Added sleek Map Navigation Stop Button (F3 / click) positioned cleanly on the large map.
  • Added Automatic Server Password entry upon connection.
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