CogaCosmos
Adds over 450 custom building pieces with a space-and-galaxy theme! Add black holes, quasars, shattered planets, prismatic lights, hyper-light tunnels, gravity wells, teleport beacons, custom skies, distant stars, and so much more!Changelog
0.8.2
Flora glow-up, part two
- Galaxy Tree: its bark glows with starlight from the inside, threads of light grow out of every twig and climb into the canopy, and little stars drift up the trunk into the galaxy.
- Starbloom and Moonlotus: petals of clear crystal, like the Amethyst and Sunstone clusters.
- Lily pads: real pads with a notch, a turned-up rim and a pixel texture.
- Void Mushrooms: proper mushroom stalks, pale with a darker foot, glowing just under the cap.
- Orbweed: each orb sits in a little cup of leaves at the tip of its stalk, with a star turning inside.
- Stardust Grass: denser and finer, and only the tips glow.
- Starlantern Hook: rebuilt as a stone lantern post wound with Starvines. Two stone crooks hold six-sided lanterns with a star inside.
- Rune Stepping Stones: real stepping-stone size, each with a rune carved into it and glowing inside a circle of stars. Paths placed before this update will need re-placing, since the stones are farther apart now.
- Nebula Bonsai and Moonlotus Pond: the pot and the pond rim are proper laid stone.
- Starfruit Shrub: keeps its shape and color in Violet and Aurora, with bigger fruit.
- Violet and Aurora orbs, mushroom caps and starfruit are now their own color instead of blue.
Lights
- Searchlight and Polychrome beams stop at walls, floors and the ground, and light up the spot they hit, so they no longer shine through your base.
- Glowing floors, rings and lines (launch pads, wells, beacons, the pond, vines) no longer fade out when you look straight down at them.
0.8.1
Flora glow-up
- Starlight leaves: vines, the willow, shrubs and stalks now grow leaves drawn in starlight, with a glowing outline, a little constellation down the middle and sparkles, instead of flat crystal chips.
- Light-thread stems: the Starvines, Starvine Arch, Starbloom and Orbweed stems are now threads of light, like the Constellation Tree.
- Better berries and orbs: Starvine berries are little faceted gems with a star glowing inside. Orbweed orbs, Void Mushroom caps and starfruit are now made of tiny nebulae.
- Crystal clusters: Amethyst, Frost and Sunstone are now see-through crystal with a glowing core and light catching the edges.
- Starlight Deer: a new see-through nebula hide with constellations, ice-crystal antlers, and a softer glow that keeps its shape at night.
- Dense foliage (shrub, willow, glasswood, bonsai) no longer glows out to white.
Pieces
- Warmth Beam now counts as a fire for resting.
Fixes
- Sky layers placed with Infinity Hammer or PlanBuild installed now fit into their dome, wrap its walls and get their handles on the ring. Layers that were placed before this fit themselves automatically.
- Typing in the build menu's search box no longer triggers Cosmos keys: pressing T picked up the dome you were looking at, and clicking in the menu put it down somewhere new.
- Starvine and Starvine Arch lights and glows now swing with the strands.
- Starlight Deer no longer turn fully see-through after a reload.
- The Shattered Earth's cutaway is a proper cut corner (no more glowing line across it), and the Reforming Moon cracks open gradually before it bursts.
0.8.0
Domes and Sky Regions
- Weather panel: E on a dome or Sky Region now opens a panel. Click a weather to switch right away, or tick two or more and they take turns (5 to 60 minutes each, the same for everyone; snow from a snowy turn melts during the next).
- Always day, dusk or night: the panel can hold the light inside a dome or region. Only the light changes, so the real clock, spawns and day/night outside stay the same.
- Pick the sound: keep the weather's own ambience, go silent, or use any Valheim weather's ambience (Black Forest, Swamp, Mistlands, Frost Cave, Deep North calm and more).
- Softer edges: walking in and out fades the weather over a few seconds, and you have to step a little past the edge before it switches back, so walking along the line no longer flickers.
- Moving a dome moves its ground: with Cosmos Move, the ground goes back how it was where the dome stood and gets flattened at the new spot. Its weather, snow and particles come along too.
Sky layers
- Day and night skies: E on a placed sky layer gives it a night partner of the same kind (Golden Hour by day, Blood Moon by night...). They fade into each other at dawn and dusk with the real time of day, and follow a dome's always day / dusk / night setting.
