Decompiled source of LastUsedWeapons v2.0.1

LastUsedWeapons.dll

Decompiled 7 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LastUsedWeapons")]
[assembly: AssemblyDescription("Adds new shortcut to equip items you last held in your hands. Think 'Q' in CS.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("bakaspaceman")]
[assembly: AssemblyProduct("LastUsedWeapons")]
[assembly: AssemblyCopyright("Copyright © bakaspaceman 2021-2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("840eefbf-ed22-45a8-9db3-b7e50d11d3fa")]
[assembly: AssemblyFileVersion("2.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.1.0")]
[module: UnverifiableCode]
public class BepInPluginTemplate : BaseUnityPlugin
{
	public enum LogMessageType
	{
		LogInfo,
		LogMessage,
		LogDebug,
		LogWarning,
		LogError,
		LogFatal
	}

	public static ConfigEntry<bool> enableLogging;

	public static ConfigEntry<bool> enableTranspilerLogging;

	protected BepInPlugin BepInAttr { get; set; }

	protected static Harmony harmonyInst { get; set; }

	protected static BepInPluginTemplate modInst { get; set; }

	protected static ManualLogSource Logger { get; set; }

	public static void DebugTranspilerLog(object message, LogMessageType msgType = LogMessageType.LogInfo)
	{
		DebugLog(message, msgType, transpilerlogs: true);
	}

	public static void DebugLog(object message, LogMessageType msgType = LogMessageType.LogInfo, bool transpilerlogs = false)
	{
		if (enableLogging != null && enableLogging.Value && (!transpilerlogs || enableTranspilerLogging == null || enableTranspilerLogging.Value))
		{
			switch (msgType)
			{
			case LogMessageType.LogMessage:
				Logger.LogMessage(message);
				break;
			case LogMessageType.LogDebug:
				Logger.LogDebug(message);
				break;
			case LogMessageType.LogWarning:
				Logger.LogWarning(message);
				break;
			case LogMessageType.LogError:
				Logger.LogError(message);
				break;
			case LogMessageType.LogFatal:
				Logger.LogFatal(message);
				break;
			default:
				Logger.LogInfo(message);
				break;
			}
		}
	}

	public static void PrintOutInstructions(List<CodeInstruction> instructions)
	{
		DebugTranspilerLog("");
		DebugTranspilerLog("#############################################################");
		DebugTranspilerLog($"######## MODIFIED INSTRUCTIONS - {instructions.Count} ########");
		DebugTranspilerLog("#############################################################");
		DebugTranspilerLog("");
		for (int i = 0; i < instructions.Count; i++)
		{
			CodeInstruction arg = instructions[i];
			DebugTranspilerLog($"{i} {arg}");
		}
	}

	protected virtual void Awake()
	{
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Expected O, but got Unknown
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Expected O, but got Unknown
		modInst = this;
		BepInAttr = (BepInPlugin)Attribute.GetCustomAttribute(((object)this).GetType(), typeof(BepInPlugin));
		Logger = Logger.CreateLogSource(BepInAttr.Name);
		harmonyInst = new Harmony(BepInAttr.GUID);
		DebugLog("Loading..");
	}

	protected virtual void OnDestroy()
	{
		if (harmonyInst != null)
		{
			harmonyInst.UnpatchSelf();
		}
		DebugLog("Unloading..");
		Logger.Sources.Remove((ILogSource)(object)Logger);
	}
}
internal static class BepInExHelpers
{
	public static ObjectDB FindObjectDB()
	{
		GameObject val = GameObject.Find("_GameMain");
		if ((Object)(object)val != (Object)null)
		{
			ObjectDB component = val.GetComponent<ObjectDB>();
			if ((Object)(object)component != (Object)null)
			{
				return component;
			}
		}
		return null;
	}
}
public static class MathUtils
{
	public static string ColorRGBToHexString(int r, int g, int b)
	{
		return $"#{r:X2}{g:X2}{b:X2}";
	}

	public static float ConvertRange(float originalStart, float originalEnd, float newStart, float newEnd, float value)
	{
		double num = (double)(newEnd - newStart) / (double)(originalEnd - originalStart);
		return (float)((double)newStart + (double)(value - originalStart) * num);
	}

