Epic Valheim Retro
Epic Valheim 3.6.6 plus QOL mods Rereleased as Retro Epic Valheim. Change Beta in Steam to 'default_preml'. Install only with R2ModMan. [DO NOT USE THUNDERSTORE INSTALLER.]
Last updated | 9 months ago |
Total downloads | 264 |
Total rating | 1 |
Categories | Mods Modpacks Tweaks Enemies Gear Misc Libraries Crafting Server-side Client-side Building NPCs World Generation |
Dependency string | EpicValheim-Epic_Valheim_Retro-3.6.7 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Gratak-StructureDamageTweaks
Allows modifying damage done to structures in a very customizable way. Includes an option for regular auto-repairs.
Preferred version: 1.0.2castix-FloatingItems
This simple mod makes all items float on the water surface.
Preferred version: 1.0.0ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1OdinPlus-Better_Trader_Remake
Adds a custom trader menu, 310+ items to buy/sell, built-in support for Epic Loot, and an extensive list of configuration options.
Preferred version: 2.1.3Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.11.3NexusUploads-RecipeCustomization
Lets you customize existing recipes both for crafting stations and the build menu.
Preferred version: 0.5.2NexusUploads-CustomArmorStats
Lets you customize global and per-piece armor stats like durability, armor amount, movement modifier, and damage type modifiers. It also adds resistance to Wet status as a possible modifier.
Preferred version: 0.3.0remmiz-SimpleRecycling_Fixed
Adds a tab to the crafting station that recycles (uncrafts) items from player inventory
Preferred version: 0.0.15neurodr0me-RRRBetterRaids
Enhances the raid system to make base defense actually matter.
Preferred version: 2.2.0neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 0.2.3neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 2.2.1makail-Skyheim
Skyheim is a magic mod aimed at providing balanced progression and a reason to go back and slay bosses. Unleash magic both destructive and beneficial!
Preferred version: 1.1.1ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.0.6Oran1-Monsternomicon
An ever-expanding list of new enemies to enrich the game experience with fresh challenges.
Preferred version: 1.0.5RandyKnapp-ExtendedItemDataFramework
Extends ItemData for modders. Adds Unique ID to items.
Preferred version: 1.0.7denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1901LVH-IT-UseEquipmentInWater
Allows you to use your Equipment while swimming in water
Preferred version: 0.2.3WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces via JSON files with ServerSync and so much more.
Preferred version: 1.1.9Gratak-VitalityRewrite
By running, swimming, jumping, mining, woodcutting and not dying ;) you can increase your Vitality skill which improves many base attributes of your character.
Preferred version: 1.0.1thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.1OdinPlus-OpenDatabase
OpenDatabase is a mod for Valheim it requires BepInEx for Valheim. With this mod you are able to controll all recipes and items via JSON files.
Preferred version: 1.0.1ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.6.1NexusMods-Supplemental_Raids
Stack of Supplemental raids for use with Custom Raids, RRR_Npcs, RRR_Monsters, RRR_Betterraids
Preferred version: 0.2.2AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 9.0.6Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.4.8RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.8.8ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.8.1Huntardys-EpicValheimsAdditions
Adds 3 new tiers of Weapons / Shields / Tools, Custom Bosses, Custom Boss Altars, Custom Minibosses, Gatherable Ores / Resources, to the Mistlands/Deepnorth/Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions , Epic_Valheim_Additions
Preferred version: 1.8.0GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.2EpicValheim-EpicValheim
Deep Abyss, This configuration file pack brings together a bunch of most popular mods to provide a satisfying gameplay loop and significantly extend the vanilla play time. Epic Valheim , EpicValheim , Epic_Valheim
Preferred version: 3.6.6Nexus-InstantMonsterLootDrop
Causes monsters to drop their loot and poof immediately. Created byaedenthorn
Preferred version: 0.2.11OdinPlus-Heightmap_Unlimited_Remake
Allows players to raise or lower terrain as much as they want! Comes with config so you can set the limits yourself.
Preferred version: 1.3.3GemHunter1-FastTeleport
Shortens teleportation loading time to save those precious 8 seconds of our lives. Also makes entering dungeons instant.
Preferred version: 1.0.0SpaceDrive-BlastFurnaceAllOres
Allows the blast furnace to smelt all ores, including ones smelted by the smelter.
