Horem-Do_or_Die_Items icon

Do or Die Items

Adds Spellbooks, Scrolls, Weapons, Shields, Helms, Hoods and Custom Traders.

Last updated 4 months ago
Total downloads 116158
Total rating 15 
Categories Mods Gear Crafting Server-side Client-side Hildir's Request Update NPCs World Generation Ashlands Update
Dependency string Horem-Do_or_Die_Items-1.1.7
Dependants 273 other packages depend on this package

This mod requires the following mods to function

ValheimModding-Jotunn-2.14.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.14.0
Horem-Horemvores_Assembly_Mod-1.0.7 icon
Horem-Horemvores_Assembly_Mod

Modders resource containing custom scripts.

Preferred version: 1.0.7

README

Description

Adds new tiers of Materials and Ores. Adds new Ores and Bars, Materials, Traders, Spellbooks, Magic Weapons, Scrolls, Helms, Cowls, and Shields.

Usage

Plug and Play on new worlds. On existing worlds you will need to use the vanilla console command genloc, or a 3rd party mod like Upgrade World.

Latest Patch Notes

1.1.4

Added Vegvisir location for Meadows Trader, spawns in the first 250m of the start temple. (will require the use of the vanilla console command genloc on existing worlds or a 3rd party mod like Upgrade World)
Updated for game patch 0.217.46.

Special Thanx

  • Jules and Margmas for their helpful insight and help with JvL.
  • Zarboz, Hugo the Dwarf, Balrond, Shadow84, GoldenJude, ASP and anyone else I have forgotten for their help with issues I posted in the various Valhiem Modding Discords.

Credits

  • Cepera for Bug Fixing.
  • Majestic for Bug Fixing.
  • Mulukurukum for Spanish Translation.
  • DkH.nova for German Translation.
  • CHERNIKOVPLAY for Russian Translation.

Servers

Required on both server and client, uses JvL Network Compatibility.

Incompatible Mods

  • ValhiemLib and by extension any mod that still uses this defunct library.
  • JotunnLib and by extension any mod that still uses this defunct library.

For further assistance you can find me in my Discord:- https://discord.gg/yXfNC7PEQs

Donation Info

If you like what I do and want to support me.

World Information

  • New wood type, Hard Wood, has been added to Oak tree's and felling Tier has been increased to 3
  • New runestone added to the Start Temple giving the location of the first new Trader.

Spellbooks

Alfheim Vol.I

Tier: Mountains
Max Level: 6
Durability: 55
Durability per Level: 5
Durability Cost: 1
Abilities:
	Orb or Life (Primary)
	
		Type: Projectile
		Range: OnHit
		Healing: 10
		Eitir Cost: 10
	
	Regeneration (Secondary)
	
		Type: AoE
		Range: OnHit
		Size: 8.6m
		Healing: 6
		Stamina: 6
		Interval: 1
		Duration: 10
		Eitir Cost: 75

Alfheim Vol.II

Tier: Mistlands
Max Level: 4
Durability: 70
Durability per Level: 5
Durability Cost: 1
Abilities:	
	Healing Wave (Primary)
	
		Type: Projectile
		Range: OnHit
		Healing: 10
		Interval: 0.5
		Duration: 8s
		Eitir Cost: 35
		
	Healing Rain (Secondary)
	
		Type: AoE
		Range: 5m
		Size: 14m
		Healing: 5
		Interval: 0.25
		Duration: 8s
		Eitir Cost: 100

Muspelheim Vol.III

Tier: Ash Lands
Max Level: 3
Durability: 75
Durability per Level: 5
Durability Cost: 1
Abilities:
	Fireball (Primary)
	
		Type: Projectile
		Range: On Hit
		Fire Damage: 200
		Damage per Level: 10
		Force: 30
		Eitir Cost: 25
	
	Meteor Shower (Secondary)
	
		Type: Projectile AoE
		Range: On Hit
		Size: 14m
		AoE Fire Damage: 10 per second
		AoE Damage per Level: 2
		On Hit Damage: 100 Blunt + 100 Fire (Not Effected by Level)
		Eitir Cost: 75		