- 8 new Sky Dome Layers: Golden Hour, Blue Hour, Pastel Dawn, Overcast, Ashen Sky, Polar Twilight, Blood Moon (a huge red moon) and Deep Space.
Pieces
- Great Telescope is back: rebuilt on a stone pier with a stool, and now you can look through it. E sits you down, the mouse aims, scroll zooms, and everyone sees it turn to where you look.
- Live World Map Table: walk up to it and it shows your own map, with unexplored land dimmed and your pins as dots. Aim at a dot to read its name.
World Map Table.ShowExploredturns it off. - Longer Hyperlight Tunnels: Shift + [ / ] stretches a placed tunnel from 4 up to 40 m.
- Five shattered planets (Cosmos Deep Space), broken apart like the Shattered Moon, each glowing through its cracks in its own color: Shattered Earth (a corner cut away to show its molten insides radiating heat, with its Moon still going round), Verdant (a ring of debris), Rose (banded like Jupiter, with a turning swirl of rose dust), Void (near-black, with a violet accretion disk spiralling round it) and Crimson (red crags, spikes and black rivers).
- Star trees and garden pieces (Cosmos Flora, in Azure, Violet and Aurora): Constellation Tree, Glasswood Tree, Nebula Bonsai, Moonlotus Pond (lotus flowers open at night), Starlantern Hook, Stardust Grass, Starvine Arch and Rune Stepping Stones.
- Reforming Moon (prototype, Cosmos Deep Space): a moon that slowly cracks, bursts apart in a shockwave with pulses of light racing out to its plates, drifts in pieces, then pulls itself back together.
- Starlight Grove (prototype, Cosmos Flora): a crystal grove that a little herd of calm Starlight Deer calls home.
- Comfort: Cosmos decor now gives +1 comfort toward Rested (+1 total, not per piece). Hosts can turn it off with
Comfort.CosmosDecor.
Fixes
- The glowing ring in dome floors flickered: it is now a steady ring of runes in the sky's color.
- Metal and stone posts, rails and tubes (the Astronomical Clock, launch ramp curbs, panorama dome posts and more) no longer look hollow from outside.
- Placing things inside a dome sometimes made the preview jump up into the air: it was landing on the invisible handles of the dome and its sky layers. Placing now goes straight through handles to the floor or wall behind them (the hammer can still remove them as before).
0.7.0
Sky layers
- The sky comes down the walls: any sky layer fitted into a dome (sky, clouds or planets) now covers the whole room, running down the inner walls to the floor and up over the roof, with the doorway left open. Clouds, rainbows, stars and planets carry on down the walls instead of stopping at the wall top, and clouds and planets still drift slowly. Turn it off with Sky Domes.LayersCoverWalls.
- 10 new Cloud Domes: Rainbow Clouds (whole clouds in rainbow stripes), Prism Wisps (wispy clouds with a rainbow sheen), Rainbow and Double Rainbow (a real bow arcing over the horizon), Cotton Candy, Lenticular (stacked saucer clouds), Mammatus (hanging pouches), Thunderhead (a towering storm with a flat anvil), Noctilucent (glowing blue night wisps) and Ash Clouds (ember-lit).
- Sharper planets: Planetary Domes are painted at three times the detail, still in chunky Valheim squares.
- Handles that never stack: every layer in a dome or a Sky Region gets its own handle on a ring around the middle, even with lots of layers stacked, so each one can be picked out, resized and removed on its own. It works in every dome (Sky, Biome, Stone and Open), and layers placed off-center with Shift belong to their dome too, so they link, resize with the stack and go when the dome goes.
Domes
- Domes keep the weather out: inside a roofed dome the sun no longer shines through the roof and walls, the wind dies down within a second or two (capes, plants and the wind sound go still), and outside rain and snow stop falling inside. Open Domes stay open to the sky. Turn the wind part off with Sky Domes.NoWindInside.
- Your sky layers stay clean: the dome's own oculus light, roof sparkles, stars and dust no longer show through the sky layers you fit inside it, and a Sky Dome's floating dust stays inside the dome.
