The hearts marking eligible partners are now the ones an animal gives off while settling
in during taming, rather than the petting hearts.
1.2.0
Breeding now works on a server. Feeding a pair could silently fail to do anything when
the animals were being looked after by the server or another player. Singleplayer was never
affected, which is why it went unnoticed.
Hearts appear over every animal a fed one can actually breed with, so the pairing range is
visible instead of guesswork. An animal that has hit the population cap shows none.
Feeding is refused, and costs nothing, when there is nothing close enough to pair with.
Fixed being unable to rename a tame with Shift+E while carrying breeding feed.
Feed now stacks to 10.
1.1.0
Settings now follow the server. If the server runs this mod, its gameplay settings apply to
everyone connected, and an admin can change them in-game without anyone editing a file.
Your own logging setting stays local.
1.0.0
First release.
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