Preferred version: 1.0.1nearbear-BiggerBoatMapExploreRadius
This is a Bepinex mod for Valheim that increases the exploration radius while in a boat.
Preferred version: 1.0.3Crystal-Sated
Health and stamina gained from food stays with you for more of the food's duration.
Preferred version: 1.1.5Marf-FuelEternal
Fuel Eternal is a reimagining of TorchesEternal with updated support for stone ovens and hot tubs, along side an adjustable config to enable/disable options of your choosing.
Preferred version: 1.1.0Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.0.3JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.21.0CW_Jesse-BetterNetworking_Valheim
If you've been experiencing lag or desync when playing with your friends, this is the solution!
Preferred version: 1.2.201Smoothbrain-ComfortTweaks
A Tweak to Comfort and the Rested Buff with many configs and the option to show a list of all comfort items you're gaining comfort from to find the missing one!
Preferred version: 2.8.0Ragnar-Ragnars_Better_Autorun
A much better autorun implementation. Run in the direction your character is facing, sprint toggle, sneak toggle and stamina reserve.
Preferred version: 1.1.0Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.6Gizmorphium-AutoFeedWithContainerFilter
Aedenthorn's Auto Feed mod, but with an option to restrict the container type(s) used, and to allow feeding from containers only when breeding might occur.
Preferred version: 0.1.0aedenthorn_mods-AutoFuel
Automatically pulls fuel and ore for kilns and smelters from the ground and nearby containers.
Preferred version: 1.0.0aedenthorn_mods-CraftFromContainers
Allows you to make use of resources in nearby containers when crafting, building, using smelters and kilns, refueling fires, cooking food, etc.
Preferred version: 2.2.2damnsneaker-QuickStack
Press a configured key (` by default) to quickly stack items from your inventory into a currently opened or nearby containers.
Preferred version: 0.6.6Crystal-DeathPenalty
Allows tweaking death related values such as skill loss amount.
Preferred version: 1.0.3Tekla-AutoRepair
Interacting with a workbench will repair all items it can from your inventory.
Preferred version: 5.4.1602OdinPlus-TeleportEverything
This mod is intended to add additional excitement and functionality to the portal system. Teleport wolves, boars, loxes and other allies. Transport ores, ingots and even take enemies with you, or block teleporting when they are nearby.
Preferred version: 1.6.1robclancy-Bigger_Chests
Bigger chests, ship storage and carts to help with the tedious chest spam. New sizes are to help with feeling a little more freedom while hoarding while not being overpowered and staying within the spirit of the game.
Preferred version: 1.0.2EmrikNorth_and_Aedenthorn-JotunnBackpacks
Adds two new craftable backpacks into the game.
Preferred version: 2.0.0Chamberland_made_this-Shut_it_Hugins
Shuts up that annoying Tutorial Bird hugins .
Preferred version: 0.0.10lashiernexusmodport-Slope_Combat_Fix
v1.3.0 by flppyflip3 from NexusMods. This mod uncaps the Y angle of your attacks so you can now look straight down or up and hit things if they are in range. This should've been in the game right off the bat.
Preferred version: 1.3.0Team1-Extended_Player_Inventory
Aedenthorn's Extended Player Inventory mod.
Preferred version: 0.3.3README
NEWS
Join our DISCORD to follow development news, submit bugs, feedback, and share your experience in general: https://discord.gg/9ZYGMzYd89
SUPPORT
Like the project? Buy me a coffee! @paypal [email protected] or patreon.com/CaptainIceblock
EPIC VALHEIM 3.6 RETRO
Deep Abyss
As always, new world and character recommended to get the most of the revamped experience
INSTALLATION
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Set beta in Steam to 'default_preml'
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Use R2MM Mod Manager (Don't use Thunderstore Mod Manager)
Compatibility
Every mod in this list should be compatible with one another, however I cannot guarantee the same function when mixed in with other mods outside of the list. Experiment at your own risk.
About
While this is technically a modpack by definition, I made sure not to repackage other authors' works. I have great individual respect for each mod's creator, and am simply providing my own configurations/interpretations according to my own vision.
With that said - let's dive in!
