Carturs Combat Text
WoW-style floating combat text on enemies: retail fling on ordinary hits, a fast crit pop on backstabs, staggers, weak spots and outsized hits, in a Friz-like font.Changelog
1.2.3
- New icon in the Cartur's Mods style. The mod itself is unchanged from 1.2.2 (BepInEx still reports 1.2.2).
1.2.2
- In-game screenshots in the README. No code changes.
1.2.1
- New icon, and the README is rewritten: a fuller description of what the mod does, every setting and default checked against the code, and image captions that match the pictures. No code changes.
1.2.0
- Retail WoW motion, measured frame by frame from 60fps WoW footage. Ordinary hits fling off to one side in a short arc and fade in about half a second. Crits stay on the creature for about 1.5s.
- Crit pop now shrinks straight back to size by ~0.14s, with no undershoot.
- No more recolouring: crits keep the game's colours and are no longer bold.
- New default font, Federo (SIL Open Font License), the closest free match to WoW's damage font.
An existing config keeps whatever
Fontit already has; set it toFedero-Regular.ttfto switch. - A font loaded from a file now keeps the game's outline and vanilla's digit height.
1.1.1
- An error while drawing a damage number can no longer cancel the hit's damage.
- The list of recent hits no longer grows without limit where the text is never shown (hidden HUD, dedicated server).
- Stagger hits count as critical.
- Less garbage per frame, and a guard against the last entry being shown with the wrong label.
1.1.0
- Choose your own font.
General / Fonttakes either the name of a font the game already has (the list is written to the BepInEx log when you enter a world, e.g.Valheim-Norse) or the file name of a .ttf/.otf you put in afontsfolder next to this mod's DLL. Empty keeps the game's.
1.0.0
First release.
- Enemy hit numbers scaled up (2x normal, 3x crit) with a fast crit pop - everything else the game draws is left alone.
- Crit on a backstab, a weak-elemental hit, or a hit at least 2x your recent average against that kind of enemy.
- Red for elemental weakness, yellow for every other crit.
- Numbers follow the creature instead of hanging where the blow landed.
- Visibility distance raised so a ranged hit still shows a number.
