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Roots & Remedies

Roots & Remedies

Smoked and dried food, a small herb garden and improved potions for Valheim.

Roots & Remedies works on its own — and it is better with ImmersiveTrader.

BETA: the mod works in single-player and multiplayer, but bugs and unexpected behaviour may still occur. Please report issues on the Discord HypnoMODS server.

Roots & Remedies garden

Roots & Remedies adds no new biome and no new tier. It gives you more to do between the bosses: grow herbs, preserve the food you already cook and brew better potions. Everything is built from things Valheim already has, so it fits a vanilla playthrough from the Meadows onward.

At a glance

  • 49 dishes × 3 qualities = 147 smoked or dried foods
  • Up to 6 % off stamina or Eitr costs (or on stamina regeneration), per stat
  • 21 improved potions: +20 % duration, or −20 % cooldown
  • 4 herb crops, oyster and rosemary planters, mosquito traps and flytraps
  • 8 buildable pieces and 12 garden materials
  • Starter items in the world: rare wild plants and a chance of one item in chests, split by biome
  • Single-player, host/client and dedicated server
  • Standalone. ImmersiveTrader is optional, and recommended

Solo, or together with ImmersiveTrader

The mod is complete either way. What changes is how you get the garden starters (seeds, flowers, mycelium, Rosemary Root, Live Flytrap, Clay, Mosquito Nets, the Press Crank).

Roots & Remedies alone With ImmersiveTrader (recommended)
Garden starters Found in the world: chests and rare wild plants Rewards of the traders' story quests, plus wild plants
How it feels Explore, loot, get lucky Earn them from people with names and stories
Food, garden, machines, potions Everything Everything
Extra — 14 traders, contracts, cargo, reputation, scrolls and 33 story quests

Why it is better together: the two mods are made by the same author as a pair. With ImmersiveTrader 1.1.0 or newer, the traders of the Meadows, Black Forest and Swamp hand out the garden starters as you follow their quest chains, so the garden grows with your story instead of with your luck at chests. Nothing needs to be configured: Roots & Remedies notices ImmersiveTrader by itself.

Playing solo: install only Roots & Remedies. The starters then turn up in chests and as wild plants, and nothing of the mod is locked.

You can also mix the two, or force one source, with the ItemSource setting: see Where the starter items come from.

Drying rack, smokehouse, planters and traps

Smoked & dried food

Build a Wicker Drying Rack or a Clay Smokehouse (Hammer → R&R). Put up to 12 cooked dishes inside and add wood: 4 wood per dish, one dish finished every 12 game hours (about 10 real minutes). The food you load is shown on the shelves.

The wood you burn decides the quality, and it stays locked until that wood is used up:

Wood Quality Extra duration Extra health regen Bonus
Wood, Core Wood Poor +5 min +1 / tick 1 %
Fine Wood Fine +6 min +2 / tick 2 %
Elder Bark, Yggdrasil Wood, Blackwood, Frostwood Best +7 min +3 / tick 2 %

Health, stamina, Eitr and regeneration are copied from the original dish. On top of that each dish carries one bonus:

Bonus Dishes
Block stamina cost − 9
Run stamina cost − 8
Attack stamina cost − 8
Jump stamina cost − 8
Eitr cost when casting − 7
Dodge stamina cost − 6
Stamina regeneration + 3

Eat up to three different dishes with the same bonus and they add up (Poor 1 %, Fine and Best 2 % each, so 6 % at most). The bonus lasts as long as the food does; nothing is permanent. A smoked dish and its plain original never take two food slots at once.

Smoked food and its tooltip

Dried food and its tooltip

Herb garden

Plant with the Cultivator on cultivated ground (Meadows, Black Forest, Plains). Mature crops are only harvested.

Crop Planted from Gives Grows in
Sunflower Seeds 1 Sunflower Head 40 min
Sunflower Head 3 Seeds 40 min
Mugwort Seeds 1 Mugwort Sprigs 40 min
Mugwort Sprigs 3 Seeds 40 min
Foxglove bush 3 Flowers Flowers, regrow every 250 min 75 min
Lavender bush 3 Flowers Flowers, regrow every 250 min 75 min

Sunflower and mugwort work in two steps: grow the plant for its harvest, or replant the harvest to get three seeds back.

Sunflowers, foxglove and lavender

More garden pieces:

  • Mosquito Trap — 1 Needle (for arrows) every 20 min, day and night, not in rain; traps need 3 m between them.
  • Potted Flytrap — 1 Fly every 20 min, same rules.
  • Rosemary Planter — 3 Rosemary Sprigs, regrow in 90 min.
  • Oyster Mushroom Wall Planter — 3 Oyster Mushrooms, regrow in 45 min.
  • Clay Salt Pan — 4 Stone + wood = 1 Kaolin.
  • Screw Press — an extension of the Food Preparation Table, built with a Press Crank: Sunflower Head → Sunflower Oil, fish → Fish Bile (1–5 depending on the fish, 5 from serpent meat).

