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EpicValheim-EpicValheim-4.1.5 icon

EpicValheim

Gameplay Expander Using Most Popular Mods[ONLY USE R2MM TO INSTALL]

Date uploaded a year ago
Version 4.1.5
Download link EpicValheim-EpicValheim-4.1.5.zip
Downloads 3793
Dependency string EpicValheim-EpicValheim-4.1.5

This mod requires the following mods to function

ASharpPen-This_Goes_Here-2.1.1 icon
ASharpPen-This_Goes_Here

Small mod for mod authors to run file operations in bepinex folders.

Preferred version: 2.1.1
denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
neurodr0me-RRRCore-3.1.5 icon
neurodr0me-RRRCore

Core library used by my other mods.

Preferred version: 3.1.5
ASharpPen-Drop_That-2.3.11 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 2.3.11
RandyKnapp-EpicLoot-0.9.37 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.9.37
JereKuusela-Expand_World_Events-1.6.0 icon
JereKuusela-Expand_World_Events

Allows configuring random event system.

Preferred version: 1.6.0
AzuRe-Spawner_Tweaks-1.24.0 icon
AzuRe-Spawner_Tweaks

Changes the game logic to allow modifying altar, pickable, spawn point and spawner behavior.

Preferred version: 1.24.0
WackyMole-WackysDatabase-2.2.2 icon
WackyMole-WackysDatabase

WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.

Preferred version: 2.2.2
WackyMole-WackyEpicMMOSystem-1.8.96 icon
WackyMole-WackyEpicMMOSystem

Adds to your Valheim world a system of levels and distribution of characteristics

Preferred version: 1.8.96
ASharpPen-Spawn_That-1.2.9 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.9
JereKuusela-Expand_World_Data-1.26.0 icon
JereKuusela-Expand_World_Data

Allows adding new biomes and changing most of the world generation.

Preferred version: 1.26.0
JereKuusela-Expand_World_Size-1.14.0 icon
JereKuusela-Expand_World_Size

Allows configuring the world size and altitude settings.

Preferred version: 1.14.0
Therzie-Warfare-1.6.6 icon
Therzie-Warfare

Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!

Preferred version: 1.6.6
Azumatt-AzuExtendedPlayerInventory-1.3.12 icon
Azumatt-AzuExtendedPlayerInventory

AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!

Preferred version: 1.3.12
ValheimModding-Jotunn-2.17.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.17.0
Therzie-Monstrum-1.3.5 icon
Therzie-Monstrum

Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.

Preferred version: 1.3.5
shudnal-TradersExtended-1.0.21 icon
shudnal-TradersExtended

Trader specific buy and sell lists extended. Store UI extended. Sellable items listed next to tradeable with option to sell exact item.

Preferred version: 1.0.21
shudnal-Seasons-1.1.5 icon
shudnal-Seasons

Four customizable seasons

Preferred version: 1.1.5

README

NEWS

Join our DISCORD to follow development news, submit bugs, feedback, and share your experience in general: https://discord.gg/9ZYGMzYd89

Note: ONLY USE R2MODMAN TO INSTALL, DON'T USE TSMM

CONTENT PROGRESS:

  • T1 (Meadows) - Complete
  • T2 (Black Forest) - Complete
  • T3 (Swamp) - Under construction
  • T4 (Mountain) - Under construction
  • T5 (Plains) - Under construction
  • T6 (Mistlands) - Under construction
  • T7 (Deep North) - Under construction
  • T8 (Ashlands) - Under construction
  • T9 (Ocean) - Under construction

4.1.0 - 4.1.5 INSTALLATION INSTRUCTIONS:

Thunderstore - use r2mm - delete current profile, create new, install EV, done

Nexus - do these changes, skip ones that have been done before:


	Add SpawnerTweaks Mod (link in the EV page)
	Remove CustomizeAltars .dll / cfg's - mod now unused
	Replace BetterTrader.dll with the updated BetterTrader (link in the EV page)

Thunderstore AND Nexus IN-GAME:

	Worlds created NOT on the latest patch require these commands (skip those that have been ran):
			
	
		locations_add TrollCave02:T1 start force
		locations_add TrollCave02:T2 start force
		locations_add StaminaGreydwarf:T1 start force
		locations_add StaminaGreydwarf:T2 start force
		locations_add Vendor_BlackForest start force
		locations_reset Eikthyrnir start
		locations_reset GDking start
		zones_reset start
		
		locations_add CopperMine1 start force
		locations_add CopperMine2 start force
		locations_add CopperMine3 start force

EV 4.1.5 RELEASE NOTES:

Enchanting now uses its own table instead of Forge+Enchanter
Enchanting resources can now also be purchased with Gamble Tokens
Re-augmenting now costs increasing rarity Runestones
IncreaseDamage no longer roll on staves
Decreased damage of all stave variants
All stave variants can now roll as unique-legendary with a guaranteed increased damage effect
Fixed Golden Boar loot tables
WorldTreeShard Trader cost increased to 500
WorldTreeSeed, EmpoweredTrophyDeer and EmpoweredAncientSeed now have unique icons
Fixed level gating
Roaming Dvergrs now also drop various enchanting resources