	public static float Clamp(float value, float min, float max)
	{
		if (!(value < min))
		{
			if (!(value > max))
			{
				return value;
			}
			return max;
		}
		return min;
	}
}
public static class EasingFunctions
{
	public enum Ease
	{
		EaseInQuad,
		EaseOutQuad,
		EaseInOutQuad,
		EaseInCubic,
		EaseOutCubic,
		EaseInOutCubic,
		EaseInQuart,
		EaseOutQuart,
		EaseInOutQuart,
		EaseInQuint,
		EaseOutQuint,
		EaseInOutQuint,
		EaseInSine,
		EaseOutSine,
		EaseInOutSine,
		EaseInExpo,
		EaseOutExpo,
		EaseInOutExpo,
		EaseInCirc,
		EaseOutCirc,
		EaseInOutCirc,
		Linear,
		Spring,
		EaseInBounce,
		EaseOutBounce,
		EaseInOutBounce,
		EaseInBack,
		EaseOutBack,
		EaseInOutBack,
		EaseInElastic,
		EaseOutElastic,
		EaseInOutElastic
	}

	public delegate float Function(float s, float e, float v);

	private const float NATURAL_LOG_OF_2 = 0.6931472f;

	public static float Linear(float start, float end, float value)
	{
		return Mathf.Lerp(start, end, value);
	}

	public static float Spring(float start, float end, float value)
	{
		value = Mathf.Clamp01(value);
		value = (Mathf.Sin(value * (float)Math.PI * (0.2f + 2.5f * value * value * value)) * Mathf.Pow(1f - value, 2.2f) + value) * (1f + 1.2f * (1f - value));
		return start + (end - start) * value;
	}

	public static float EaseInQuad(float start, float end, float value)
	{
		end -= start;
		return end * value * value + start;
	}

	public static float EaseOutQuad(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * value * (value - 2f) + start;
	}

	public static float EaseInOutQuad(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value + start;
		}
		value -= 1f;
		return (0f - end) * 0.5f * (value * (value - 2f) - 1f) + start;
	}

	public static float EaseInCubic(float start, float end, float value)
	{
		end -= start;
		return end * value * value * value + start;
	}

	public static float EaseOutCubic(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return end * (value * value * value + 1f) + start;
	}

	public static float EaseInOutCubic(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value * value + start;
		}
		value -= 2f;
		return end * 0.5f * (value * value * value + 2f) + start;
	}

	public static float EaseInQuart(float start, float end, float value)
	{
		end -= start;
		return end * value * value * value * value + start;
	}

	public static float EaseOutQuart(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return (0f - end) * (value * value * value * value - 1f) + start;
	}

	public static float EaseInOutQuart(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value * value * value + start;
		}
		value -= 2f;
		return (0f - end) * 0.5f * (value * value * value * value - 2f) + start;
	}

	public static float EaseInQuint(float start, float end, float value)
	{
		end -= start;
		return end * value * value * value * value * value + start;
	}

	public static float EaseOutQuint(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return end * (value * value * value * value * value + 1f) + start;
	}

	public static float EaseInOutQuint(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value * value * value * value + start;
		}
		value -= 2f;
		return end * 0.5f * (value * value * value * value * value + 2f) + start;
	}

	public static float EaseInSine(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * Mathf.Cos(value * ((float)Math.PI / 2f)) + end + start;
	}

	public static float EaseOutSine(float start, float end, float value)
	{
		end -= start;
		return end * Mathf.Sin(value * ((float)Math.PI / 2f)) + start;
	}

	public static float EaseInOutSine(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * 0.5f * (Mathf.Cos((float)Math.PI * value) - 1f) + start;
	}

	public static float EaseInExpo(float start, float end, float value)
	{
		end -= start;
		return end * Mathf.Pow(2f, 10f * (value - 1f)) + start;
	}

	public static float EaseOutExpo(float start, float end, float value)
	{
		end -= start;
		return end * (0f - Mathf.Pow(2f, -10f * value) + 1f) + start;
	}

	public static float EaseInOutExpo(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * Mathf.Pow(2f, 10f * (value - 1f)) + start;
		}
		value -= 1f;
		return end * 0.5f * (0f - Mathf.Pow(2f, -10f * value) + 2f) + start;
	}

	public static float EaseInCirc(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * (Mathf.Sqrt(1f - value * value) - 1f) + start;
	}