The herb garden

Improved potions

At the Food Preparation Table, a finished vanilla potion plus garden ingredients gives an Improved version with a golden icon. The effect itself is unchanged:

  • +20 % duration (and cooldown) for most potions,
  • −20 % cooldown for the healing potions (minor, medium, major), minor and medium stamina, minor Eitr and Berserkir.

21 potions are covered. A potion and its improved version share one cooldown, so they cannot be chained. Exact ingredients are in control_tableRnR.html.

Where the starter items come from

The setting ItemSource (section Items of the BepInEx config, taken from the server) decides it. The default, Auto, picks the right source by itself:

ItemSource Quests of ImmersiveTrader Chests Wild plants
Auto (default) with ImmersiveTrader without ImmersiveTrader always
Quests yes no always
World no yes always
Both yes yes always

Wild plants grow rarely in areas explored for the first time:

Plant Biomes Gives
Wild sunflower Meadows, Plains 1 Sunflower Seeds
Wild mugwort Black Forest, Swamp 1 Mugwort Seeds
Wild lavender bush Meadows, Plains Lavender Flowers, regrow
Wild foxglove bush Black Forest Foxglove Flowers, regrow

Chests hold at most one Roots & Remedies item, always a single piece, and most chests hold none (30–45 % hold one, depending on the chest):

Biome Items
Meadows Clay, Sunflower Seeds, Mugwort Seeds
Black Forest (ruins, burial chambers, troll caves) Clay, Mugwort Seeds, Foxglove Flowers, Lavender Flowers, Oyster Mushroom Mycelium
Swamp (huts, sunken crypts) Rosemary Root, Clay, Press Crank, flowers; in crypts also Live Flytrap and mycelium
Mountains (ruins, frost caves) Rosemary Root, Clay, flowers; in caves also Live Flytrap and mycelium
Plains (fuling camps, stone structures) Mosquito Net, Sunflower Seeds, Lavender Flowers, Clay

The Press Crank is found only in the Swamp, the Live Flytrap only in dungeons, the Mosquito Net only in the Plains. Exact chances are in control_tableRnR.html.

Good to know

  • Existing worlds: wild plants and chest items appear only in areas and chests that were never loaded before the mod was installed. In a fully explored world, visit new territory, use the quests of ImmersiveTrader, or spawn the starters from the console (rnr spawn garden, rnr spawn seeds).
  • Only vanilla food can be smoked or dried. Feasts are not supported, and herbs are not dried.
  • Mature crops and bushes cannot be moved or cut down, only harvested.
  • The Screw Press works only as an extension of the Food Preparation Table.
  • The beta status of every feature is listed in AUDIT.md.

Multiplayer

Every player and the server need the same version of Roots & Remedies (and of ImmersiveTrader, when it is used). Garden settings (spacing, regrow times, flowers per pick) and ItemSource live in the BepInEx config and are taken from the server.

A dedicated server has not been through a full test yet: reports are welcome.

Requirements

Recommended, not required: ImmersiveTrader 1.1.0 or newer, for the trader quests that reward the garden starters.

Installation

r2modman

Install r2modman, select Valheim, find RootsAndRemedies, choose Download with dependencies, then launch with Start modded. Add ImmersiveTrader the same way if you want the quests.

Manual

  1. Install BepInExPack Valheim and Jötunn.
  2. Copy RootAndRemedies.dll to Valheim/BepInEx/plugins/.
  3. Do not keep an older RootsAndRemedies.Foods.dll next to it.
  4. If something fails, check BepInEx/LogOutput.log.

The mod can be added to an existing world; see Good to know for where the starter items appear.

Console commands

Admin only (devcommands first; on a dedicated server your Steam ID goes into admin.txt, one ID per line, next to adminlist.txt or in BepInEx/config):

  • rnr list / rnr status — all foods and what registered
  • rnr spawn food [Fxx] [1–20] [tier 1–3] — spawn dishes
  • rnr spawn raw [1–20] — the vanilla dishes the rack and smokehouse accept
  • rnr spawn garden|seeds|harvest|plants [1–50] — garden materials and crops
  • rnr plants, rnr garden [nearby] — crop status, garden items, traps near you

Full reference

Every dish, potion recipe, building cost and the chance of every chest item is listed in control_tableRnR.html, included with the mod. Changes between versions are in CHANGELOG.md.

Feedback & bug reports

Join the Discord HypnoMODS server to report bugs and share balance feedback. If possible, include your Roots & Remedies and Valheim versions and BepInEx/LogOutput.log.

Credits

Owner / developer: P0KAHONTAZ

Roots & Remedies is the companion mod of ImmersiveTrader. Development has been heavily AI-assisted in programming, debugging and prototyping. Built with Jötunn: huge thanks to its developers and contributors.

Permissions & usage

The code of Roots & Remedies is All Rights Reserved unless explicitly stated otherwise.

The released mod may be used for personal, private and non-commercial gameplay, alone or with friends. Redistribution, re-uploading, repackaging, distributing modified versions, reuse of the source code or systems, derivative releases, commercial use or monetization requires prior written permission from P0KAHONTAZ.

Third-party assets remain subject to the rights and licences of their respective owners.

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