Jotunheim Vol.1

Tier: Meadows
Max Level: 10
Durability: 40
Durability per Level: 5
Durability Cost: 1
Abilities:
	Frost Bolt (Primary)
	
		Type: Projectile
		Range: On Hit
		Frost Damage: 7
		Damage per Level: 10
		Force: 20
		Eitir Cost: 20
	
	Blizzard (Secondary)
	
		Type: Projectile AoE
		Range: On Hit
		Size: 7m
		Frost Damage: 1
		Damage per Level: 1
		Interval: 0.5s
		Duration: 6.5s
		Eitir Cost: 75

Vanaheim Vol.I

Tier: Meadows
Max Level: 10
Durability: 40
Durability per Level: 5
Durability Cost: 1
Abilities:
	Storm Bolt (Primary)
	
		Type: Projectile
		Range: On Hit
		Lightning Damage: 7
		Damage per Level: 10
		Force: 20
		Eitir Cost: 20
	
	Lightning Storm (Secondary)
	
		Type: Projectile AoE
		Range: On Hit
		Size: 7m
		Lightning Damage: 1
		Damage per Level: 1
		Interval: 0.5s
		Duration: 6.5s
		Eitir Cost: 75

Svartalfheim Vol.I

Tier: Mistlands

Max Level: 3
Range: Instant
Durability: 20
Durability per Level: 5
Durability Cost: 1
Summons:
	Sharky (Primary)
	
		Eitir Cost: 75
		Health Cost: 25%
		Health of Summon: 500
		Damage of Summon: 80-100
		
	Crabby (Secondary)
	
		Eitir Cost: 150
		Health Cost: 50%
		Health of Summon: 1250
		Damage of Summon: 130-150

Scrolls

Bless

Bench Level: 5
Type: Removes Negative effects
Duration: 2s
Effects Removed: Infected, Diseased, Weak
Notes: This item only gets added if DoD Monsters is installed and skipped if not.

Cure Wounds

Bench Level: 3
Type: Removes Negative effects
Duration: 2s
Effects Removed: Lesser Bleeding, Bleeding, Blistered
Notes: This item only gets added if DoD Monsters is installed and skipped if not.

Physical Protection

Bench Level: 3
Type: Protection
Duration: 5m
Effect: Resistant to Physical Damage

Elemental Protection

Bench Level: 4
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage

Frost Protection

Bench Level: 4
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage

Fire Protection

Bench Level: 5
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage

Poison Protection

Bench Level: 3
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage

Lightning Protection

Bench Level: 2
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage

Extra Damage

Bench Level: 3
Type: Buff
Duration: 2m
Effect: 20% Increased Damage

Minor Heal

Bench Level: 1
Type: Heal
Duration: Instant
Healing: 30
Cooldown: 5s

Heal

Bench Level: 3
Type: Heal
Duration: Instant
Healing: 60
Cooldown: 5s

Major Heal

Bench Level: 5
Type: Heal
Duration: Instant
Healing: 120
Cooldown: 5s

Minor Regen

Bench Level: 1
Type: Heal
Duration: 6s
Healing: 4
Stamina : 4
Cooldown: 5s

Regen

Bench Level: 3
Type: Heal
Duration: 6s
Healing: 8
Stamina : 8
Cooldown: 5s

Poor Mage Food

Bench Level: 2
Type: Food
Duration: 15m
Health: 10
Stamina: 10
Eitir: 75

Average Mage Food

Bench Level: 3
Type: Food
Duration: 15m
Health: 15
Stamina: 15
Eitir: 100

Mage Food

Bench Level: 4
Type: Food
Duration: 15m
Health: 20
Stamina: 20
Eitir: 125

Good Mage Food

Bench Level: 5
Type: Food
Duration: 15m
Health: 25
Stamina: 25
Eitir: 150

Great Mage Food

Bench Level: 6
Type: Food
Duration: 15m
Health: 30
Stamina: 30
Eitir: 175

Magic Themed Weapons

Wands (Shaman, Mage, Warlock)

Durability: 150 + 50 per level
Durability Use: 2 STA
Max Level: 10
Knockback: 15/30
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Projectile
	Lifetime: 1s
	Velocity: 15
	Damage:	10 + 10 per level
	Cost: 12 STA
Secondary Attack:
	Type: Projectile
	Lifetime: 3s
	Velocity: 30
	Cost: 33 STA
	Damage: 3x Primary
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Sounds and VFX: Mostly Placeholders.

