v1.0.2 - Deep Downward Digging & Enhanced Radius Controls
Deep Downward Leveling: Overrode vanilla terrain modifier clamps (-8m limitation). High hills, mounds, and elevated dirt are now leveled directly down to the flat plane without requiring a pickaxe.
Expanded Leveling Limits: Expanded the clamp range from vanilla +/- 8m to +/- 50m in TerrainComp.LevelTerrain, with safe bypass of Heightmap.AtMaxWorldLevelDepth and Heightmap.AtMaxLevelDepth.
Dual Terrain Component Support: Custom radius and locked elevation now reliably patch both TerrainOp and TerrainModifier architectures.
Versatile Radius Controls: Added support for Shift + Mouse Scroll, Alt + Mouse Scroll, =, -, +, Numpad +/-, and [/] to accommodate all international and Bulgarian keyboard layouts.
Instant Projector Feedback: Ground circle projector updates immediately upon radius adjustment and supports larger radius tiers (up to 25.0m).
v1.0.1 - Workbench Crafting & ObjectDB Hotfix
Fixed Workbench Crafting: Resolved the critical bug reported by testers where crafting the hoe at the Workbench failed with Failed to find item prefab ArcadeHoe without consuming resources or awarding the item.
ObjectDB Lookup Registration: The custom prefab is now explicitly registered in ObjectDB.m_itemByHash and ObjectDB.m_itemByData alongside m_items.
World Initialization Persistence: Added patch for ObjectDB.CopyOtherDB ensuring custom item lookups persist seamlessly when loading into worlds.
Recipe Fix: Explicitly set recipe.m_amount = 1.
Failsafe Drop Protection: Added network safeguards for item drop preservation.
v1.0.0 - Initial Release (Runic Terraformer)
🌟 New Features:
Arcade Runic Leveler: Ancient terraforming tool with zero stamina cost and infinite durability.
True Flat Leveling: Sets all terrain vertices inside the radius to a precise flat plane, eliminating bumpy steps.
Adjustable Radius: Easily scale radius between 2.5m, 4.0m, 6.0m, 8.0m, 12.0m, and 16.0m via + / -, [ / ], or Alt + ScrollWheel.
Elevation Lock (H Key): Freeze your leveling elevation plane to your foundation so you can level an entire build site uniformly.
Aim Elevation Lock (J Key): Freeze leveling height to whatever point your crosshair is aiming at.
Auto Edge Blending: Natural Gaussian smoothing on edges to prevent unnatural cliff cuts.
Visual Polish:
Enchanted azure glowing stone head with realistic emission in the dark.
Attached dynamic point light casting soft cyan light on the ground and player at night.