Weather
- Boss and dungeon weathers: domes and Sky Regions can now take on the air of a boss fight or a dungeon: Eikthyr's Storm, The Elder's Gloom, Bonemass Miasma, Moder's Gale, Yagluth's Ruin, The Queen's Hive, Fader's Blaze, Deep North Lair, Burial Chamber, Sunken Crypt, Frost Cave, Infested Mine, Haunted and Dark Woods. You get their light, fog, sound and music, and from outside each has its own falling or drifting effect and tint. They never make you wet or cold, there's no lightning, and nothing in them can hurt you. Moder's Gale and Deep North Lair pile up snow.
0.6.0
Domes
- Sky Domes rebuilt: stone walls with a doorway, a slate roof with bronze ribs and a glowing oculus, a marble floor, stone walls inside lit in the sky's color, stars that twinkle one by one, a shooting star now and then in every sky, and they're solid (walk in through the door, stand on the roof). They have 3 m walls and come in 8, 16 and 24 m. Domes you already placed grow to the new size.
- Resize domes: aim at a placed dome and press [ or ] to make it 2 m narrower or wider (6 to 40 m across). It's rebuilt at the new size instead of stretched, so the walls and doorway stay the same, and its ground and sky layers follow.
- Biome Domes: stone domes that are a view of each biome, Meadows to Deep North. The horizon sits at eye level with layered hills, forests and peaks fading into the distance, the ground runs out to it from the real grass around the marble floor, the biome's weather drifts inside, and it follows the time of day. Ctrl+E switches the floor between a marble circle with grass around it and marble wall to wall. They load fast, too: the views are painted in the background and saved.
- Open Dome (no roof, the real sky overhead) and Stone Dome (no sky, for building your own with layers).
- Domes flatten their ground: placing or resizing one levels the ground under it with a soft slope out to the land around, clears the grass, and a stone foundation runs below the floor so the downhill side never floats. Removing it puts the ground back how it was. Turn it off with Placing.LevelGroundUnderDomes.
- Doorways end right at the door posts on every size.
- Dome icons show what they are: a little tag for the sky or biome (MDW, BF, SWP, MTN, PLN, MIST, ASH, OCN, DN, and AUR, GAL, MILK and so on) and the size. Biome tags are green, sky tags lilac.
Sky layers (lana's idea)
- Stack your own sky: Planetary Domes (distant worlds), Sky Dome Layers (day, night, sunset, full moon and more) and Cloud Domes (drifting clouds), each on its own tab. They're only visible from inside, so they go over your own builds.
- They fit into domes: aim one anywhere inside a stone dome and it jumps to the middle, sized to sit just inside the roof. Each gets its own handle on a ring at chest height. Remove the dome and its layers go too; move it and they come along. Press \ to link a dome's layers so [ / ] sizes the whole stack together.
- Sky Canopy: put a sky over your whole base. Draw a Sky Outline around it, place a Sky Region post anywhere inside, and sky layers aimed inside the region take its shape: clear low down, closing into sky overhead. [ / ] on the post raises or lowers all of them, and removing the post removes them.
Weather and places
- Weather inside: E on a dome or Sky Region picks its weather: Shelter, Eternal Night, Snow Globe, Gentle Rain, Mist, Ember Glow, and the Deep North's Aurora Night, Polar Snow, Blizzard and Mörkhalla. None make you wet or cold, so Shelter keeps you dry and warm in any storm. Walk out and the real weather comes back.
- Everyone sees it from outside: snow, rain, embers, mist or sparkles fall only inside the shape, a Sky Region gets a soft haze along its edge, and the heavier weathers tint the whole bubble.
- Snow settles, and it's deep snow: snowy weather slowly covers the ground, floors and roofs inside, and the more piles up the slower you wade, like the Deep North. Switch the weather off and it melts. It never changes the real ground. The host sets the speed with Weather.SnowMinutes and MeltMinutes.
- Name your places: Shift+E on a dome or Sky Region names it. Walking in shows the name big on screen with the discovery sound, it replaces the biome name on your minimap while you're inside, and it shows on your map while you're nearby.
Pieces
- Laser Links you control: each one you place links to the last one you placed in that color, so a few in a row draw a path (Shift starts a new one), and they no longer jump to whichever node is nearest. E on one node then another links or unlinks them, for loops and branches. Each beam fires a little comet from one node to the other every couple of seconds. Five new colors: Orange, Gold, Pink, Blue and White.
- New: Launch Ramp (Lime, Azure, Rose). Run onto it and it throws you in an arc the way it faces, with a dotted line showing where you'll land. No fall damage, soft landing, and Shift + [ / ] sets the distance.