	public static float EaseOutCirc(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return end * Mathf.Sqrt(1f - value * value) + start;
	}

	public static float EaseInOutCirc(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return (0f - end) * 0.5f * (Mathf.Sqrt(1f - value * value) - 1f) + start;
		}
		value -= 2f;
		return end * 0.5f * (Mathf.Sqrt(1f - value * value) + 1f) + start;
	}

	public static float EaseInBounce(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		return end - EaseOutBounce(0f, end, num - value) + start;
	}

	public static float EaseOutBounce(float start, float end, float value)
	{
		value /= 1f;
		end -= start;
		if (value < 0.36363637f)
		{
			return end * (7.5625f * value * value) + start;
		}
		if (value < 0.72727275f)
		{
			value -= 0.54545456f;
			return end * (7.5625f * value * value + 0.75f) + start;
		}
		if ((double)value < 0.9090909090909091)
		{
			value -= 0.8181818f;
			return end * (7.5625f * value * value + 0.9375f) + start;
		}
		value -= 21f / 22f;
		return end * (7.5625f * value * value + 63f / 64f) + start;
	}

	public static float EaseInOutBounce(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		if (value < num * 0.5f)
		{
			return EaseInBounce(0f, end, value * 2f) * 0.5f + start;
		}
		return EaseOutBounce(0f, end, value * 2f - num) * 0.5f + end * 0.5f + start;
	}

	public static float EaseInBack(float start, float end, float value)
	{
		end -= start;
		value /= 1f;
		float num = 1.70158f;
		return end * value * value * ((num + 1f) * value - num) + start;
	}

	public static float EaseOutBack(float start, float end, float value)
	{
		float num = 1.70158f;
		end -= start;
		value -= 1f;
		return end * (value * value * ((num + 1f) * value + num) + 1f) + start;
	}

	public static float EaseInOutBack(float start, float end, float value)
	{
		float num = 1.70158f;
		end -= start;
		value /= 0.5f;
		if (value < 1f)
		{
			num *= 1.525f;
			return end * 0.5f * (value * value * ((num + 1f) * value - num)) + start;
		}
		value -= 2f;
		num *= 1.525f;
		return end * 0.5f * (value * value * ((num + 1f) * value + num) + 2f) + start;
	}

	public static float EaseInElastic(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		float num2 = num * 0.3f;
		float num3 = 0f;
		if (value == 0f)
		{
			return start;
		}
		if ((value /= num) == 1f)
		{
			return start + end;
		}
		float num4;
		if (num3 == 0f || num3 < Mathf.Abs(end))
		{
			num3 = end;
			num4 = num2 / 4f;
		}
		else
		{
			num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3);
		}
		return 0f - num3 * Mathf.Pow(2f, 10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) + start;
	}

	public static float EaseOutElastic(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		float num2 = num * 0.3f;
		float num3 = 0f;
		if (value == 0f)
		{
			return start;
		}
		if ((value /= num) == 1f)
		{
			return start + end;
		}
		float num4;
		if (num3 == 0f || num3 < Mathf.Abs(end))
		{
			num3 = end;
			num4 = num2 * 0.25f;
		}
		else
		{
			num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3);
		}
		return num3 * Mathf.Pow(2f, -10f * value) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) + end + start;
	}

	public static float EaseInOutElastic(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		float num2 = num * 0.3f;
		float num3 = 0f;
		if (value == 0f)
		{
			return start;
		}
		if ((value /= num * 0.5f) == 2f)
		{
			return start + end;
		}
		float num4;
		if (num3 == 0f || num3 < Mathf.Abs(end))
		{
			num3 = end;
			num4 = num2 / 4f;
		}
		else
		{
			num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3);
		}
		if (value < 1f)
		{
			return -0.5f * (num3 * Mathf.Pow(2f, 10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2)) + start;
		}
		return num3 * Mathf.Pow(2f, -10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) * 0.5f + end + start;
	}

