Epic Valheim Retro
Epic Valheim 3.6.6 plus QOL mods Rereleased as Retro Epic Valheim. Change Beta in Steam to 'default_preml'. Install only with R2ModMan. [DO NOT USE THUNDERSTORE INSTALLER.]NEWS
Join our DISCORD to follow development news, submit bugs, feedback, and share your experience in general: https://discord.gg/9ZYGMzYd89
SUPPORT
Like the project? Buy me a coffee! @paypal [email protected] or patreon.com/CaptainIceblock
EPIC VALHEIM 3.6 RETRO
Deep Abyss
As always, new world and character recommended to get the most of the revamped experience
INSTALLATION
-
Set beta in Steam to 'default_preml'
-
Use R2MM Mod Manager (Don't use Thunderstore Mod Manager)
Compatibility
Every mod in this list should be compatible with one another, however I cannot guarantee the same function when mixed in with other mods outside of the list. Experiment at your own risk.
About
While this is technically a modpack by definition, I made sure not to repackage other authors' works. I have great individual respect for each mod's creator, and am simply providing my own configurations/interpretations according to my own vision.
With that said - let's dive in!
GAMEPLAY CHANGES:
-
Mistlands, Deep North, AshLands and Ocean are fully implemented, functioning as Valheim's Tier 6, Tier 7, Tier 8 and Tier 9 progression zones. Featuring its own Creatures, Food, Mineable Resources, new Weapons, Armor and Build Pieces. Those brave enough to conquer the new biomes, may even collect forsaken Offerings, and use them on the forsaken Altars to summon an ancient Spirits that lurk within.
-
DIFFICULTY is ramped up. Player now has many more tools at his disposal, but the creatures scale up too. Player's ability to min-max his gear choices and approaches becomes crucial to succeed.
-
EPIC LOOT brings magical enchantments to the items of Valheim, similar to any familiar RPG. By default, Epic Loot mod enables creatures of the world to have a chance to drop fully enchanted items. Epic Valheim replaces this system to instead drop Materials. Player is no longer overwhelmed by the availability of weapons and armor, and instead has to make conscious choices on which select item piece to spend enchanting materials on, or to save them up for a higher rarity enchantments.
-
ECONOMY is a thing in Epic Valheim. Every creature drops gold, and many activities can be complimented with said gold drops. However, the player will not find himself sitting under piles of Coins - every cost involving decision will accomplish a certain task, so one should think wisely where to invest the hard earned gold.
-
TRADER functionality greatly expanded. Nearly every item can be purchased or sold. However, the pricing for an individual item can vary greatly depending on general availability, ease of access, rarity, etc.
-
RECYCLING is now an integrated gameplay element. Outgrown your old pieces? Dismantle them back into parts, and use said parts either to kickstart your new upgrades, or simply sell them for extra profit.
-
LOOT frequency for every creature is rewritten. Each item drops less often, and is more valuable. No more massive stacks of everything!
-
BOSS FARMING is now an integrated gameplay element. While regular creatures only drop materials, Valheim's bosses will always drop increasingly rarer quality Tier-appropriate weapon and armor pieces. Those can be either equipped, disenchanted, or recycled, ensuring that boss runs stay profitable for a long time.
-
MOVEMENT SPEED is rebalanced. Mid-tier and beyond chest and leg pieces no longer slow the player down. Instead, All Leg pieces now natively grant Movespeed increase by default, up to 2% increments per Tier, up to 20% for last tier piece.
-
MASS FARMING takes care of the agricultural side of Valheim. Every plantable resource can now be both planted and collected as multiple pieces.
-
BETTER RAIDS expand the vanilla raid experience with extra tiers, adding new and exciting events to your base defense.
-
VITALITY SKILL adds natural character scaling into the lategame, without only depending on the gear. Now as the player naturally progresses throughout the game, his fitness level will rise, and with it raw Health, Movespeed, Stamina, etc.
-
SPELL SYSTEM: Skyheim mod adds a bunch of craftable weapon-like runes, with effects such as healing, stat augmentation, crowd control and others. Compliments the combat system very well, and from 3.2 onward, Skyheim is deeply integrated in Epic Valheim's loot and difficulty ecosystem.
SUMMARY
All of the above combined, create unique experiences where player has many dynamic paths on how to progress to a particular goal:
-
Player A might be a bloodthirsty barbarian, equipped with the best gear, venturing out to the wild every morning to collect as many trophies as he can. During those adventures, he will naturally collect the resources needed to upgrade his gear, and also to summon and defeat Valheim's bosses. Tier progression is mainly done via fighting.
-
Player B might not be decked out in latest shiny armor and weapons, or is simply too tired from battle. He will carefully choose his fights, avoiding the harder encounters, but will gladly stop by a resource from time to time, to extract the goods. After utilizing whatever resources he needed for his gear or base improvement, he will exchange the rest to the trader, to either buy materials for upgrades, or to summon and defeat the bosses. Tier progression is done via a mix of fighting and farming.
-
Player C might be a natural pacifist, set on to create the best Viking establishment he possibly can. With creature slaying being his last priority, he will gladly relax spending time around his base, tending to his animal farms, plant fields and beekeeping corner, later selling the yield to the Trader in exchange for more exotic parts. Eventually, he will also purchase materials required to summon the bosses, dust off his trusty gear, and slay the mythical creatures for glory, before returning to his agricultural lifestyle. Tier progression is mainly done via farming.