- Launch Pads redesigned to match: a round stone pad with a bronze rim, rings that light up from the edge in, and hoops of light above it. Pads and ramps give a burst of light on take-off and a light trail while you fly. Everyone sees it.
- Clearlight Beam redesign: light falling from a little glowing cloud, with dust drifting down and glowing wisps floating up through it.
- Warmth Beam redesign: a floating core of warm energy, sending out waves of heat.
- Searchlights and Polychrome light up their surroundings in their color as they sweep.
- Polychrome has twelve beams now, and three new full-circle scenes: Starburst, Crown and Bloom.
- Aurora Falls lines up with its falling stars, and its colors blend smoothly.
- No more pulsing stars: floating stars, sparkles and fireflies fade in and out gently instead of swelling and shrinking, and star fields no longer breathe together.
- Smoother skies: sky domes no longer show bands and rings in their gradients.
Building
- See what you're about to remove: with the hammer out, whatever a middle click would delete gets a gold outline and its name on screen, and every Cosmos handle near you shows its name.
- Build costs in the config: Costs.CostMultiplier makes every piece cheaper, pricier or free. The host's setting applies to everyone.
- Tidier tabs: the Cosmos tab is planets, suns and the orreries now. Laser Links, Searchlights, Polychrome and the World Map Table moved to Cosmos Utility; the Armillary Sphere, Chandelier, Observer's Dais and Starfall to Cosmos Celestial; the crystal clusters to Cosmos Flora; the star pieces (Constellations, Living Constellation, Star Canopy, Star Cluster, Aurora Curtain) to Cosmos Starlight; and every nebula, the Milky Way Band, Black Hole, Comet, Asteroid, Asteroid Belt, Meteorite and Spiral Galaxy to Cosmos Deep Space. Pieces you already built are not affected.
- Removed from the hammer: Hard-light Bridges, and most of the old Observatory pieces including the flat Sky Ceilings. They weren't good enough yet, so they're shelved for a later redo. Any you already built stay where they are, and you can still remove them.
- American spelling everywhere (color, meters, gray). Colour Pop is now Color Pop.
0.5.1
- README cleanup.
- Removed some leftover code from the old Polychrome.
0.5.0
Observatory, utility beams, a light show, and a lot of work on placing, aiming and moving pieces.
New pieces
- Cosmos Observatory tab:
- Skies: Sky Domes (8 m and 4 m, on a 2 m drum you walk inside) and Sky Ceilings (4 x 4 and 2 x 2 m), in twelve skies. The sky slowly wheels overhead, with shooting stars, drifting dust, a breathing glow or lightning depending on the sky.
- Open sky: the Open Dome Frame and the Oculus Roof.
- Structure: Slit Dome, Round Tower Wall, Spiral Staircase, straight and curved Bronze Railings with starlight on them, and a Constellation Window for each constellation.
- Instruments: Zodiac Floor, Great Telescope, Telescopes, a working Astronomical Clock (its sun hand shows the real time of day), Celestial Globe and Astronomer's Desk.
- Everything is in dark iron and worn bronze.
- Cosmos Utility tab: Light Beacons, Hyperlight Tunnels and Gravity Wells moved here, joined by:
- Slowfall Well: fall slowly, like wearing a feather cape.
- Clearlight Beam: clears Mistlands mist.
- Warmth Beam: keeps you warm like a fire.
- Launch Pad: jump about five times higher.
- Hard-light Bridge: walkable slabs of light.
- Light pieces:
- Searchlight in 10 colors.
- Laser Link in 4 colors: nodes of the same color join with a laser.
- Bright Sun and Fiery Sun.
- Polychrome, a light show: a crystal prism that cycles through sixteen club and cosmic scenes, crossfading between them. The scenes include mirror ball, scanner, laser grid, aurora, heartbeat, twin rotors, spiral galaxy, sunrise, fireworks and pendulum wave. Everyone sees the same scene at the same moment. Press E to lock it to a scene you like, or set it back to Auto. The Scanner locks onto the nearest player, the Lighthouse sweeps the horizon, and the prism turns to steer the light under a crown of rainbow crystal shards.
- More variety: Nebula Rift in blue, green, yellow and red, and plain Asteroid fields with no burning rocks.
Building and placing
- Move pieces: select Cosmos Move (first entry on the Cosmos tab) and click a piece, or press T while aiming at one with the hammer.
- It follows your crosshair at its current size.
