


Adds new tiers of Materials and Ores. Adds new Ores and Bars, Materials, Traders, Spellbooks, Magic Weapons, Scrolls, Helms, Cowls, and Shields.
Plug and Play on new worlds. On existing worlds you will need to use the vanilla console command genloc, or a 3rd party mod like Upgrade World.
1.1.8
Required on both server and client, uses JvL Network Compatibility.
For further assistance you can find me in my Discord:- https://discord.gg/yXfNC7PEQs
If you like what I do and want to support me.
Alfheim Vol.I
Tier: Mountains
Max Level: 6
Durability: 55
Durability per Level: 5
Durability Cost: 1
Abilities:
Orb or Life (Primary)
Type: Projectile
Range: OnHit
Healing: 10
Eitir Cost: 10
Regeneration (Secondary)
Type: AoE
Range: OnHit
Size: 8.6m
Healing: 6
Stamina: 6
Interval: 1
Duration: 10
Eitir Cost: 75
Alfheim Vol.II
Tier: Mistlands
Max Level: 4
Durability: 70
Durability per Level: 5
Durability Cost: 1
Abilities:
Healing Wave (Primary)
Type: Projectile
Range: OnHit
Healing: 10
Interval: 0.5
Duration: 8s
Eitir Cost: 35
Healing Rain (Secondary)
Type: AoE
Range: 5m
Size: 14m
Healing: 5
Interval: 0.25
Duration: 8s
Eitir Cost: 100
Muspelheim Vol.III
Tier: Ash Lands
Max Level: 3
Durability: 75
Durability per Level: 5
Durability Cost: 1
Abilities:
Fireball (Primary)
Type: Projectile
Range: On Hit
Fire Damage: 200
Damage per Level: 10
Force: 30
Eitir Cost: 25
Meteor Shower (Secondary)
Type: Projectile AoE
Range: On Hit
Size: 14m
AoE Fire Damage: 10 per second
AoE Damage per Level: 2
On Hit Damage: 100 Blunt + 100 Fire (Not Effected by Level)
Eitir Cost: 75
Jotunheim Vol.1
Tier: Meadows
Max Level: 10
Durability: 40
Durability per Level: 5
Durability Cost: 1
Abilities:
Frost Bolt (Primary)
Type: Projectile
Range: On Hit
Frost Damage: 7
Damage per Level: 10
Force: 20
Eitir Cost: 20
Blizzard (Secondary)
Type: Projectile AoE
Range: On Hit
Size: 7m
Frost Damage: 1
Damage per Level: 1
Interval: 0.5s
Duration: 6.5s
Eitir Cost: 75
Vanaheim Vol.I
Tier: Meadows
Max Level: 10
Durability: 40
Durability per Level: 5
Durability Cost: 1
Abilities:
Storm Bolt (Primary)
Type: Projectile
Range: On Hit
Lightning Damage: 7
Damage per Level: 10
Force: 20
Eitir Cost: 20
Lightning Storm (Secondary)
Type: Projectile AoE
Range: On Hit
Size: 7m
Lightning Damage: 1
Damage per Level: 1
Interval: 0.5s
Duration: 6.5s
Eitir Cost: 75
Svartalfheim Vol.I
Tier: Mistlands
Max Level: 3
Range: Instant
Durability: 20
Durability per Level: 5
Durability Cost: 1
Summons:
Sharky (Primary)
Eitir Cost: 75
Health Cost: 25%
Health of Summon: 500
Damage of Summon: 80-100
Crabby (Secondary)
Eitir Cost: 150
Health Cost: 50%
Health of Summon: 1250
Damage of Summon: 130-150
Bless
Bench Level: 5
Type: Removes Negative effects
Duration: 2s
Effects Removed: Infected, Diseased, Weak
Notes: This item only gets added if DoD Monsters is installed and skipped if not.
Cure Wounds
Bench Level: 3
Type: Removes Negative effects
Duration: 2s
Effects Removed: Lesser Bleeding, Bleeding, Blistered
Notes: This item only gets added if DoD Monsters is installed and skipped if not.
Physical Protection
Bench Level: 3
Type: Protection
Duration: 5m
Effect: Resistant to Physical Damage
Elemental Protection
Bench Level: 4
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage
Frost Protection
Bench Level: 4
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage
Fire Protection
Bench Level: 5
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage
Poison Protection
Bench Level: 3
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage
Lightning Protection
Bench Level: 2
Type: Protection
Duration: 5m
Effect: Very Resistant to Elemental Damage
Extra Damage
Bench Level: 3
Type: Buff
Duration: 2m
Effect: 20% Increased Damage
Minor Heal
Bench Level: 1
Type: Heal
Duration: Instant
Healing: 30
Cooldown: 5s
Heal
Bench Level: 3
Type: Heal
Duration: Instant
Healing: 60
Cooldown: 5s
Major Heal
Bench Level: 5
Type: Heal
Duration: Instant
Healing: 120
Cooldown: 5s
Minor Regen
Bench Level: 1
Type: Heal
Duration: 6s
Healing: 4
Stamina : 4
Cooldown: 5s
Regen
Bench Level: 3
Type: Heal
Duration: 6s
Healing: 8
Stamina : 8
Cooldown: 5s
Poor Mage Food
Bench Level: 2
Type: Food
Duration: 15m
Health: 10
Stamina: 10
Eitir: 75
Average Mage Food
Bench Level: 3
Type: Food
Duration: 15m
Health: 15
Stamina: 15
Eitir: 100
Mage Food
Bench Level: 4
Type: Food
Duration: 15m
Health: 20
Stamina: 20
Eitir: 125
Good Mage Food
Bench Level: 5
Type: Food
Duration: 15m
Health: 25
Stamina: 25
Eitir: 150
Great Mage Food
Bench Level: 6
Type: Food
Duration: 15m
Health: 30
Stamina: 30
Eitir: 175
Wands (Shaman, Mage, Warlock)
Durability: 150 + 50 per level
Durability Use: 2 STA
Max Level: 10
Knockback: 15/30
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
Type: Projectile
Lifetime: 1s
Velocity: 15
Damage: 10 + 10 per level
Cost: 12 STA
Secondary Attack:
Type: Projectile
Lifetime: 3s
Velocity: 30
Cost: 33 STA
Damage: 3x Primary
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Sounds and VFX: Mostly Placeholders.
