Changelog
1.3.4
- Removed equipment normalization and automatic equip calls from the recurring half-second inventory-size check.
- Limited automatic equip calls to items Valheim identifies as equipable, excluding dedicated storage items such as the Crypt Key.
- Assigned slot labels an existing Valheim TMP font when the inventory amount label has no font reference.
1.3.3
- Removed automatic-pickup capacity handling from DadsEPI; that behavior is owned by DadsQoL.
1.3.2
- Kept the quick-slot HUD within the screen viewport and aligned each slot from its top-left corner.
- Added a tombstone-recovery pass that routes recovered equipment into its dedicated slots and equips it.
1.3.1
- Replaced the separate-slot backdrop with a resized clone of Valheim's native crafting/inventory wood-and-leather background object.
- Kept the cloned background behind the equipment and quick-slot cells and disabled its input raycast.
1.3.0
- Replaced the separate equipment panel's black fill with Valheim's native inventory background sprite, material, tint, and image settings.
- Added a compact custom-slot editor through DadsBepInExModManager that lists available slots and uses one name field, one prefab-list field, and an Add Slot button.
- Routed accepted items from ordinary inventory into empty dedicated slots during layout normalization, including Wishbone, Wisplight/Demister, Crypt Key, and configured custom-slot items.
1.2.1
- Prevented equipment-slot layout movement from firing inventory callbacks during Valheim's character-load equipment restore.
- Isolated load-time equipment restoration per item so an invalid equipment record is left unequipped instead of aborting player spawn.
1.2.0
- Auto-equipped accepted gear after pickup when its dedicated slot was empty or already occupied by that item.
- Re-equipped upgraded gear returned to its dedicated slot by Valheim's crafting process.
- Allowed multiple utility items in separate accepted equipment slots to remain equipped simultaneously.
- Applied every equipped utility status effect so Wishbone and Wisplight/Demister can operate together.
- Preserved multiple utility equipment state across inventory normalization, character loading, and unequip-all operations.
1.1.0
- Moved top-left item pickup messages below the visible quick-slot HUD.
- Removed durability bars from the quick-slot HUD while retaining item stack counts.
- Moved the separate equipment panel beyond the inventory weight and armor displays.
1.0.2
- Rebuilt against BepInEx
5.4.23.5 from BepInExPack Valheim 5.4.2350.
1.0.1
- Reduced the in-game quick-slot HUD label size to 11 pixels.
- Disabled quick-slot label wrapping and widened the label bounds so shortcut text remains horizontal.
1.0.0
- Published the first stable DadsEPI release for Valheim 1.0.12.
- Includes the separate labeled equipment grid, configurable accepted-prefab lists, optional equipment compartments, configurable quick slots, movement-compatible quick-slot hotkeys, and native-sized inventory defaults developed through versions 0.1.0 through 0.3.2.
- Automatically routes newly acquired accepted equipment into its matching empty dedicated slot and equips it when the Auto-Equip setting is enabled; occupied dedicated slots are left unchanged.
0.3.2
- Changed quick-slot shortcut detection so held movement, sprint, crouch, and other unrelated keys do not block activation.
0.3.1
- Hid unused padding cells in the final internal equipment-storage row so they cannot appear outside the inventory or equipment panel.
- Restored hidden cells and removed slot labels when the visual layout resets.
0.3.0
- Moved the equipment grid outside the inventory hierarchy and positioned it directly to the inventory's right side.
- Added the default Head, Chest, Legs, Back, Wisplight, Wishbone, Crypt Key, Arrows, Shield, and Utility slots in that order.
- Added individual toggles for Wisplight, Wishbone, Crypt Key, Arrows, Shield, and Utility slots.
- Replaced the combined custom-slot definition with ten paired Name and Items settings using exact comma-separated prefab names.
- Preserved original inventory-cell parents and positions when switching panel modes.
0.2.0
- Changed the default ordinary inventory expansion from two rows to zero.
- Preserved Valheim 1.0's native
invrows value separately from DadsEPI storage rows.
- Replaced the combined generic grid with a labeled separate equipment and quick-slot panel.
- Added Head, Chest, Legs, Back, Utility, Trinket, Wishbone, and Demister slots.
- Added zero-to-eight configurable quick slots with eight configurable hotkeys and HUD labels.
- Added configurable custom equipment slots, removed slots, panel mode, HUD layout, scale, position, and drag controls.
- Added a dedicated quick-slot HUD and retained standard inventory serialization.
0.1.0
- Added configurable general inventory rows.
- Added typed equipment slots.
- Added configurable quick-use slots.
- Added reserved-slot placement validation.
- Added native inventory serialization and load-time sizing.