Companions tab: hire a Lumberjack, a Miner or a Warrior (skeletons). Lumberjacks and miners gather near you and mail what they collect to you; warriors follow you (Stay/Follow), fight only hostile creatures and come along through portals. They reappear next to you when you log in. The panel shows health, distance and cargo.
Blueprints: craft a Blueprint Hammer (5 wood, no workbench) to copy player-built structures in an adjustable radius, save them on the server and build them anywhere with a ghost preview, if you have all the materials (inventory + nearby chests).
Shop tab: vanilla weapons and armor for coins, drawn from the biome of your last defeated boss and the next one, priced by their materials; restocks every 15 minutes (or for 5 coins).
Optional quests: a new quest is offered every in-game day, with 15 in-game days to finish it, XP by difficulty, and a draggable tracker.
Portal icons on the map for every player; clicking an icon teleports you to that portal.
Monster health bars show current/max health and are larger.
Optional fog and Mistlands mist removal (visual only).
Mail: "Claim all" button.
Crafting stations show, in yellow, how many of each material you have counting nearby chests.
Equipped items show their full tooltip in the equipment panel; upgrading an equipped item keeps it equipped.
Cooked food goes to the nearest chest when no chest already has it.
Dungeon reset now refills dungeon chests reliably.
Prospector and Woodsman perks give extra ore / wood (every wood type) and work in multiplayer for any player.
Perk values are fully configurable in Nodes.yml and their descriptions follow the configured values.
Picked-up items are no longer auto-stored (send them with the store key; AutoStoreOnPickup turns it back on).
The mod panel blocks the character's actions while open.
0.4.0
Mill: a buildable piece (hammer, workbench nearby) that harvests mature crops around it, stores them in its own inventory and can replant from its seeds (Shift+E toggles). It keeps working on the server even with no player nearby.
Planting: plant a whole grid at once with the cultivator (1x1, 4x4 or 16x16, key F8 cycles) and plant any plant that regrows (thistle, dandelion, berries...). Trees are excluded.
Growth time multiplier (server-synced) for crops and for plants that regrow; hovering a plant shows the time left to be ready.
Cooking stations use nearby chests: cooked food goes to a chest that already has it, free slots are filled with raw food from chests.
Furnaces and kilns load plain wood, coal and ore from nearby chests and send finished bars to a nearby chest.
Optional infinite fuel for fireplaces, torches, lamps and cooking stations (server-synced, off by default).
Dungeon reset (server): every N in-game days chests refill, dead monsters respawn and loose items vanish; dungeons with a player inside wait until they leave.
In-game clock HUD (day and time), draggable.
Prospector perk: +2 ore per rank when mining.
Nodes.yml: every skill and talent has its name in the comments, and you can add an effect a node does not have yet by writing talent.<id>.<Effect>: value.
0.3.0
Equipment panel next to the crafting window: helmet, chest, legs, shoulders, utility, amulet (game slots) plus ring, lucky bone and wisp light slots. Equipped items do not take visible inventory space.
Items: weight and stack size multipliers, crafting from nearby chests (configurable range), auto-store into nearby chests (middle mouse / key) with chest lid animation, extra inventory rows.
Server-shared map (fog and pins).
Death rules: no tombstone, keep items, food, status effects and skills (all configurable).
Recycle: hold an item and press Delete to get materials back (percent configurable).
Quick respawn and quick teleport with configurable speed.
Auto repair when using crafting stations (server-synced, off by default).
Talent perks accept raw per-node values in Nodes.yml; elemental resistances are positive.
Configuration sections renamed to English (old values are migrated).
Fix: party members no longer leave the party when they die.
Fix: config values now mirror the server in Configuration Manager.
0.2.0
Party system: invites, kill XP shared with nearby members (range, share and size configurable), and a draggable party HUD with health, stamina and distance.
Mail between party members, stored on the server.
Quest campaign with an editable YAML catalog (Quests.yml) and a draggable tracker below the minimap.
Talent build presets (6 slots, copy/paste codes).
Transcendence at the level cap, with permanent extra talent points.
Every node (skills, talents, keystone perks) configurable in Nodes.yml, synced from the server.
Arrow Frenzy replaces the Archer's Evasive Leap; vitals removed from notable and keystone talent nodes.
Vanilla skill gain by use is back on by default (DisableVanillaSkillGain = false).
Configuration Manager now shows the values enforced by the server; admins can change synced settings in game.
Tabs are now a horizontal row; Quests, Party and Mail tabs added.
English and Brazilian Portuguese translations.
0.1.0
First release.
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