- Scroll turns it, Shift+scroll raises or lowers it, the arrow keys nudge it and Ctrl makes every step fine.
- Left click puts it down; Backspace puts it back.
- Everyone sees it move, and wards are respected. The Gizmo mod pauses while you carry a piece.
- Real previews: while placing, you see the finished piece (stars, nebulae, glow and all) as a steady hologram. The game used to hide every light effect in the preview.
- No more sinking into the ground:
- Domes and other pieces stand where you aim.
- Floating pieces (lamps, stars, nebulae, suns) rest on the surface: on top of the ground, under a ceiling or off a wall.
- Hold Left Shift to place exactly where you aim.
- Easy aiming on big pieces:
- However big a piece grows, its handle stays the same size, in the same place.
- With the hammer out, nearby handles are outlined in faint cyan, and the one you are aiming at in gold.
- Domes have a small handle overhead in their middle, so they never get in the way of building inside.
- Beam height: Shift + [ / ] makes beacon beams, wells and utility beams taller or shorter.
- Spirals of light in wells and tunnels travel the way they push you.
- Snapping:
- The Spiral Staircase stacks cleanly, carrying its steps on from the stair below.
- Domes snap to wall tops; press Q / E while placing to choose which snap point follows your cursor.
- Light Beacons: a shorter beam that no longer shines through the floor above, and a glowing ring with arrows showing where you arrive and which way you face.
Looks
- Gravitational lensing really bends: the Einstein Ring, Einstein Cross and Lensing Arcs warp the world behind them, including other Cosmos light.
- Crystals use Valheim's own black-ice crystal, tinted to their color, so they no longer wash out in daylight.
Comfort
- Gentler light: nothing in Cosmos flashes faster than about once a second, brightness always eases in and out, and the Cosmic Storm sky's lightning is a soft glow rather than a quick double flash.
- New
Accessibility.CalmLightssetting (only affects your own game) removes flashing altogether.
Fixes
- Iron, bronze and wood parts of some pieces rendered black.
- The Astronomical Clock's hands showed as one long black needle.
- Gravity wells and tunnels pushed you around while still a placement preview.
- Star Cluster, Star Canopy and supernova previews jittered and raced.
- Other players now see a moved piece turn live, not just move.
- Hammer removal is plain vanilla again.
New settings
Accessibility.CalmLightsPolychrome.SceneSecondsandFadeSecondsPlacing.RestOnSurfaceResize.ShowHandles- the
Moving.*keys and steps Searchlights.*,Slowfall Wells.FallSpeedandLaunch Pads.JumpBoost(set by the server)
0.4.1
- Safer with mixed versions: the server now tells each player which Cosmos pieces it has, and only those appear in the build menu. A newer client on an older server can no longer place pieces the server would delete. Servers on 0.4.0 still work: players see the 0.4.0 pieces there.
- Smoother motion: floating rocks and swaying plants no longer jump every few seconds.
- The Shattered Moon is now actually broken: cracked plates over a molten core, with pieces breaking away.
- Alien plants have natural curved stems and branching trees with Yggdrasil bark; larger trees stay rooted when resized.
0.4.0
First public release.
- Cosmos tab: planet lamps in three sizes, orreries, black hole, comet, asteroids, galaxy, aurora, crystal clusters, armillary sphere, world map table, constellations, chandelier, starfall, nebula rift and more.
- Light Beacons: travel between beacons of the same color inside your base, with a light-trail effect. Range is set by the server.
- Hyperlight Tunnels: walk-through tubes of light that speed you up when you run with their flow.
- Gravity Wells: beams of low gravity you float up in and steer around.
- Cosmos Celestial tab: glowing black-marble building pieces in four styles, plus the planetarium floor, pillar and tile.
- Cosmos Starlight tab: stars in seven colors, starry waterfalls, nebulae in five palettes, constellation charts, night-sky ceiling, Milky Way band.
- Cosmos Flora tab: eight glowing interstellar plants in three palettes: Starbloom, Lumen Reeds, Void Mushrooms, Orbweed, Starfruit Shrub, Starvines, Comet Willow and Galaxy Tree.
- Cosmos Deep Space tab: asteroid fields, meteors, supernovae, galaxies, quasar, blazar, magnetar and gravitational lensing.
- Pieces cost vanilla materials, can be resized with
]/[, and stay loaded at a distance like a base's walls.
