Valheim
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Latest version
0.5.1
Last Updated
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432
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3
Size
217KB
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Changelog

0.5.1

  • Companions tab: hire a Lumberjack, a Miner or a Warrior (skeletons). Lumberjacks and miners gather near you and mail what they collect to you; warriors follow you (Stay/Follow), fight only hostile creatures and come along through portals. They reappear next to you when you log in. The panel shows health, distance and cargo.
  • Blueprints: craft a Blueprint Hammer (5 wood, no workbench) to copy player-built structures in an adjustable radius, save them on the server and build them anywhere with a ghost preview, if you have all the materials (inventory + nearby chests).
  • Shop tab: vanilla weapons and armor for coins, drawn from the biome of your last defeated boss and the next one, priced by their materials; restocks every 15 minutes (or for 5 coins).
  • Optional quests: a new quest is offered every in-game day, with 15 in-game days to finish it, XP by difficulty, and a draggable tracker.
  • Portal icons on the map for every player; clicking an icon teleports you to that portal.
  • Monster health bars show current/max health and are larger.
  • Optional fog and Mistlands mist removal (visual only).
  • Mail: "Claim all" button.
  • Crafting stations show, in yellow, how many of each material you have counting nearby chests.
  • Equipped items show their full tooltip in the equipment panel; upgrading an equipped item keeps it equipped.
  • Cooked food goes to the nearest chest when no chest already has it.
  • Dungeon reset now refills dungeon chests reliably.
  • Prospector and Woodsman perks give extra ore / wood (every wood type) and work in multiplayer for any player.
  • Perk values are fully configurable in Nodes.yml and their descriptions follow the configured values.
  • Picked-up items are no longer auto-stored (send them with the store key; AutoStoreOnPickup turns it back on).
  • The mod panel blocks the character's actions while open.

0.4.0

  • Mill: a buildable piece (hammer, workbench nearby) that harvests mature crops around it, stores them in its own inventory and can replant from its seeds (Shift+E toggles). It keeps working on the server even with no player nearby.
  • Planting: plant a whole grid at once with the cultivator (1x1, 4x4 or 16x16, key F8 cycles) and plant any plant that regrows (thistle, dandelion, berries...). Trees are excluded.
  • Growth time multiplier (server-synced) for crops and for plants that regrow; hovering a plant shows the time left to be ready.
  • Cooking stations use nearby chests: cooked food goes to a chest that already has it, free slots are filled with raw food from chests.
  • Furnaces and kilns load plain wood, coal and ore from nearby chests and send finished bars to a nearby chest.
  • Optional infinite fuel for fireplaces, torches, lamps and cooking stations (server-synced, off by default).
  • Dungeon reset (server): every N in-game days chests refill, dead monsters respawn and loose items vanish; dungeons with a player inside wait until they leave.
  • In-game clock HUD (day and time), draggable.
  • Prospector perk: +2 ore per rank when mining.
  • Nodes.yml: every skill and talent has its name in the comments, and you can add an effect a node does not have yet by writing talent.<id>.<Effect>: value.

0.3.0

  • Equipment panel next to the crafting window: helmet, chest, legs, shoulders, utility, amulet (game slots) plus ring, lucky bone and wisp light slots. Equipped items do not take visible inventory space.
  • Items: weight and stack size multipliers, crafting from nearby chests (configurable range), auto-store into nearby chests (middle mouse / key) with chest lid animation, extra inventory rows.
  • Server-shared map (fog and pins).
  • Death rules: no tombstone, keep items, food, status effects and skills (all configurable).
  • Recycle: hold an item and press Delete to get materials back (percent configurable).
  • Quick respawn and quick teleport with configurable speed.
  • Auto repair when using crafting stations (server-synced, off by default).
  • Talent perks accept raw per-node values in Nodes.yml; elemental resistances are positive.
  • Configuration sections renamed to English (old values are migrated).
  • Fix: party members no longer leave the party when they die.
  • Fix: config values now mirror the server in Configuration Manager.

0.2.0

  • Party system: invites, kill XP shared with nearby members (range, share and size configurable), and a draggable party HUD with health, stamina and distance.
  • Mail between party members, stored on the server.
  • Quest campaign with an editable YAML catalog (Quests.yml) and a draggable tracker below the minimap.
  • Talent build presets (6 slots, copy/paste codes).
  • Transcendence at the level cap, with permanent extra talent points.
  • Every node (skills, talents, keystone perks) configurable in Nodes.yml, synced from the server.
  • Arrow Frenzy replaces the Archer's Evasive Leap; vitals removed from notable and keystone talent nodes.
  • Vanilla skill gain by use is back on by default (DisableVanillaSkillGain = false).
  • Configuration Manager now shows the values enforced by the server; admins can change synced settings in game.
  • Tabs are now a horizontal row; Quests, Party and Mail tabs added.
  • English and Brazilian Portuguese translations.

0.1.0

  • First release.
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