	public static Function GetEasingFunction(Ease easingFunction)
	{
		return easingFunction switch
		{
			Ease.EaseInQuad => EaseInQuad, 
			Ease.EaseOutQuad => EaseOutQuad, 
			Ease.EaseInOutQuad => EaseInOutQuad, 
			Ease.EaseInCubic => EaseInCubic, 
			Ease.EaseOutCubic => EaseOutCubic, 
			Ease.EaseInOutCubic => EaseInOutCubic, 
			Ease.EaseInQuart => EaseInQuart, 
			Ease.EaseOutQuart => EaseOutQuart, 
			Ease.EaseInOutQuart => EaseInOutQuart, 
			Ease.EaseInQuint => EaseInQuint, 
			Ease.EaseOutQuint => EaseOutQuint, 
			Ease.EaseInOutQuint => EaseInOutQuint, 
			Ease.EaseInSine => EaseInSine, 
			Ease.EaseOutSine => EaseOutSine, 
			Ease.EaseInOutSine => EaseInOutSine, 
			Ease.EaseInExpo => EaseInExpo, 
			Ease.EaseOutExpo => EaseOutExpo, 
			Ease.EaseInOutExpo => EaseInOutExpo, 
			Ease.EaseInCirc => EaseInCirc, 
			Ease.EaseOutCirc => EaseOutCirc, 
			Ease.EaseInOutCirc => EaseInOutCirc, 
			Ease.Linear => Linear, 
			Ease.Spring => Spring, 
			Ease.EaseInBounce => EaseInBounce, 
			Ease.EaseOutBounce => EaseOutBounce, 
			Ease.EaseInOutBounce => EaseInOutBounce, 
			Ease.EaseInBack => EaseInBack, 
			Ease.EaseOutBack => EaseOutBack, 
			Ease.EaseInOutBack => EaseInOutBack, 
			Ease.EaseInElastic => EaseInElastic, 
			Ease.EaseOutElastic => EaseOutElastic, 
			Ease.EaseInOutElastic => EaseInOutElastic, 
			_ => null, 
		};
	}
}
namespace LastUsedWeapons;

[BepInPlugin("bakaSpaceman.LastUsedWeapons", "Last Used Weapons", "2.0.1")]
public class LastUsedWeapons : BepInPluginTemplate
{
	public static ConfigEntry<int> nexusID;

	private ConfigEntry<KeyboardShortcut> toggleLastEquippedShortcut;

	public static ConfigEntry<bool> autoEquipAfterSwimming;

	private static MethodInfo _toggleEquipedMethod = typeof(Humanoid).GetMethod("ToggleEquipped", BindingFlags.Instance | BindingFlags.NonPublic);

	private static MethodInfo _takeInputMethod = typeof(Player).GetMethod("TakeInput", BindingFlags.Instance | BindingFlags.NonPublic);

	private static FieldInfo _hiddenRightItemField = typeof(Humanoid).GetField("m_hiddenRightItem", BindingFlags.Instance | BindingFlags.NonPublic);

	private static FieldInfo _hiddenLeftItemField = typeof(Humanoid).GetField("m_hiddenLeftItem", BindingFlags.Instance | BindingFlags.NonPublic);

	private static FieldInfo _rightItemField = typeof(Humanoid).GetField("m_rightItem", BindingFlags.Instance | BindingFlags.NonPublic);

	private static FieldInfo _leftItemField = typeof(Humanoid).GetField("m_leftItem", BindingFlags.Instance | BindingFlags.NonPublic);

	private static ItemData _lastRightItem = null;

	private static ItemData _lastLeftItem = null;

	private static ItemData _equippedRightItem = null;

	private static ItemData _equippedLeftItem = null;

	private static bool _cacheLastitems = true;

	private static bool _hiddenItemsForSwimming = false;

	private void SetupConfig()
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 259, "Nexus mod ID for updates");
		toggleLastEquippedShortcut = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Key Bindings", "ToggleLastUsedWeapons", new KeyboardShortcut((KeyCode)116, Array.Empty<KeyCode>()), "Equips previous set of weapons");
		autoEquipAfterSwimming = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AutoEquipOnLeavingWater", true, "Will automatically restore weapons that were unequipped on entering water");
	}

	protected override void Awake()
	{
		base.Awake();
		SetupConfig();
		BepInPluginTemplate.harmonyInst.PatchAll(typeof(LastUsedWeapons));
	}

