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ImmersiveTrader

Trading as a full progression system for Valheim: 14 traders, contracts, cargo, reputation, scrolls and 47 story quests.

🌐 Website: hypnomods.pages.dev · 💬 Discord HypnoMODS

Works great with Roots & Remedies — the companion mod (food, herbs, potions). Install both and Roots & Remedies items also appear as quest rewards. Each works fine on its own.

BETA: works in multiplayer, but bugs may still occur. Report them on the Discord HypnoMODS server.

ImmersiveTrader trader settlement

At a glance

  • 14 regular traders (two in every biome, Meadows to Ashlands) + the roaming Legendary Mieteg
  • 70 hunting contracts + 9 Legendary contracts, 70 cargo shipments
  • 5 reputation levels per trader, personal boss progression
  • 17 Enhancement Scrolls, 9 Ward Scrolls, 3 navigation shells
  • 47 story quests (Meadows, Black Forest, Swamp, Mountains; the other biomes are in progress, working on it)
  • Contract Boards, Lox Caravans, custom camps; single-player, host/client and dedicated server
  • Works great with Roots & Remedies (optional; food, herbs, potions, and its items appear as quest rewards)
Biome Traders Quests
Meadows Midka & Troldad 5 + 6
Black Forest Grimvald & Rudy Warg 6 + 6
Swamp Mokra Dzika & Encek 6 + 6
Mountains Hrothgar & Ylva Frost 6 + 6
Plains Bjarki Goldtooth & Ragnar Turnipson in progress, working on it
Mistlands Tyrron & Grelka in progress, working on it
Ashlands Spalony Zenek & Skjold Cinderborn in progress, working on it

Later-biome traders unlock when your character has taken part in defeating the previous boss in the current world. Legendary Mieteg is the exception. A locked trader neither trades nor gives quests; the only thing that still works is a quest hand-over: giving him what a running quest asks for, or taking what it sends you to him for.

Midka in her settlement

Meet all 14 traders — artwork & stock cards

How it works

  • E on a trader — shop; hand in cargo and contracts. Shift+E — the trader's quests.
  • Contracts: the Contract Board of every camp offers 5 hunting contracts. A finished one gives reputation and +2 levels in a skill (at skill 100: a random item from the trader's stock).
  • Cargo: the camp's Lox Caravan sells 5 shipments (10 coins, heavy, no portals). Carry them to another trader for the reward.
  • Reputation: L2 12 · L3 28 · L4 44 · L5 64 points, from contracts and cargo. It unlocks stock, scrolls, shells and a one-time Trusted gift.
  • Quests: they come one after another: you see the first, finish it, see the second, and so on. The first three quests of every trader need reputation 1, the fourth 2, the fifth 3 and the sixth 4 (it pays 350 coins); a quest you lack the reputation for is shown greyed with what it needs, and cannot be accepted. Coins: the first quest of a trader as before, the next ones 50, 100, 175 and 250. Quests send you from one trader to the next, also to one who is still locked. Rewards: coins, upgrade idols and, with Roots & Remedies, its items.
  • Quest Log: the Quest Log button in the inventory screen or the J key (change it in [Quests] QuestLogKey; it also works with interface mods such as SeneaL UI, where the log is its seventh tab). It lists every trader with your standing, the quests you took or finished by name and the ones you can take now, which you can accept there.
  • Co-op: a kill counts for a quest owner within 100 m; quest drops are for players who have that quest.
  • Dungeon quests: the quest's dungeon is recognised by its zone, so nothing is ever placed in a neighbouring cave or crypt. The tracker and the red map circle sit on the dungeon's door; the circle stays until the thing is found. Left too early? "Go back to the dungeon". If something is missing, leave and come back in: the dungeon is scanned again and the spot is laid out anew.
  • Resting in a trader's house gives comfort 2 (Meadows) to 6 (Plains and beyond).

Bjarki Goldtooth and trader interaction

Exact offers, prices, rewards and rules are in control_tableIT.html.

items-all

Requirements

Installation

r2modman: select Valheim, find ImmersiveTrader, Download with dependencies, Start modded.

Manual: install BepInExPack Valheim and Jötunn, put ImmersiveTrader.dll into Valheim/BepInEx/plugins/ (only one copy). If loading fails, check BepInEx/LogOutput.log.

Existing world: after installing, enable devcommands and run it camps force (about 10 minutes), then it camps status. Expect 14/14 camps and at least 10/16 Mieteg sites. Multiplayer: every player and the server use the same version and the same camp, board and blueprint files.

Commands (admin, devcommands; on a server your ID must be in adminlist.txt)

  • it camps status | generate | force — count, add or place camps
  • it camps clear — remove trees and rocks around loaded camps
  • it camps refresh — rebuild the camp layout near you (run it next to the camp)
  • it camps build on|off — let players build and level inside trader camps (saved with the world; then run it camps refresh)
  • it findall, it goto <traderId> — list camps, teleport to one
  • it quest list | open <trader> | step | complete <quest> | reset [quest] | goto <quest>
  • it spawn quest [1-10] — every quest item in front of you
  • it ground [5-60] — level a square of ground; it ground fill [2-30] — fill a hole (stand on its edge)

Configuration

BepInEx/config/p0kahontazz.immersivetrader.cfg: [TraderStock] EnhancementOffers: ScrollsAndWards, ScrollsOnly, WardsOnly or None. In multiplayer the server's setting applies to everyone.

Grelka — boss-gated trader progression

Feedback

Join Discord HypnoMODS. Please include your versions and BepInEx/LogOutput.log.

Plains-art

My other mods

  • Roots & Remedies - smoked and dried food, a herb garden and improved potions.
  • Children of the Ancient Heart (Content_Ancient_Cult) - a cult castle, a 12-floor dungeon, stone creatures, the boss Astronikus and treasure hunting.
  • Advanced Backpack - four backpacks: lighter inventory rows, an extra row, portal and ship slots.
  • Advanced Portal - one buildable portal that leads to any portal in your world.
  • AFK Training Dummy (Nexus) - a buildable training dummy that trains your weapon or block skill while you stand in front of it, even AFK.

Credits

Owner / Developer: P0KAHONTAZZ. Built with Jötunn.

Trader buildings and blueprints were created and freely shared by members of the Valheimians community; the designs remain the work of their creators. A sincere thank you to the Valheimians builders: without them the trader settlements would not exist.

Permissions & Usage

ImmersiveTrader code is All Rights Reserved unless stated otherwise. The released mod may be used for personal, private and non-commercial gameplay, alone or with friends. Redistribution, re-uploading, repackaging, modified or derivative releases, reuse of the code, commercial use or monetization require prior written permission from P0KAHONTAZZ. Third-party assets remain subject to their owners' licences.

Support

My mods are free and will stay free. If you like them, a coffee is optional but lets me keep making mods without worrying about tomorrow. Thank you!

Buy me a coffee at ko-fi.com

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