Valheim
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Latest version
1.0.5
Last Updated
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2.8K
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Size
218KB
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Changelog

1.0.5

  • Fixed post-excavation terrain modifications:
    • Ground modified by DigDug (dirt, paved, grass) can now be normally tilled, cultivated, paved, or re-grassed with vanilla tools (Hoe and Cultivator).
    • Cleaned up paint channel and mask encoding to match Valheim's native terrain shader conventions.
  • Fixed chunk boundary seams:
    • Synchronized boundary vertices across adjacent terrain chunks to prevent mesh tears or open holes into the void.
    • Added multi-chunk heightmap regeneration so all neighboring chunks stitch together seamlessly.
  • Restored rapid arrow key rotation:
    • Holding down Left or Right Arrow keys now smoothly and continuously rotates the player and preview box.

1.0.4

  • Updated to comply with the Valheim v1.0 (1.0.7) update.
  • Fixed terrain compiler compatibility with Valheim 1.0's updated data structures and save routines.
  • Updated ward protection checks to use the new PrivateArea validation methods.
  • Added array boundary safeguards to prevent errors when modifying terrain in regions with complex or deep snow paint masks.
  • Added integer-degree alignment and quick-snap buttons:
    • Added Snap to Cardinal (N/E/S/W) button for aligning digs and raised walls flush with the world grid and building pieces.
    • Added Snap to 45° button for precise diagonal cuts.
    • Arrow key rotation now rotates in clean 1-degree increments so your actual facing matches the displayed degrees.

1.0.3

  • Added protection zone verification checks:
    • Blocks terrain modification inside Private Areas (player-placed Wards) where access is not permitted.
    • Blocks terrain modification inside system-generated protected zones (Spawn/Forsaken stones, boss altars, trader bubbles, etc.) with localized HUD messages.
    • Blocks terrain modification inside dungeons and caves.
    • Closes the excavation UI and flashes standard in-game HUD alerts on failed checks.
  • Removed pickaxe skill progression raise to match vanilla Valheim rules.

1.0.2

  • Added automatic ZNetView ClaimOwnership requests for modified TerrainComp objects to fix digging/building failing when other players are in the active sector.
  • Fixed an issue where digging/building did nothing in unmodified sectors on clients by automatically instantiating the sector's TerrainComp if it doesn't exist yet.

1.0.1

  • Added support for configurable rotation and menu toggle keybinds using BepInEx KeyboardShortcut.
  • Updated UI legend to show keybinds dynamically.
  • Cleans up text field focus when configured rotation keys are pressed.
  • Added validation check to prevent pickaxe durability, stamina, and resource loss if no terrain height changes are possible (e.g. at height limits).
  • Added MaxTerrainOffset configuration option (default 8.0m) to enforce and clamp UI inputs based on the maximum allowed terrain change limits.

1.0.0

  • Initial Release.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro