Valheim
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Latest version
1.0.5
Last Updated
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Size
15KB
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Changelog

1.0.5

  • Preserve the original equipment item and its attached mod data on successful and non-breaking failed refinement.
  • Retain Epic Loot enchantments, rarity, rolled values, and other stored item metadata.
  • Add optional BlacksmithingExpanded compatibility: preserve existing bonuses and prevent immediate or delayed upgrade detection from recalculating them during refinement.
  • Clear ItemDataManager's pending transfer for preserved items so later spawned items cannot receive their data.
  • Keep ordinary crafting, destruction refunds, and existing configuration defaults unchanged.
  • Compiled and checked against game IL and isolated behavior tests; in-game and multiplayer validation pending.

1.0.4

  • Added LevelsLostOnFailure: choose a loss of 1 to 10 levels, default 1.
  • Applies only when level reduction is enabled and item destruction is disabled.
  • Item quality remains at least level 1.

1.0.3

  • Updated the mod description and simplified the README.

1.0.2

  • Plugin ID and generated config: Dyls123.PotentialReforged and Dyls123.PotentialReforged.cfg.
  • Manual installation folder: BepInEx/plugins/Dyls123-PotentialReforged.
  • Thunderstore archive lets the mod manager create the Author-ModName folder.
  • Defaults remain 65% success, no item destruction, and level reduction on failure.

1.0.1

  • Renamed the generated config to local.valheim.potentialreforged.cfg.
  • Defaults: 65% success, item destruction disabled, and level reduction enabled.
  • The old config is not loaded; remove old PotentialControl.dll installations before upgrading.

1.0.0

  • Configurable Forge of Potential success percentage; failure is the remaining percentage.
  • Toggle item destruction on failure.
  • Toggle one-level reduction on non-breaking failure, with a minimum quality of 1.
  • Client-only settings, with no dedicated-server installation required.
  • Initial release: compiled and checked against game IL; in-game and multiplayer testing pending.
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