Divine Mace (Paladin)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Default Mace
	Damage:	13 + 8 per level
	Bonus Damage: 3 + 4 per level vs Undead
	Cost: 10 STA
Secondary Attack:
	Type: Default Mace Secondary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 3 + 5 per level
	Bonus Damage: 4 + 4 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Assassin's Blade (Rogue)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
	Type: Short Sword:
	Range: 2m
	Speed: 0.266 (Sword is  0.3)
	Damage:	13 + 8 per level
	Backstab: x4
	Cost: 10 STA
Secondary Attack:
	Type: Jump
	Special: Caster Aura
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 2 + 2 per level
	Special: Slows Enemies by 50% for 10s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Void Sword (Ninja)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 50
Block Power: 12 + 12 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Primary Attack:
	Type: 2H Katana:
	Range: 2.7m
	Speed: 0.25 (Sword is  0.3)
	Damage:	18 + 11 per level
	Bonus Damage: 4 + 4 per level vs Undead
	Backstab: x3
	Cost: 15 STA
Secondary Attack:
	Type: Jump Attack
	Damage: Landing Area
	Damage: 2x Primary
	Special: Static AoE
	Range: 6m
	Duration: 5s
	Interval: 1s
	Cost: 100 STA
	Damage: 8 + 5 per level
	Bonus Damage: 3 + 2 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Striking Mace (Monk)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 15 + 15 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 25%
Primary Attack:
	Type: 2H Mace:
	Range: 3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 15 STA
Secondary Attack:
	Type: Frontal Cone (120 degree)
	Damage: 4x Primary
	Knockback: 5x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Acid Spear (Druid)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 12 + 8 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 50%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 3m
	Speed: 0.225 (Sword is  0.3)
	Damage:	17 + 11 per level
	Backstab: x2.25
	Cost: 17 STA
Secondary Attack:
	Type: Spin
	Damage: 1.75x Primary
	Knockback: 6x Primary
	Stagger: 4x Primary
	Range: 3m
	Duration: Instant
	Cost: 100 STA
	Special: Healing AoE on completion of spin.
		Type: Static
		Healing: 5 + 1 per level
		Interval: 5s
		Duration: 60s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Raging Battleaxe (Berserker)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 70
Block Power: 15 + 11 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Last Chain Multiplier: 125%
Primary Attack:
	Type: 2H Spear, single stab forward.
	Range: 2.6m
	Speed: 0.15 (Sword is  0.3)
	Damage:	18 + 12 per level
	Backstab: x2
	Cost: 18 STA
Secondary Attack:
	Type: Spin
	Speed: 0.2 (Sword is  0.3)
	Damage: 5x Primary
	Knockback: 3x Primary
	Stagger: 6x Primary
	Range: 3m
	Duration: Instant
	Cost: 150 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Chilling Axe (Deathknight)

Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 35
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Last Chain Multiplier: 150%
Primary Attack:
	Type: 1H Battleaxe
	Range: 2.3m
	Speed: 0.2 (Sword is  0.3)
	Damage:	13 + 9 per level
	Backstab: x2.75
	Cost: 14 STA
Secondary Attack:
	Type: Spin
	Speed: 0.3 (Sword is  0.3)
	Damage: 3.5x Primary
	Knockback: 4x Primary
	Stagger: 3x Primary
	Range: 3m
	Duration: Instant
	Cost: 75 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone

Resource Crates

Armor Kits

Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 30 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 5 Lower Tier Hide/Pelt
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
  • Used in Dod Buildables (New Anvils etc) and Items (Shields).
  • Can be sold to the Trader for Coins.
  • Can be Recycled for 75% of the materials back.
  • Can be crafted, bought at the trader or found in chests.