GAMEPLAY CHANGES:
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Mistlands, Deep North, AshLands and Ocean are fully implemented, functioning as Valheim's Tier 6, Tier 7, Tier 8 and Tier 9 progression zones. Featuring its own Creatures, Food, Mineable Resources, new Weapons, Armor and Build Pieces. Those brave enough to conquer the new biomes, may even collect forsaken Offerings, and use them on the forsaken Altars to summon an ancient Spirits that lurk within.
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DIFFICULTY is ramped up. Player now has many more tools at his disposal, but the creatures scale up too. Player's ability to min-max his gear choices and approaches becomes crucial to succeed.
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EPIC LOOT brings magical enchantments to the items of Valheim, similar to any familiar RPG. By default, Epic Loot mod enables creatures of the world to have a chance to drop fully enchanted items. Epic Valheim replaces this system to instead drop Materials. Player is no longer overwhelmed by the availability of weapons and armor, and instead has to make conscious choices on which select item piece to spend enchanting materials on, or to save them up for a higher rarity enchantments.
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ECONOMY is a thing in Epic Valheim. Every creature drops gold, and many activities can be complimented with said gold drops. However, the player will not find himself sitting under piles of Coins - every cost involving decision will accomplish a certain task, so one should think wisely where to invest the hard earned gold.
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TRADER functionality greatly expanded. Nearly every item can be purchased or sold. However, the pricing for an individual item can vary greatly depending on general availability, ease of access, rarity, etc.
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RECYCLING is now an integrated gameplay element. Outgrown your old pieces? Dismantle them back into parts, and use said parts either to kickstart your new upgrades, or simply sell them for extra profit.
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LOOT frequency for every creature is rewritten. Each item drops less often, and is more valuable. No more massive stacks of everything!
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BOSS FARMING is now an integrated gameplay element. While regular creatures only drop materials, Valheim's bosses will always drop increasingly rarer quality Tier-appropriate weapon and armor pieces. Those can be either equipped, disenchanted, or recycled, ensuring that boss runs stay profitable for a long time.
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MOVEMENT SPEED is rebalanced. Mid-tier and beyond chest and leg pieces no longer slow the player down. Instead, All Leg pieces now natively grant Movespeed increase by default, up to 2% increments per Tier, up to 20% for last tier piece.
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MASS FARMING takes care of the agricultural side of Valheim. Every plantable resource can now be both planted and collected as multiple pieces.
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BETTER RAIDS expand the vanilla raid experience with extra tiers, adding new and exciting events to your base defense.
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VITALITY SKILL adds natural character scaling into the lategame, without only depending on the gear. Now as the player naturally progresses throughout the game, his fitness level will rise, and with it raw Health, Movespeed, Stamina, etc.
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SPELL SYSTEM: Skyheim mod adds a bunch of craftable weapon-like runes, with effects such as healing, stat augmentation, crowd control and others. Compliments the combat system very well, and from 3.2 onward, Skyheim is deeply integrated in Epic Valheim's loot and difficulty ecosystem.
SUMMARY
All of the above combined, create unique experiences where player has many dynamic paths on how to progress to a particular goal:
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Player A might be a bloodthirsty barbarian, equipped with the best gear, venturing out to the wild every morning to collect as many trophies as he can. During those adventures, he will naturally collect the resources needed to upgrade his gear, and also to summon and defeat Valheim's bosses. Tier progression is mainly done via fighting.
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Player B might not be decked out in latest shiny armor and weapons, or is simply too tired from battle. He will carefully choose his fights, avoiding the harder encounters, but will gladly stop by a resource from time to time, to extract the goods. After utilizing whatever resources he needed for his gear or base improvement, he will exchange the rest to the trader, to either buy materials for upgrades, or to summon and defeat the bosses. Tier progression is done via a mix of fighting and farming.
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Player C might be a natural pacifist, set on to create the best Viking establishment he possibly can. With creature slaying being his last priority, he will gladly relax spending time around his base, tending to his animal farms, plant fields and beekeeping corner, later selling the yield to the Trader in exchange for more exotic parts. Eventually, he will also purchase materials required to summon the bosses, dust off his trusty gear, and slay the mythical creatures for glory, before returning to his agricultural lifestyle. Tier progression is mainly done via farming.