Valheim
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Latest version
0.2.4
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38
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0.2.4 - Springs and other portal-restricted items

  • Accept Springs and other items marked as non-teleportable, including modded items that use the native portal restriction flag.
  • Preserve support for all previously accepted metals and existing pouch contents.
  • Update pouch messages and descriptions to refer to items rather than only metals.
  • Keep the default capacity of five items of one type, configurable from 1 to 30, and the one-pouch carrying limit.
  • Existing item IDs, saved contents and config settings are unchanged.

0.2.3 - One-pouch warnings for transfers and pickups

  • Show the native-style "Only one Smuggler's Pouch allowed" notification for rejected chest drag/drop, quick transfers and ground pickup attempts.
  • Guard Take All's separate positional insertion path before it can move a second pouch; rejected items remain in the chest.
  • Throttle transfer/pickup notifications to once every two seconds; passive CanAddItem queries remain silent.
  • Includes the panel background correction and crafting warning.

0.2.2 - Clear one-pouch crafting message

  • Attempting to craft a second carried pouch now says "Only one Smuggler's Pouch allowed" through the same native notification used by Inventory Full.
  • Changes only the text of the existing crafting rejection; resource handling and the one-pouch limit are unchanged. Ordinary full-inventory failures retain their normal message.
  • Includes the 0.2.1 panel background correction.

0.2.1 - Panel background correction

  • Prefer the inventory panel's own background image rather than the first sliced image among its children, which could be a yellow selection highlight.
  • Only explicitly named bkg/background images are eligible fallbacks; otherwise retain the dark brown panel.
  • No storage, transfer, contents or item-stand behaviour changes.
  • Close Valheim before replacing the plugin. Existing config and artwork are retained.

0.2.0 inventory fix test

  • Fixed incomplete decoded metal records causing weight/UI exceptions after packing.
  • Preserve native serialized item metadata, including cheated flags, and existing pouch payloads.
  • Replaced unsafe low-level insertion guards with transfer/swap preflight checks.
  • Added a movable native-style single-slot panel, drag-in/out, explicit empty button and cancellation without prematurely extracting contents.
  • Respect split-stack amounts when packing. Invalid/occupied unpack destinations preserve contents.
  • Added empty/loaded item-stand decoration, retaining native item-data serialization and existing dropped appearance.
  • Previous builds and artwork retained. Local test release; live gameplay/multiplayer verification still required.

0.1.2 shoulder-bag artwork revision

  • Removed the rigid briefcase handle from both states.
  • Added a broad, draped leather shoulder strap with sewn attachments.
  • Rebuilt both icons and models, preserving the bag body scale and automatic loaded/empty switching.
  • No storage or gameplay changes. In-game testing remains required.

0.1.1 experimental satchel test

  • Replaced the round coin-bag artwork with a small rectangular leather satchel.
  • Added matching slim empty and fuller loaded models and inventory icons.
  • Select appearance from each pouch's stored contents, preserving existing item IDs and payloads.
  • Use lightweight local checks for dropped visuals; no added network messages.
  • Preserved the previous test ZIP and all original editable art sources.
  • Compiles and passes storage/static API checks; actual in-game appearance, save/load and multiplayer require testing.

0.1.0 experimental test

  • Added workbench recipe, original pouch model and inventory icon.
  • Added limited single-metal storage, contents weight and pouch-specific portal handling.
  • Added native-canvas Pack/Unpack panel and carry-limit guards.
  • Preserve invalid/over-capacity payloads instead of discarding contents.
  • Local prototype only; gameplay, multiplayer and UI compatibility checks remain required.
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