All-in-one QoL mod: Granular Ward base immunity & immortal tamed animals, 3D floating portal names, waypoint navigation HUD & beacon, death pin cleanup, and in-game F1 config.
Multiple beacons now co-exist simultaneously: placing your own waypoint or ping no longer erases your teammates' pings!
Added MultiBeaconMode (default true) allowing all player GPS pillars to stay active in the world together.
Added distinct TeammateBeaconColor (default Golden Yellow) so you can instantly tell your own cyan waypoint apart from your friends' pings.
Added configurable BeaconDuration (default 0 = persistent until arrived or canceled).
Enhanced HUD navigation: points to your active waypoint or the nearest teammate beacon, with indicator badge showing total active beacons ((+N GPS)).
Map cancel button now dynamically shows total active beacons: ✖ Cancel All Navigation (N) [F3].
Right-clicking near a specific waypoint on the map removes only that beacon, while F3 cancels all.
2.7.0
Dynamic Multi-Language System (Localization):
Added full native Bulgarian (BG), German (DE), and English (EN) language support.
Automatic language detection (Language = Auto) based on your active Valheim in-game language settings (Localization.GetSelectedLanguage()).
Full translation of waypoint notifications, HUD directions (Напред, Назад, Дясно, Ляво, etc.), map cancel buttons, unconnected portal tags, and death marker cleanup alerts.
Manual language override via [0. General] Language config (Auto, Bulgarian, English, German).
Multiplayer Ping & Waypoint Synchronization:
Pings made by any teammate in multiplayer now synchronize automatically via Chat.OnNewChatMessage, allowing all players to see the beacon light pillar and HUD compass with player attribution ([Sender] (Ping)).
Added SyncTeammatePings toggle under [2. Navigation].