
Carturs Safe Stamina
Stamina costs nothing while no enemy is near. Chop, mine, sprint, jump, swim and build for free out in the quiet, and pay full price the moment something hostile walks into range. Each cost is separately toggleable.Cartur's Safe Stamina
Free, and always will be — if it improved your game you can tip me on Patreon.
More from Cartur: HD Blood · Map Pins · Compass and Clock
Stamina costs nothing while nothing is hunting you.
Clearing a forest, sinking a mine shaft, running supplies across the meadows, throwing up scaffolding — none of it drains the bar. Then something hostile walks into range and every cost comes straight back, at full price, mid-swing. The fight is still the fight. The chores stop pretending to be one.
What's free when you're safe
Chopping and mining · weapon swings · sprinting · jumping · swimming · building, repairing and removing pieces.
Each of those is its own switch, so you can leave combat or swimming paying full price if you'd rather.
What counts as safe
No hostile character within SafeRadius metres of you — 25 by default.
Hostility is the game's own BaseAI.IsEnemy check, not a list of prefab names,
so tamed animals are ignored, a boar that hasn't noticed you still counts, and
anything a mod adds is judged by the same rule as everything else. The scan is
cached for a quarter second rather than run every frame.
Config
BepInEx/config/com.jekkle.valheim.cartursafestamina.cfg, written on first run.
| Setting | Default | What it does |
|---|---|---|
SafeRadius |
25 | Metres. How close a hostile has to be before costs return. |
AffectAttacks |
true | Chopping, mining, weapon swings. |
AffectSprint |
true | Sprint drain. |
AffectJump |
true | Jump cost. |
AffectBuild |
true | Build, repair, remove piece. |
AffectSwim |
true | Swim drain. |
Worth knowing
Free swimming also means you can't drown while safe. The game only starts
the drown timer once stamina is empty, so a swim that never costs anything
never gets there. That follows from the premise rather than being bolted on,
and it's why AffectSwim has its own switch — turn it off if you want the
water to stay dangerous.
Skills still level. Nothing here skips the original methods, so run, swim and weapon XP accrue exactly as they always did.
Other characters pay normally. The attack patch checks the swinger is you before waiving anything — otherwise every boar and draugr inside your safe radius would swing for free too, which is precisely when they'd benefit.
Compatibility
Nothing is replaced outright: every patch either zeroes a cost the game is about to charge or restores what it borrowed. Mods that change stamina amounts stack fine — they set the number, this waives it.