Weapon Kits

Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 15 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 15 Wood
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
  • Used in Dod Buildables and Items. (Class Weapons)
  • Can be sold to the Trader for Coins.
  • Can be Recycled for 75% of the materials back.
  • Can be crafted, bought at the trader or found in chests.

Silver Swords

Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level

Prefab ID's

Traders

  • WizardTrader_DoD
  • OceanTrader_DoD
  • MeadowsTrader_DoD

Trader Locations

  • Loc_SwampTrader_DoD
  • Loc_OceanTrader_DoD
  • Loc_MeadowsTrader_DoD

Pieces

  • FelmetalAnvils_DoD
  • FrometalAnvils_DoD
  • FlametalAnvils_DoD
  • InscriptionTable_DoD
  • Inscription_Bookcase_DoD
  • Inscription_Bookshelf_DoD
  • Inscription_ArcaneBook_DoD
  • Inscription_DarkBook_DoD
  • Inscription_FireBook_DoD
  • Inscription_IceBook_DoD
  • Inscription_LifeBook_DoD
  • Inscription_LightBook_DoD
  • Inscription_StormBook_DoD

Deposits

  • MineRock_FroOre_DoD
  • MineRock_FelOre_DoD

Ores and Bars

  • FrometalOre_DoD
  • FrometalBar_DoD
  • FelmetalOre_DoD
  • FelmetalBar_DoD
  • SteelBar_DoD

Pickaxe

  • SteelPickaxe_DoD

Class Themed Weapons

  • ShamanWand_DoD
  • MageWand_DoD
  • WarlockWand_DoD
  • PaladinMace_DoD
  • RogueSword_DoD
  • DeathknightAxe_DoD
  • NinjaSword_DoD
  • DruidSpear_DoD
  • BerserkerAxe_DoD
  • MonkMace_DoD
  • DruidSpear_DoD
  • SpartanSword_DoD
  • PriestStaff_DoD

Class Weapon Items

  • DeathKnightItem_DoD
  • ArcherItem_DoD
  • BerserkerItem_DoD
  • DruidItem_DoD
  • MageItem_DoD
  • MonkItem_DoD
  • NinjaItem_DoD
  • PaladinItem_DoD
  • RogueItem_DoD
  • ShamanItem_DoD
  • WarlockItem_DoD
  • PriestItem_DoD
  • SpartanItem_DoD
  • EngineerItem_DoD

Resource Crates

  • CrudeArmorKit_DoD
  • BasicArmorKit_DoD
  • GoodArmorKit_DoD
  • GreatArmorKit_DoD
  • SuperiorArmorKit_DoD
  • ExcellentArmorKit_DoD
  • ExceptionalArmorKit_DoD
  • ExtraordinaryArmorKit_DoD
  • CrudeWeaponKit_DoD
  • BasicWeaponKit_DoD
  • GoodWeaponKit_DoD
  • GreatWeaponKit_DoD
  • SuperiorWeaponKit_DoD
  • ExcellentWeaponKit_DoD
  • ExceptionalWeaponKit_DoD
  • ExtraordinaryWeaponKit_DoD

Shields

  • ShieldEikthyr_DoD
  • ShieldRambore_DoD
  • ShieldElder_DoD
  • ShieldBitterstump_DoD
  • ShieldBonemass_DoD
  • ShieldSkullGreen_DoD
  • ShieldModer_DoD
  • ShieldFarkas_DoD
  • ShieldSkir_DoD
  • ShieldYagluth_DoD

Shield Unlocks

  • BrokenShieldEikthyr_DoD
  • BrokenShieldRambore_DoD
  • BrokenShieldElder_DoD
  • BrokenShieldBitterstump_DoD
  • BrokenShieldBonemass_DoD
  • BrokenShieldBhygshan_DoD
  • BrokenShieldModer_DoD
  • BrokenShieldFarkas_DoD
  • BrokenShieldSkir_DoD
  • BrokenShieldYagluth_DoD