	private void Update()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)Player.m_localPlayer != (Object)null))
		{
			return;
		}
		if ((bool)_takeInputMethod.Invoke(Player.m_localPlayer, new object[0]))
		{
			KeyboardShortcut value = toggleLastEquippedShortcut.Value;
			if (Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey))
			{
				ToggleLastEquippedItems();
			}
		}
		if (autoEquipAfterSwimming.Value && (!((Character)Player.m_localPlayer).IsSwimming() || ((Character)Player.m_localPlayer).IsOnGround()))
		{
			if (_hiddenItemsForSwimming)
			{
				((Humanoid)Player.m_localPlayer).ShowHandItems();
			}
			_hiddenItemsForSwimming = false;
		}
	}

	private static void SetLastRightItem(ItemData newRightItem)
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Invalid comparison between Unknown and I4
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Invalid comparison between Unknown and I4
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Invalid comparison between Unknown and I4
		string name = new StackFrame(1).GetMethod().Name;
		_lastRightItem = newRightItem;
		if (_lastRightItem != null)
		{
			BepInPluginTemplate.DebugLog($"SetLastRightItem: ({name}) set - {_lastRightItem.m_shared.m_name}, type - {_lastRightItem.m_shared.m_itemType}");
		}
		else
		{
			BepInPluginTemplate.DebugLog("SetLastRightItem: (" + name + ") set to empty.");
		}
		if ((_lastRightItem != null && (int)_lastRightItem.m_shared.m_itemType == 14) || (_lastRightItem != null && (int)_lastRightItem.m_shared.m_itemType == 19) || (_lastLeftItem != null && (int)_lastLeftItem.m_shared.m_itemType == 4))
		{
			_lastLeftItem = null;
			BepInPluginTemplate.DebugLog("SetLastRightItem: (" + name + ") last LEFT set to empty.");
		}
	}

	private static void SetLastLeftItem(ItemData newLeftItem)
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Invalid comparison between Unknown and I4
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Invalid comparison between Unknown and I4
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Invalid comparison between Unknown and I4
		string name = new StackFrame(1).GetMethod().Name;
		_lastLeftItem = newLeftItem;
		if (_lastLeftItem != null)
		{
			BepInPluginTemplate.DebugLog($"SetLastLeftItem: ({name}) set - {_lastLeftItem.m_shared.m_name}, type - {_lastLeftItem.m_shared.m_itemType}");
		}
		else
		{
			BepInPluginTemplate.DebugLog("SetLastLeftItem: (" + name + ") set to empty.");
		}
		if ((_lastLeftItem != null && (int)_lastLeftItem.m_shared.m_itemType == 4) || (_lastRightItem != null && ((int)_lastRightItem.m_shared.m_itemType == 14 || (int)_lastRightItem.m_shared.m_itemType == 19)))
		{
			_lastRightItem = null;
			BepInPluginTemplate.DebugLog("SetLastLeftItem: (" + name + ") last RIGHT set to empty.");
		}
	}

	[HarmonyPatch(typeof(Humanoid), "UnequipItem")]
	[HarmonyPrefix]
	private static bool UnequipItem_Prefix(Humanoid __instance, ItemData item, bool triggerEquipEffects = true)
	{
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer)
		{
			return true;
		}
		if (!_cacheLastitems)
		{
			return true;
		}
		if (item != null && item.m_shared != null)
		{
			BepInPluginTemplate.DebugLog($"UnequipItem_Prefix: item - {item.m_shared.m_name}, type - {item.m_shared.m_itemType}");
			return CacheCurrentlyEquippedItems(__instance, ref _equippedRightItem, ref _equippedLeftItem);
		}
		return true;
	}

	[HarmonyPatch(typeof(Humanoid), "UnequipItem")]
	[HarmonyPostfix]
	private static void UnequipItem_Postfix(Humanoid __instance, ItemData item, bool triggerEquipEffects = true)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Invalid comparison between O and Unknown
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Invalid comparison between O and Unknown
		if (!_cacheLastitems || item == null || item.m_shared == null)
		{
			return;
		}
		BepInPluginTemplate.DebugLog($"UnequipItem_Postfix: item - {item.m_shared.m_name}, type - {item.m_shared.m_itemType}");
		if (!((Object)(object)Player.m_localPlayer != (Object)(object)__instance))
		{
			if ((object)_equippedRightItem != (object)(ItemData)_rightItemField.GetValue(__instance))
			{
				SetLastRightItem(_equippedRightItem);
			}
			if ((object)_equippedLeftItem != (object)(ItemData)_leftItemField.GetValue(__instance))
			{
				SetLastLeftItem(_equippedLeftItem);
			}
			_equippedRightItem = null;
			_equippedLeftItem = null;
		}
	}

