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Rune World

ALPHA. This is an early alpha of what Rune World is meant to become. Nothing is final: it still runs without limits or balance restrictions (the default "test mode" unlocks every rune at level 4 with no material costs, and the Book of Runes is given to you on spawn), numbers will change, and bugs may occur. Please back up your world and character before playing.

Rune World is a rune-magic overhaul for Valheim: 24 Elder Futhark runes cast from a Book of Runes, powered by a personal magical Flow, plus rune structures, enchanting and a few new world events.


Flow – the foundation of every rune

Runes do not use mana bars. They run on Flow, measured in Y per second (Y/s):

  • Flow is your total magical throughput. It starts at 1 Y/s and grows as boss trophies are hung on the sacrificial stones at the spawn (by default: Eikthyr 3, The Elder 5, Bonemass 8, Moder 11, Yagluth 14, The Queen 17 Y/s; server-configurable). In the default test mode you always have at least 11 Y/s.
  • Load is anything that keeps drawing on your Flow while it exists: a standing circle or sign, a summoned creature, an Ansuz shape, a Raidho portal anchor, a Pertho mark, an enchanted item that is switched on…
  • Free Flow = Flow − Load. Everything you cast is paid from Free Flow: while you hold the button you gather the cost, and the spell happens only at 100%. Release early and the gathered energy disperses. Some effects (streams, shields) drink Y/s for as long as you hold them.
  • If your Load grows beyond your Flow, after a short grace period things start to drop (for example the newest summon is lost, or Uruz goes out).

The Flow orb in the bottom-right corner shows Free Flow against total Flow, with Load drawn dark. Understanding Flow and Load is what lets you combine runes: every circle you leave standing is a small permanent cost.

(The older "eitr" energy mode still exists as a server option.)


Basic controls

All keys are the defaults and can be changed in the config file.

Key Action
` (tilde / BackQuote) Open the Book of Runes (grimoire: rune pages, settings, world tab)
Book of Runes in hand Required for casting; the bar at the bottom of the screen always shows the keys for the current rune
Left Alt + mouse wheel Switch the active rune (Book in hand)
Left Alt + draw with LMB Draw a rune's shape on screen – the recognised rune goes to your hand
LMB hold & release Cast the active rune (charge from Free Flow); a quick click on some runes is a light charge-based cast
E while charging Place the rune's circle / sign on the ground instead
Mouse wheel while charging Circle size (or, for summoners, which creature)
E while aiming at a circle Top it up / refresh it from Free Flow
RMB hold 1.5 s on a circle, sign, portal or your summon Break it / dismiss it
E on an enemy (Hagalaz, Algiz) Order your summons to attack
U Enchanted items panel (worn enchanted gear: switch on/off, charge)
Delete Remove all your Raidho portals
Insert / End at the helm of a ship with a Flight altar, Book in hand Ship flight: up / down

The runes

Rune What it does
Sowilo Bolt of light that staggers and holds an enemy; on the ground it leaves a light that weak creatures will not attack in.
Wunjo Howl of calm (enemies drop pursuit, weaker ones flee); circle of calm that draws deer and boars in.
Hagalaz Summons undead allies (and Ulv); a quick click throws a bone. Each living summon is a Load.
Othala Personal shield that stops blows and arrows; bubble shelter – dry, protected from weather, comfort, faster stamina.
Berkano Healing stream at your target; healing circle on the ground.
Isaz Mining beam that breaks rock and ore; terrain carving, smoothing and adding.
Jeran Growth stream on you and tamed creatures; growth circle that speeds up plants.
Eihwaz Self buff (stamina, sprint, swimming, jumping, fall protection), a short dash, extra carry weight.
Kenaz Fire circle: damage, slow at its edge, warmth in the cold.
Raidho Network of named portals, a short jump and a longer flight. Each portal anchor is a Load.
Fehu Stream that speeds up one crafting device; circle that fuels smelters and kilns with energy instead of coal.
Tiwaz Weight bolt; seal circle that burdens enemies entering it (bleeding at higher levels).
Ansuz Shapeshifting into 8 forms: Raven, Wolf, Serpent, Dragon, Seeker, Troll, Seal and Bonemaw. Holding a shape is a growing Load.
Algiz Summons living nature familiars (choose with the mouse wheel).
Mannaz Detection: marks creatures, ores, places or rune stones within 50–100 m; a quick click brands an enemy (+20% damage taken).
Uruz Instant stamina and faster stamina regen; pour Flow into damage resistance (up to 20%); at level 4, carry beyond your weight limit.
Thurisaz Cloud of spikes and a focused volley; an arc-shaped barrier around you that allies pass and enemies don't.
Naudiz A floating rune that drains life from enemies in its sphere; you regain 15% of what it drained.
Laguz Ice slash; water or roof sign: wind pushes your boat, calmer sea, rain inside does not rot wood.
Ingwaz Workshop sign: repairs buildings, holds a house up without beams, gives free plain wood.
Dagaz Cleansing bolt (removes bad effects); circle of clarity that parts fog and smoke and weakens poison clouds.
Gebo Energy storage: Receiver takes in Free Flow, Giver feeds your signs.
Ehwaz Bind a creature for a while – it follows you and fights while your Flow holds it.
Pertho One safeguard: either survive a killing blow on the spot or return to your mark. A placed mark is a Load.

Every rune has levels 1–4 and its full description, numbers and controls inside the Book of Runes.


Rune structures and enchanting

  • Rune pillar – socket a circle rune into it (hold E with the Book in hand): the pillar keeps that rune's circle standing permanently from its own energy pool, which you pour into with E.
  • Rune circle (station) – amulets, rings and rune enchanting of weapons and armour.
  • Flight altar & Rune Heart – placed on a ship, lets the ship fly.

World features

  • Odin's Web (Sieć Odyna) – after Eikthyr, draw a pentagram at a rune stone and connect it with 150 Y of Flow. Hugin the raven appears and offers two hidden challenges; complete one for Odin's gift (a reading scroll with a temporary blessing, or an item for hard challenges). One challenge at a time for the whole world, shared by all players. Every pentagram shows on the map.
  • Wild Hunt of the Dead (Upiorny Gon) – on calm nights a green light rises at sea and rolls in as a fog. Skeletons, draugr and ghosts walk across the water and push inland, attacking players and every creature. A boss comes with the third wave, and the waves keep coming until it is defeated. Can be turned off in the config.
  • Map trails – a "Szlaki" (Trails) button on the large map lets you draw lines on the map (solid, dashed or dotted, 6 colours, fine width setting). LMB draws, RMB erases, Ctrl+Z undoes. Trails are saved with the world and shared with everyone; each player can erase only their own (admins can erase any).

Multiplayer

Works in single player, on a hosted world and on a dedicated server. Install the mod on the server too: world state (Odin's Web, Wild Hunt, trails, circles) is kept by the server. Most balance settings are synchronised from the server.

Requirements

  • BepInExPack Valheim
  • Jötunn

Known issues

This is an alpha. Expect rough edges, untranslated (Polish) texts in places, and changes between versions. Bug reports are welcome.

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