Magic Swords

  • SwordFlametal1_DoD
  • SwordFlametal2_DoD
  • SwordSpirit_DoD
  • SwordFrometal1_DoD
  • SwordFrometal2_DoD
  • SwordFrometal3_DoD
  • Stormblade_DoD
  • SwordFelmetal1_DoD
  • SwordFelmetal2_DoD

Special Swords

  • MoonSword_DoD
  • SunSword_DoD

Spellbooks

  • SpellbookSummon_DoD
  • SpellbookHealing_DoD
  • SpellbookStorms_DoD
  • SpellbookNorth_DoD
  • SpellbookAshes_DoD
  • SpellbookRestoration_DoD
  • SpellbookEarth_DoD

Scrolls

  • Scroll_Blank_DoD
  • Scroll_FrostProtection_DoD
  • Scroll_FireProtection_DoD
  • Scroll_PoisonProtection_DoD
  • Scroll_LightningProtection_DoD
  • Scroll_ElementalProtection_DoD
  • Scroll_PhysicalProtection_DoD
  • Scroll_MinorHeal_DoD
  • Scroll_Heal_DoD
  • Scroll_MajorHeal_DoD
  • Scroll_CureWounds_DoD
  • Scroll_Bless_DoD
  • Scroll_ExtraDamage_DoD
  • Scroll_MinorRegen_DoD
  • Scroll_Regen_DoD
  • Scroll_MageFoodPoor_DoD
  • Scroll_MageFoodAverage_DoD
  • Scroll_MageFoodNormal_DoD
  • Scroll_MageFoodGood_DoD
  • Scroll_MageFoodGreat_DoD

Helms

  • HelmetDragon_HV
  • HelmetDragonBlack_HV
  • HelmetDragonBlackRed_HV
  • HelmetDragonBrown_HV
  • HelmetDragonGreen_HV
  • HelmetDragonPurple_HV
  • HelmetDragonTeal_HV
  • HelmetDragonWhite_HV

Hoods

  • CowlBlue_HV
  • CowlGreen_HV
  • CowlRed_HV
  • CowlRouge_HV
  • CowlTeal_HV

Status Effects

  • SE_DruidSpear_DoD
  • SE_MoonSword_DoD
  • SE_NinjaSword_DoD
  • SE_RogueSword_DoD
  • SE_PaladinMace_DoD
  • SE_DivineProtection_DoD
  • SE_PriestStaff_DoD
  • SE_ElementalProtection_DoD
  • SE_FireProtection_DoD
  • SE_FrostProtection_DoD
  • SE_LightningProtection_DoD
  • SE_PhysicalProtection_DoD
  • SE_PoisonProtection_DoD
  • SE_ScrollHeal_DoD
  • SE_ScrollMajorHeal_DoD
  • SE_ScrollMinorHeal_DoD
  • SE_ScrollCureWounds_DoD
  • SE_ScrollBless_DoD
  • SE_ExtraDamage_DoD
  • SE_ScrollMinorRegen_DoD
  • SE_ScrollRegen_DoD
  • SE_DKAxe_DoD
  • SE_SunSword_DoD
  • SE_BerserkerAxe_DoD
  • SE_CowlBlue_HV
  • SE_CowlGreen_HV
  • SE_CowlRed_HV
  • SE_CowlRogue_HV
  • SE_CowlTeal_HV
  • SE_DragonHelmet_HV
  • SE_DragonHelmetBlack_HV
  • SE_DragonHelmetBlackRed_HV
  • SE_DragonHelmetBrown_HV
  • SE_DragonHelmetGreen_HV
  • SE_DragonHelmetPurple_HV
  • SE_DragonHelmetTeal_HV
  • SE_DragonHelmetWhite_HV
  • SE_Spellbook_HealingRain_DoD
  • SE_Spellbook_HealingWaters_DoD
  • SE_Spellbook_Heal_DoD
  • SE_Spellbook_Regen_DoD