EV 4.1.4 RELEASE NOTES:

Epic Loot:

	Updated compatibility
	Fixed treasure maps
	Removed Stone items from drop/gamble tables.
	Tier creatures now drop tier-appropriate loot
	RemoveMovementSpeedPenalty can no longer be rolled on Staves
	
	
Drops:

	Creatures dropping large quantities of gold now stack it
	Coins now weight 0.05, down from 0.1
	DarkElites now drop better enchanted equipment
	Looter Dvergr Cave Chest will now also contain Gamble tokens
	Looter Dvergr now drops 50 - 200 gold
	Looter Dvergr now drops Yellow-tinted Boar Skull
	Golden Boar now drops Yellow-tinted Boar Skull
	Non-DarkBiome creatures now drop Yellow-tinted Boar Skull
	Bosses now drop Yellow-tinted Boar Skull
	Bosses now drop Gamble tokens
	Bosses that have not been released in EV now drop Incorrect Installation Trophy
	
	
Items:

	All T2 armor is now doubled in value and durability
	T2 armor is upgradable 3 times, down from 4, with increased resource cost and upgrade armor bonus
	Capes now provide armor identical to that tier's light helmet
	New Food: Empowered ItemName - doubles the health bonus at the cost of stamina
	Special food recipes now cost less Living Reagents and more Enchanted Dust
	Recycling will now always return at least one item
	All Staves now have added Spirit damage


Creatures:

	Every creature now awards XP based on their difficulty
	All creatures are now susceptible to Spirit damage
	DarkBiome version of Ghost is now classified as elite, and can only be damaged by Spirit damage
	Greydwarf Shaman no longer offs itself, for real this time
	Roaming Dvergr Mages should no longer off themselves, or at least off themselves less often
	Roaming Dvergr Mages are now immune to Elemental damage, except for Spirit
	Bosses now take Normal Spirit damage, instead of VeryWeak
	New Event: Incarnated Eikthyr, available after T1
	Creatures tied to events are no longer vanilla variants
	Creatures tied to locations and dungeons are no longer vanilla variants
	Creatures tied to locations and dungeons can no longer level above 0 stars
	
	
World:

	Added 3 variants of above-ground Copper deposits in DarkBlackForest
	Added Fint to DarkMeadows

EV 4.1.3 RELEASE NOTES:

Dvergrs roaming in DarkBiomes have gone mad, and are now hostile to the player
Creatures in DarkBiomes are now allied with each other
Essence x10 recipe no longer requires Blank Runestone
Trader's Gamble section no longer shows Antler Pickaxe
Healer Dvergr no longer damages itself during combat
Internal files have been adjusted to work in multiplayer, as a temporary fix

EV 4.1.2 RELEASE NOTES:

Enchanting materials now stack up to 50
WorldTreeSeeds now weight 5
Eikthyr summon costs have been reduced and no longer require Trader discovery
Roaming Dvergr spawn rates reduced
DarkBlackForest spawnrates reduced, Elite spawnrates reduced further
Skeletons no longer have double of their intended damage
Added previously missing Yellow-tinted Boar Skull to 1/2-star loot tables
Added Yellow-tinted Boar Skull drops to Boss loot ta
Trader now has 8 spawn points up from 4 (pre-4.1.2 worlds require "locations_add Vendor_BlackForest start force" command)
Fixed Trader's boss-summon-materials, Surtling Cores, Troll Hide, Core Wood, Fine Wood having unadjusted pricing
Greydwarf Shaman no longer damages itself during combat
Eitr staves that use Eitr now have their damage doubled
Eitr-regen-low-health enchant now available
Fixed Eitr related enchant text not show correctly
Augmenter is now disabled, its material cost rolled into Enchanter
Increased bosses Coins drop to 500-1000
Fixed bosses not dropping half the summoning-cost resources back on death
First augment now only costs Living Reagent
Fixed droptables dropping previous tier loot
Token gambles now have increased Coins price

EPIC VALHEIM 4.1.0, 4.1.1 COMBINED PATCH NOTES:

NEW GAMEPLAY ELEMENT - GOLDEN BOARS:

	Pluck these mystical animals straight from Valhalla
	
		Available from T1, difficulty increases with tiers
		DarkBiome creatures have a very low chance of dropping Yellow-tinted Boar Skull
		Yellow-tinted Boar Skull x10 is crafted into Golden Trophy, which is used at Boar Altar
		Defeat summoned Golden Pride for a plentiful coin reward
	
	
NEW GAMEPLAY ELEMENT - ROAMING DVERGRS:

	Some native Mistlands' inhabintants - Dvergrs, have embarked on their own journeys around Valheim
	
		Available from T1, these NPCs can be challenged for improved loot, or tamed to tag along in your own adventures
		Passive towards the player unless attacked
		Will eat various berries and mushrooms
	
	
NEW GAMEPLAY ELEMENT - ABANDONED TROLL CAVES:

	Greed is good - or so thought the more mischievous Dvergrs
		
		Available from T1, these Dvergr NPC and their loot are hiding inside Troll Caves
		Each biome has its own cave system and appropriately scaled NPC
		Troll Caves are a finite location and does not regenerate
	

NEW GAMEPLAY ELEMENT - CRAZED RUSH EVENT:

	Test your accumulated knowledge with this biome-graduation challenge
		
		Available  from first biome boss kill
		Three Crazed previous biome creatures have a chance to scout out and attack the player
		Duration: 300s
	
	
NEW GAMEPLAY ELEMENT - EITR SORCERIES:

	Not all Dvergrs had passive attitude or selfish reasons - some of them were keen to spread the knowledge
		
		Available from T2
		Each tier has its own set of Fire and Frost staves
		Most staves consume Eitr, which is slowly replenished
		Each set has three stave versions:
			Resource-free entry level staff
			Moderate damage, moderate cost staff
			High damage, high cost staff with added Spirit damage
		Tier bosses are weak to Spirit damage
		Each tier has accompanying Eitr-infused armory - these can be crafted and gambled, but do not drop in the world
		Heavier armor produces less Eitr regen, Light vice versa
		Eitr resources are improvable via enchanting
		To start using Eitr, player must craft special Eitr-infused food, unlocked along the tiers' final recipes
		Using Eitr-infused food has Health/Stamina penalty
	
	
	
DARK BIOME CREATURE VARIANTS:

	In addition of having all-around increased stats and loot, these creatures will also spawn as one of these variants
			
		Burning - deals additional fire damage
		Chilled - deals additional frost damage
		Decaying - deals additional poison damage
		Crackling - deals additional lightning damage
		Spirit - 50% of its damage is unblockable and goes through armor
		Crazed - deals increased base damage and chases the player


LOOT DIVERSITY:

	Progression-list of creature drops - from regular items, to added magical materials, to added magical equipment 
			
		Regular biome regular creatures
		Regular biome elites (i.e. Troll, Greydwarf Brute)
		Dvergrs
		Dark biome regular creatures
		Dark biome elites
			
	Stars increase both quantities and rarities
	
	
EPIC LOOT CHANGES:
	
	Updated resource distribution:
	
		Life Essence - creature drop - used mostly in Token crafting
		Living Reagent - disenchanted from trophies - used mostly in Eitr crafting and Augmenting
		Enchanted Dust - disenchanted from equipment - used mostly in Enchanting
		Worldtree Shard - crafted alongside world finds - used in various recipes
		Blank Runestone, various rarities - sold via Trader - used in various recipes and Re-Augmenting
	
	
	Reworked Trader's Adventure tab:
		
		Bounties are now gated by current tier
		Finishing a bounty contract now awards Haldor's special Treasure Chest
		Among various magical trinkets, chest also contains Tokens which increase gamble success chances
		Treasure map hunts reward lesser version of gamble Tokens among magical resources
		Sale section now lists various magical resources at an increased price
		Reworked gamble success chances and rarities:
			No Token: 20/20/20/20/20
			Forest Token: 0/0/0/50/50
			Gold Token: 0/0/0/0/100
		All gambles now cost 500 coins
	
	
	Reworked enchanting stats:
	
		Every rarity now has the same, very low stat roll floor
		Stat roll ceiling increases with rarity
		Stat roll ceiling is overall higher compared to pre-4.1
		Set effects overall stronger compared to pre-4.1
		Enchant count increased to:
			Magic - 2, 75; 3, 25
			Rare - 3, 75; 4, 25
			Epic - 4, 75; 5, 25
			Legendary - 5, 75; 6, 25
	
	
	
OTHER CHANGES:

	Food stats are no longer halved from pre-4.1
	Deer trophies needed for T1 boss slightly reduced
	Disenchanting elite trophies now yelds more reagents
	Slightly reduced DarkBiome WorldTreeSeed spawn rate
	Ghost now spawns in T2 natively
	Tier bosses now have increased elemental damage
	Disabled WackyMMO's level scaling restrictions 
	Trader now has 4 potential spawn locations in a ~15% world diameter from the center
	


GAMEPLAY LOOP PHILOSOPHY:
	
	Balancing for EV is mostly eyeballed - things are more likely to be overpowered than underpowered
	Entering new biome should feel challenging - start by taking it slow instead of attempting Dark version
	Compared to pre-4.1 there are more methods to aquire gear and resources, but everything costs more too
	Striving to min-max aquired gear, and constantly seeking new ways to aquire gear is crucial to the success
	Maintaning decent magic resistance levels is crucial to the success
	Continuously practicing dodging/blocking/parrying is crucial to the success
	Running from encounters you're not ready to undertake is crucial to the success
	Some creatures can straight up destroy you regardless of your level or gear - do not underestimate 2-Stars
	Do not look Trolls in the eyes
	
	 p.s. - absolutely do report things that felt off balance-wise in the Discord
	 p.p.s - most importantly of all - have fun!		

AUTHORS NOTE:

Designing, writing and maintaining EV is quite a lot of man hours
If you'd like to support the modpack, you can do so at:
	@paypal [email protected]
	patreon.com/CaptainIceblock