QuickBreeding
Hand-feed two tamed animals and they find each other and produce young in seconds. Per-animal feed, cooldowns and population caps, all configurable.Quick Breeding
Breed tamed animals by hand-feeding them, instead of dropping food and waiting.
Walk up to a tamed animal, look at it and press Use. It takes one item of the configured breeding food from your inventory. Feed two animals standing near each other and you get one offspring within seconds.
Ground feeding still works exactly as it always has. Dropping food on the ground tames and breeds animals at the usual pace, untouched. Hand-feeding is simply a faster, more deliberate option on top.
Features
- Hand-feed to breed, with on-screen feedback at every step — how many feeds an animal still needs, when it is ready, and when it is expecting.
- One feeding produces one offspring. No runaway pens.
- A cooldown per animal stops the same pair being fed over and over.
- The pair is left hungry after the birth, so they will not immediately breed again on their own.
- Blocked feeds cost nothing. If an animal is on cooldown, if there are already too many animals nearby, or if nothing is close enough to pair with, you are told why and keep your food.
- Hearts appear over every animal a fed one can actually breed with, so you can see the pairing range instead of guessing at it. Hearts over nothing means move them closer.
- Each animal gets its own feed, crafted at the food preparation table from something it already eats plus a yellow mushroom. Boars simply use the yellow mushroom itself.
- Feed items are inedible — they are animal feed, not meals, and do not compete with your own food.
- Every setting is per animal, including which feed works and whether its item is created at all. Animals added by other mods appear in the config too.
Settings
| Setting | What it does |
|---|---|
EnableMod |
Master switch. Off returns everything to normal. |
HandFeedCooldown |
Seconds before an animal can be hand-fed into breeding again. |
FeedsRequired |
Hand-feeds needed before an animal is ready. |
PregnancyDuration |
Seconds between conceiving and the baby appearing. Affects ground feeding too. |
CheckInterval |
Seconds between breeding checks. Affects ground feeding too. |
BreedChance |
Chance per check of progress toward conceiving. Affects ground feeding too. |
PartnerCheckRange |
How far apart two animals can be and still pair up. |
TotalCheckRange |
Radius used to count nearby animals. |
MaxCreatures |
How many animals of a kind can be nearby before breeding stops. |
BreedingFoodOnly |
Whether only the listed feed works, or any food the animal normally eats. |
ExcludedAnimals |
Creatures the mod leaves entirely alone. |
Settings that affect ground feeding default to leaving the game's own values alone.
Per-animal settings
Each breedable creature gets its own section in the config, listed by name:
| Setting | What it does |
|---|---|
BreedingFoods |
What hand-feeds this animal. Blank means it cannot be hand-fed at all. |
GenerateFeedItem |
Whether this animal's feed item is created. |
MaxCreatures |
Population cap for this animal alone. |
There is no global food list — an animal is hand-feedable only if its own entry names something.
If you would rather use an item you already have, run the game once so the sections appear, set
GenerateFeedItem to false for that animal and put your chosen item in its BreedingFoods. On the
next run its feed item is never created, so nothing clutters your crafting menu that you do not use.
Example setups
Three settings — CheckInterval, BreedChance and PregnancyDuration — affect ground feeding as
well as hand-feeding. Setting them to 0 leaves the game's own pace alone. Everything else only
affects hand-feeding.
Hand-feeding is the fast option (default)
CheckInterval = 0
BreedChance = 0
PregnancyDuration = 2
HandFeedCooldown = 60
FeedsRequired = 1
Ground feeding behaves as it always has. Hand-feed a pair and the baby arrives in a few seconds, once per minute per animal. Good if you want a quick option without changing the ground feeding mechanics.
Everything is faster
CheckInterval = 2
BreedChance = 1
PregnancyDuration = 2
HandFeedCooldown = 60
Animals left with food on the ground breed several times faster than normal. Be careful: pens fill very quickly, and because ground feeding has no cooldown it can easily out-produce hand-feeding, which makes the hand-feeding pointless.
Predictable ground feeding
CheckInterval = 15
BreedChance = 1
PregnancyDuration = 20
HandFeedCooldown = 60
Removes the random chance from ground feeding, so animals left with food breed on a steady, knowable
schedule instead of sometimes stalling for no visible reason. Hand-feeding stays clearly the quicker
route. Tune CheckInterval and PregnancyDuration up or down together to set the pace.
Larger pens
MaxCreatures = 8
PartnerCheckRange = 20
TotalCheckRange = 15
More animals allowed in one area before breeding stops, and they can pair up from further apart so a
big pen works properly. Raise MaxCreatures carefully on a shared server — every extra animal is
more for it to keep track of.
Safe to add to an existing world. Nothing about your current animals changes until you hand-feed them.