Divine Mace (Paladin)
Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
Type: Default Mace
Damage: 13 + 8 per level
Bonus Damage: 3 + 4 per level vs Undead
Cost: 10 STA
Secondary Attack:
Type: Default Mace Secondary
Special: Static AoE
Range: 6m
Duration: 5s
Interval: 1s
Cost: 100 STA
Damage: 3 + 5 per level
Bonus Damage: 4 + 4 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Assassin's Blade (Rogue)
Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 25
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Primary Attack:
Type: Short Sword:
Range: 2m
Speed: 0.266 (Sword is 0.3)
Damage: 13 + 8 per level
Backstab: x4
Cost: 10 STA
Secondary Attack:
Type: Jump
Special: Caster Aura
Range: 6m
Duration: 5s
Interval: 1s
Cost: 100 STA
Damage: 2 + 2 per level
Special: Slows Enemies by 50% for 10s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Void Sword (Ninja)
Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 50
Block Power: 12 + 12 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Primary Attack:
Type: 2H Katana:
Range: 2.7m
Speed: 0.25 (Sword is 0.3)
Damage: 18 + 11 per level
Bonus Damage: 4 + 4 per level vs Undead
Backstab: x3
Cost: 15 STA
Secondary Attack:
Type: Jump Attack
Damage: Landing Area
Damage: 2x Primary
Special: Static AoE
Range: 6m
Duration: 5s
Interval: 1s
Cost: 100 STA
Damage: 8 + 5 per level
Bonus Damage: 3 + 2 per level vs Undead
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Striking Mace (Monk)
Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 15 + 15 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 25%
Primary Attack:
Type: 2H Mace:
Range: 3m
Speed: 0.2 (Sword is 0.3)
Damage: 17 + 11 per level
Backstab: x2.25
Cost: 15 STA
Secondary Attack:
Type: Frontal Cone (120 degree)
Damage: 4x Primary
Knockback: 5x Primary
Stagger: 3x Primary
Range: 3m
Duration: Instant
Cost: 100 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Acid Spear (Druid)
Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 60
Block Power: 12 + 8 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 50%
Primary Attack:
Type: 2H Spear, single stab forward.
Range: 3m
Speed: 0.225 (Sword is 0.3)
Damage: 17 + 11 per level
Backstab: x2.25
Cost: 17 STA
Secondary Attack:
Type: Spin
Damage: 1.75x Primary
Knockback: 6x Primary
Stagger: 4x Primary
Range: 3m
Duration: Instant
Cost: 100 STA
Special: Healing AoE on completion of spin.
Type: Static
Healing: 5 + 1 per level
Interval: 5s
Duration: 60s
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Raging Battleaxe (Berserker)
Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 70
Block Power: 15 + 11 per level
Deflection Force: 30 + 5 per level
Timed Block Bonus: 75%
Last Chain Multiplier: 125%
Primary Attack:
Type: 2H Spear, single stab forward.
Range: 2.6m
Speed: 0.15 (Sword is 0.3)
Damage: 18 + 12 per level
Backstab: x2
Cost: 18 STA
Secondary Attack:
Type: Spin
Speed: 0.2 (Sword is 0.3)
Damage: 5x Primary
Knockback: 3x Primary
Stagger: 6x Primary
Range: 3m
Duration: Instant
Cost: 150 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Chilling Axe (Deathknight)
Durability: 200 + 50 per level
Durability Use: 1 STA
Max Level: 10
Knockback: 35
Block Power: 15 + 5 per level
Deflection Force: 30 + 5 per level
Last Chain Multiplier: 150%
Primary Attack:
Type: 1H Battleaxe
Range: 2.3m
Speed: 0.2 (Sword is 0.3)
Damage: 13 + 9 per level
Backstab: x2.75
Cost: 14 STA
Secondary Attack:
Type: Spin
Speed: 0.3 (Sword is 0.3)
Damage: 3.5x Primary
Knockback: 4x Primary
Stagger: 3x Primary
Range: 3m
Duration: Instant
Cost: 75 STA
Crafting Special Requirement: Class Item
Additional Crafting Mats: Fine Wood, Bronze Bar, Infused Gemstone
Armor Kits
Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 30 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 5 Lower Tier Hide/Pelt
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
Weapon Kits
Number of Tiers: 8 Starting with Bronze and ending with Flametal.
Material 1: 15 Metal of relevant Tier
Material 2: 5 Hide/Pelt
Material 3: 15 Wood
Material 4: 10 Resin/Thread
Weight: Weight of contents - 10%
Max Level: 5 (4 Upgrades)
Knockback: 30
Damage: 120 (40 Slash + 3 per level, 80 Elemental + 8 per level)
Block Power: 20 + 5 per level
Deflection Force: 30 + 5 per level
Traders
Trader Locations
Pieces
Deposits
Ores and Bars
Pickaxe
Class Themed Weapons
Class Weapon Items
Resource Crates
Shields
Shield Unlocks
Magic Swords
Special Swords
Spellbooks
Scrolls
Helms
Hoods
Status Effects