	[HarmonyPatch(typeof(Humanoid), "EquipItem")]
	[HarmonyPrefix]
	private static bool EquipItem_Prefix(Humanoid __instance, ItemData item, bool triggerEquipEffects = true)
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Invalid comparison between Unknown and I4
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Expected O, but got Unknown
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Expected O, but got Unknown
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Invalid comparison between Unknown and I4
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Invalid comparison between Unknown and I4
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Invalid comparison between Unknown and I4
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Invalid comparison between Unknown and I4
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Invalid comparison between Unknown and I4
		if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer)
		{
			return true;
		}
		BepInPluginTemplate.DebugLog("");
		if (item != null && item.m_shared != null)
		{
			BepInPluginTemplate.DebugLog($"EquipItem_Prefix: item - {item.m_shared.m_name}, type - {item.m_shared.m_itemType}");
			if ((int)item.m_shared.m_itemType == 19 || (int)item.m_shared.m_itemType == 15 || (int)item.m_shared.m_itemType == 3 || (int)item.m_shared.m_itemType == 5 || (int)item.m_shared.m_itemType == 4 || (int)item.m_shared.m_itemType == 14)
			{
				ItemData val = (ItemData)_hiddenLeftItemField.GetValue(__instance);
				ItemData val2 = (ItemData)_hiddenRightItemField.GetValue(__instance);
				if (val2 != null)
				{
					SetLastRightItem(val2);
				}
				if (val != null)
				{
					SetLastLeftItem(val);
				}
			}
			return true;
		}
		BepInPluginTemplate.DebugLog("EquipItem_Prefix: item - NULL");
		return true;
	}

	[HarmonyPatch(typeof(Humanoid), "HideHandItems")]
	[HarmonyPrefix]
	private static bool HideHandItems_Prefix(Humanoid __instance)
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer)
		{
			return true;
		}
		if (((Character)__instance).IsSwimming() && !((Character)__instance).IsOnGround() && ((int)(ItemData)_rightItemField.GetValue(__instance) != 0 || (int)(ItemData)_leftItemField.GetValue(__instance) != 0))
		{
			_hiddenItemsForSwimming = true;
		}
		_cacheLastitems = false;
		return true;
	}

	[HarmonyPatch(typeof(Humanoid), "HideHandItems")]
	[HarmonyPostfix]
	private static void HideHandItems_Postfix(Humanoid __instance)
	{
		if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer))
		{
			_cacheLastitems = true;
		}
	}

