Carturs Combat Text
Bigger, WoW-style floating combat text on enemies - a fast crit pop on backstabs, elemental weakness and outsized hits, in colour. Everything else stays vanilla.Changelog
1.1.1
- An error while drawing a damage number can no longer cancel the hit's damage.
- The list of recent hits no longer grows without limit where the text is never shown (hidden HUD, dedicated server).
- Stagger hits count as critical.
- Less garbage per frame, and a guard against the last entry being shown with the wrong label.
1.1.0
- Choose your own font.
General / Fonttakes either the name of a font the game already has (the list is written to the BepInEx log when you enter a world, e.g.Valheim-Norse) or the file name of a .ttf/.otf you put in afontsfolder next to this mod's DLL. Empty keeps the game's.
1.0.0
First release.
- Enemy hit numbers scaled up (2x normal, 3x crit) with a fast crit pop - everything else the game draws is left alone.
- Crit on a backstab, a weak-elemental hit, or a hit at least 2x your recent average against that kind of enemy.
- Red for elemental weakness, yellow for every other crit.
- Numbers follow the creature instead of hanging where the blow landed.
- Visibility distance raised so a ranged hit still shows a number.


