Changelog
1.5.0
Parry: raising your block during the drone's wind-up beeps stuns it instead of exploding.
Wind-up before detonation (Parry.StrikeTime, 0.35 s) with a warning beep.
Blast damage is now a 35–45 range after armor (Kamikaze.DamageMin/DamageMax, ArmorCompensation);
applied by the client of the player who is hit.
1.4.0
Ringing ears and muffled sound after a nearby explosion.
Dust cloud when an ambush drone takes off.
Damage states: stopped prop, smoke trail, loss of control; shot-down drones tumble and smoke.
Multiplayer config sync: gameplay settings come from the server/host.
1.3.0
Motor sound now fades out completely at Audio.HearingRadius (40 m).
Regular drones spot players 5 m further away.
Separate paint for ambush drones; ambush drones fly 15% faster.
1.2.0
Separate heavy motor sound and ESC arming beeps for ambush drones.
1.1.0
Ambush drones: one-star Deathsquitos wait silently on the ground and launch when they see a player.
Deathsquitos can now spawn with a star (Ambusher.StarChance).
1.0.0
Initial version: procedural FPV drone model, synthesized sounds, kamikaze explosion.
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