	private void ToggleLastEquippedItems()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Invalid comparison between Unknown and I4
		//IL_028a: Unknown result type (might be due to invalid IL or missing references)
		//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014e: Invalid comparison between Unknown and I4
		//IL_0203: Unknown result type (might be due to invalid IL or missing references)
		//IL_0323: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Player.m_localPlayer == (Object)null || ((Character)Player.m_localPlayer).IsRunning())
		{
			return;
		}
		if ((int)(ItemData)_hiddenLeftItemField.GetValue(Player.m_localPlayer) != 0 || (int)(ItemData)_hiddenRightItemField.GetValue(Player.m_localPlayer) != 0)
		{
			if (!((Character)Player.m_localPlayer).IsSwimming() || ((Character)Player.m_localPlayer).IsOnGround())
			{
				BepInPluginTemplate.DebugLog("");
				BepInPluginTemplate.DebugLog("--- [Toggle Last Equipped] START ---");
				((Humanoid)Player.m_localPlayer).ShowHandItems();
				BepInPluginTemplate.DebugLog("ShowHandItems() instead");
				BepInPluginTemplate.DebugLog("");
			}
			return;
		}
		BepInPluginTemplate.DebugLog("");
		BepInPluginTemplate.DebugLog("--- [Toggle Last Equipped] START ---");
		_cacheLastitems = false;
		ItemData rightItem = null;
		ItemData leftItem = null;
		CacheCurrentlyEquippedItems((Humanoid)(object)Player.m_localPlayer, ref rightItem, ref leftItem);
		bool flag = false;
		bool flag2 = false;
		bool flag3 = leftItem != null && _lastRightItem != null && (int)_lastRightItem.m_shared.m_itemType == 19;
		if (_lastRightItem != null)
		{
			if (rightItem != null && _lastRightItem.m_shared.m_name == rightItem.m_shared.m_name)
			{
				_lastRightItem = null;
				BepInPluginTemplate.DebugLog("ToggleLastEquippedItems: last RIGHT item is same as current equipped one. Setting to empty.");
			}
			else
			{
				if (_lastLeftItem != null && (int)_lastLeftItem.m_shared.m_itemType == 15)
				{
					_lastLeftItem = null;
					BepInPluginTemplate.DebugLog("ToggleLastEquippedItems: last LEFT set to empty because its a torch.");
				}
				BepInPluginTemplate.DebugLog($"Trying to equip {_lastRightItem.m_shared.m_name}({_lastRightItem.m_shared.m_itemType}) to right arm");
				_ = _lastRightItem.m_shared.m_itemType;
				flag = (bool)_toggleEquipedMethod.Invoke(Player.m_localPlayer, new object[1] { _lastRightItem });
				if (flag)
				{
					BepInPluginTemplate.DebugLog("Successful");
					_lastRightItem = rightItem;
					if (_lastRightItem != null)
					{
						BepInPluginTemplate.DebugLog($"ToggleLastEquippedItems: last RIGHT set - {_lastRightItem.m_shared.m_name}, type - {_lastRightItem.m_shared.m_itemType}");
					}
					else
					{
						BepInPluginTemplate.DebugLog("ToggleLastEquippedItems: last RIGHT set to empty.");
					}
				}
			}
		}
		if (_lastLeftItem != null)
		{
			if (leftItem != null && _lastLeftItem.m_shared.m_name == leftItem.m_shared.m_name)
			{
				_lastLeftItem = null;
				BepInPluginTemplate.DebugLog("ToggleLastEquippedItems: last LEFT item is same as current equipped one. Setting to empty.");
			}
			else
			{
				BepInPluginTemplate.DebugLog($"Trying to equip {_lastLeftItem.m_shared.m_name}({_lastLeftItem.m_shared.m_itemType}) to left arm");
				_ = _lastLeftItem.m_shared.m_itemType;
				if ((!flag) ? ((bool)_toggleEquipedMethod.Invoke(Player.m_localPlayer, new object[1] { _lastLeftItem })) : ((Humanoid)Player.m_localPlayer).EquipItem(_lastLeftItem, true))
				{
					BepInPluginTemplate.DebugLog("Successful");
					_lastLeftItem = leftItem;
					if (_lastLeftItem != null)
					{
						BepInPluginTemplate.DebugLog($"ToggleLastEquippedItems: last LEFT set - {_lastLeftItem.m_shared.m_name}, type - {_lastLeftItem.m_shared.m_itemType}");
					}
					else
					{
						BepInPluginTemplate.DebugLog("ToggleLastEquippedItems: last LEFT set to empty.");
					}
				}
			}
		}
		else if (flag3)
		{
			_lastLeftItem = leftItem;
		}
		_cacheLastitems = true;
		BepInPluginTemplate.DebugLog("--- [Toggle Last Equipped] END ---");
		BepInPluginTemplate.DebugLog("");
	}

	private static bool CacheCurrentlyEquippedItems(Humanoid __instance, ref ItemData rightItem, ref ItemData leftItem)
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Expected O, but got Unknown
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Expected O, but got Unknown
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Player.m_localPlayer != (Object)(object)__instance || (Object)(object)__instance == (Object)null)
		{
			return true;
		}
		if (_rightItemField != null)
		{
			rightItem = (ItemData)_rightItemField.GetValue(__instance);
			if (rightItem != null && rightItem.m_shared != null)
			{
				BepInPluginTemplate.DebugLog($"Currently equipped RIGHT item - {rightItem.m_shared.m_name}, type - {rightItem.m_shared.m_itemType}");
			}
		}
		if (_leftItemField != null)
		{
			leftItem = (ItemData)_leftItemField.GetValue(__instance);
			if (leftItem != null && leftItem.m_shared != null)
			{
				BepInPluginTemplate.DebugLog($"Currently equipped LEFT item - {leftItem.m_shared.m_name}, type - {leftItem.m_shared.m_itemType}");
			}
		}
		return true;
	}
}