Valheim
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Latest version
1.2.3
Last Updated
First Uploaded
Downloads
678
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1
Size
209KB
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Changelog

1.2.3

  • New icon in the Cartur's Mods style. The mod itself is unchanged from 1.2.2 (BepInEx still reports 1.2.2).

1.2.2

  • In-game screenshots in the README. No code changes.

1.2.1

  • New icon, and the README is rewritten: a fuller description of what the mod does, every setting and default checked against the code, and image captions that match the pictures. No code changes.

1.2.0

  • Retail WoW motion, measured frame by frame from 60fps WoW footage. Ordinary hits fling off to one side in a short arc and fade in about half a second. Crits stay on the creature for about 1.5s.
  • Crit pop now shrinks straight back to size by ~0.14s, with no undershoot.
  • No more recolouring: crits keep the game's colours and are no longer bold.
  • New default font, Federo (SIL Open Font License), the closest free match to WoW's damage font. An existing config keeps whatever Font it already has; set it to Federo-Regular.ttf to switch.
  • A font loaded from a file now keeps the game's outline and vanilla's digit height.

1.1.1

  • An error while drawing a damage number can no longer cancel the hit's damage.
  • The list of recent hits no longer grows without limit where the text is never shown (hidden HUD, dedicated server).
  • Stagger hits count as critical.
  • Less garbage per frame, and a guard against the last entry being shown with the wrong label.

1.1.0

  • Choose your own font. General / Font takes either the name of a font the game already has (the list is written to the BepInEx log when you enter a world, e.g. Valheim-Norse) or the file name of a .ttf/.otf you put in a fonts folder next to this mod's DLL. Empty keeps the game's.

1.0.0

First release.

  • Enemy hit numbers scaled up (2x normal, 3x crit) with a fast crit pop - everything else the game draws is left alone.
  • Crit on a backstab, a weak-elemental hit, or a hit at least 2x your recent average against that kind of enemy.
  • Red for elemental weakness, yellow for every other crit.
  • Numbers follow the creature instead of hanging where the blow landed.
  • Visibility distance raised so a ranged hit still shows a number.
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