Carturs Combat Text
Bigger, WoW-style floating combat text on enemies - a fast crit pop on backstabs, elemental weakness and outsized hits, in colour. Everything else stays vanilla.Cartur's Combat Text
World of Warcraft style combat text for Valheim - bigger numbers on enemies, and a fast crit pop instead of a flat vanilla rise. Numbers on trees, ore, buildings, crafting and pickups are untouched - this only changes what you see over a creature you just hit.

- Enemy hit numbers are 2x vanilla size. A crit is 3x, with a snap-to-peak, undershoot, settle pop rather than a smooth swell.
- Red text for an elemental weakness hit. Yellow for everything else that counts as a crit: a backstab, a Valheim "Bonus" hit, or a hit at least twice the size of your recent average against that kind of enemy. Crits are also bold and clear the screen faster.
- The number rides up from the creature as it moves, instead of hanging in the air where the blow landed.
- Readable from further away - raised from vanilla's own text-visibility distance so a bow shot from range still shows a number.
Everything else - the font, the fade, the rise speed on an ordinary hit, healing and block text - is exactly what vanilla already drew.
Install
Use a mod manager (r2modman / Thunderstore / Gale) and it pulls in BepInEx for you.
Manually: drop CarturCombatText.dll into BepInEx/plugins.
Client-side. The server doesn't need it and neither do the people you play with. No settings to configure - it just changes the numbers.
Free, and always will be. If it improved your game you can tip me on Patreon.
Discord — bug reports, install help, and mod requests. Bug reports get their own thread so nothing is lost in a chat scroll, and requests are voted on.
More from Cartur: HD Blood · Map Pins · Compass and Clock · Safe Stamina · Follow Command · Flooring · UI HUD · Waste Management · Feeding Trough · Build Camera


