Valheim

Changelog

1.2.1

  • Fixed: looting your tombstone with a full inventory could leave gear behind. Worn gear and appearance items take no inventory room, but needed it on the way back. Your gear now stays in its slots in the tombstone, and Take All (or one press on the tombstone when everything fits) puts it back on and your appearance items back in their slots. Spare gear with no room left is put on if its slot is empty.
  • Fixed: items could end up in hidden cells of the equipment panel, out of reach. They now move back into your inventory as soon as there's room, stacks there are no longer topped up, and a controller's cursor stays on the cells that are shown.
  • Fixed: the Dverger circlet gave no light while an appearance item or Hide helmet covered it. It now gives its light whenever it's worn or in the head appearance slot, and your look stays as you chose it.

1.2.0

  • Farming: a new Farming page in Settings → QoL.
    • Expanded Farming (off by default): the cultivator also plants wild berry bushes, mushrooms, flowers and the trees the game has no seed for (Ancient Tree, Yggdrasil Shoot, Scorched Tree). Like the game's crops, each grows only in its own biome. A bush regrows its harvest, a mushroom or flower gives 3 once ripe, and a tree, planted with its own wood, grows to full size. Only the game's own plants go into the world, so everyone sees them and they stay if the mod is removed.
    • Batch planting (off by default): hold Left Alt while planting to plant a whole grid in one click; the mouse wheel resizes it. Each plant costs the same as one by hand.
    • Plants grow in any biome (off by default), and a Growth speed of up to 10x for what you plant (1x by default).
    • Growing countdown: crops, saplings and what you plant show how long they have left to grow.
  • The Cheats settings moved to "11. Cheats" to make room for "10. Farming"; your choices are kept.
  • Fixed: after Valheim's update 1.0.21, players with the Stats panel on (the default) couldn't die.
  • Fixed: the Stats panel's Overall numbers showed only part of a character's play (for older characters, a small part). They now show its whole record.
  • Fixed: nearby chests (crafting, building, filling stations) and Restock could lose or duplicate items with other players around, as Quick Stack could before 1.1.3. They now only change chests your game is in charge of and ask other players' games for theirs; Restock says when a chest was in use.
  • An error in one feature (after a game update, for example) now only switches that feature off, and the game goes on as without it.

1.1.3

  • Fixed: Quick Stack could lose items with other players around. A chest another player's game is in charge of (usually because they are closer to it or opened it last, or it's on a ship or cart they run) is now asked for first, the way the normal game does it, and filled once it's handed over. If someone is using it, or it isn't handed over in time, your items stay with you and a message says to try again.
  • Fixed: the Parry hint could show the shield for attacks that staggered you, mostly with other players around. It now counts what gets past the parry and your armor (it fills the stagger bar again), all the hits of an attack together (a projectile and its blast, several projectiles), the harder last hit of a combo, attacks that stagger through any block, and the stamina the parry takes. Enemies hit harder for each player near you when the hit lands, and buffs on enemies another player's game runs can't be seen from yours, so the hint now counts every player in the game and keeps a 25% safety margin: when in doubt, it's crossed out.

1.1.2

  • Taming: a new Taming page in Settings → QoL. Hover a creature to see how long taming still takes, whether a tamed one is ready to breed (or what stops it), how long until a pregnant one gives birth and how long until a young one grows up. Settings for faster taming, breeding and growing up (up to 10x), a shorter range at which a creature you are taming notices you, and passive tamed creatures that ignore enemies (off by default).
  • Parry hint: a shield after an enemy's name, above its health bar, when a perfect parry with what you are holding takes all of its attacks without staggering you. The shield is crossed out when one of them would stagger you (counting how full your stagger bar is right now) or can't be blocked.
  • About page (Settings → QoL → About): the mod's version, and a Contact button that opens a short anonymous form to report a bug, suggest something or ask a question.
  • The Cheats settings moved to "10. Cheats" to make room for "9. Taming"; your choices are kept.
  • Fixed: long setting descriptions on the first rows of Settings → QoL ran under the tab bar.

1.1.1

  • Summons through portals: your summoned creatures following you (skeletons from the Dead Raiser and the like) come along on every portal trip instead of vanishing, and are set down beside you. When choosing the destination on the map, a button leaves them behind. Off, stone portals only or all portals.
  • Appearance slots: an Appearance button at the top of the equipment panel shows a second set of Head, Chest, Legs and Cape slots. Armor put there only changes how you look; your worn gear keeps its armor and effects. Appearance items weigh nothing (a setting makes them weigh as usual).
  • Hide armor pieces: settings to hide your helmet, chest armor, leg armor or cape; they still protect you.

1.1.0

  • Portals: Shift+E on a portal opens the map to choose the destination among the portals marked on it, or from a list beside the map. If the portal there is gone, you are brought back. In single player or when hosting, every portal of the world can be chosen. In a world without a map, the list opens on its own.
  • Portal markers: portals you build, look at or travel through get a marker on the map, with their name; it follows renames and goes away when the portal is taken down.
  • Carts through portals: Shift+E on a cart standing near a portal takes it along, load included (ore in the cart follows the world's rule, as set by the host). Off, stone portals only or all portals.
  • Tamed creatures through portals: Left Alt+E on a tamed creature near a portal takes it along. Off, stone portals only or all portals.
  • Indestructible portals (off by default): nothing breaks portals, but the hammer can still take them down.
  • The Cheats settings moved to "9. Cheats" to make room for "8. Portals"; your choices are kept.
  • Clear the cheat mark (Settings → QoL → Cheats): removes the mark the game puts on a character that used the console's cheat commands ("Cheater!" in its stats), as if they had never been used.
  • Fixed: the console's cheat commands (debugmode and others) work again after confirmcheats.
  • Quick Stack locks: Alt+click inventory slots (or items) to keep what's in them out of Quick Stack; locked ones show a padlock and Sort leaves them alone. Or pick "Item under the mouse" in the settings: Q while pointing at an item sends only that item.
  • The Quick Stack key (Q) now works only with the mouse over your inventory, so a stray key press doesn't empty it.
  • Fixed: long setting descriptions in Settings → QoL showed behind the options below them.
  • Boats (Time & Weather, off by default): a speed multiplier for sail and paddles (up to 3x), an anchor key at the helm that holds the boat in place even with the sail up, and an option to anchor boats with nobody aboard.

1.0.1

  • Equipment slots: your worn helmet, chest, legs, cape, utility item and trinket get their own panel beside the inventory, so they no longer take inventory space. Rows bought from a trader don't move them. Turning it off moves your gear back into the inventory (with no room for it, it stays on); nothing is ever deleted. Turn it off before removing the mod, or the game drops the worn items at your feet on the next load.
  • Sort: sorts your inventory (the hotbar stays as it is) or the open chest, merging partial stacks and grouping items by kind, then by name.
  • Restock: fills up the ammo, food and potion stacks you carry from nearby chests.
  • Trash slot: drop an item on it and confirm to delete it (hold Shift to skip the question).
  • Inventory hotkeys while the inventory is open: Q quick stack, R restock, S sort. Small Q/R/S buttons under the equipment panel do the same, with tooltips; a small S button sorts the open chest. The keys can be changed or turned off.
  • Equipment in water: weapons, tools, shields and torches stay in your hands while swimming, and you can use them.
  • The recipe search field now shows as soon as a crafting station opens.
  • The Quick Stack button position settings are gone: the buttons now sit next to the equipment panel.

1.0.0

  • First public release.
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