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ImmersiveTrader

Trading as a full progression system for Valheim: 14 traders, contracts, cargo, reputation, scrolls and 47 story quests.

🌐 Website: hypnomods.pages.dev · 💬 Discord HypnoMODS

Works great with Roots & Remedies — the companion mod (food, herbs, potions). Install both and Roots & Remedies items also appear as quest rewards. Each works fine on its own.

BETA: works in multiplayer, but bugs may still occur. Report them on the Discord HypnoMODS server.

ImmersiveTrader trader settlement

At a glance

  • 14 regular traders (two in every biome, Meadows to Ashlands) + the roaming Legendary Mieteg
  • 70 hunting contracts + 9 Legendary contracts, 70 cargo shipments
  • 5 reputation levels per trader, personal boss progression
  • 17 Enhancement Scrolls, 9 Ward Scrolls, 3 navigation shells
  • 47 story quests (Meadows, Black Forest, Swamp, Mountains; the other biomes are in progress, working on it)
  • Contract Boards, Lox Caravans, custom camps; single-player, host/client and dedicated server
  • Works great with Roots & Remedies (optional; food, herbs, potions, and its items appear as quest rewards)
Biome Traders Quests
Meadows Midka & Troldad 5 + 6
Black Forest Grimvald & Rudy Warg 6 + 6
Swamp Mokra Dzika & Encek 6 + 6
Mountains Hrothgar & Ylva Frost 6 + 6
Plains Bjarki Goldtooth & Ragnar Turnipson in progress, working on it
Mistlands Tyrron & Grelka in progress, working on it
Ashlands Spalony Zenek & Skjold Cinderborn in progress, working on it

Later-biome traders unlock when your character has taken part in defeating the previous boss. Legendary Mieteg is the exception.

Midka in her settlement

Meet all 14 traders — artwork & stock cards

How it works

  • E on a trader — shop; hand in cargo and contracts. Shift+E — the trader's quests.
  • Contracts: the Contract Board of every camp offers 5 hunting contracts. A finished one gives reputation and +2 levels in a skill (at skill 100: a random item from the trader's stock).
  • Cargo: the camp's Lox Caravan sells 5 shipments (10 coins, heavy, no portals). Carry them to another trader for the reward.
  • Reputation: L2 12 · L3 28 · L4 44 · L5 64 points, from contracts and cargo. It unlocks stock, scrolls, shells and a one-time Trusted gift.
  • Quests: the first quest of every trader is open at once; the rest need reputation 2. The sixth quest needs reputation 4 and pays 350 coins. Coins: the first quest of a trader as before, the next ones 50, 100, 175 and 250. Quests send you from one trader to the next. Rewards: coins, upgrade idols and, with Roots & Remedies, its items. The Quest Log button is in the inventory screen.
  • Co-op: a kill counts for a quest owner within 100 m; quest drops are for players who have that quest.
  • Resting in a trader's house gives comfort 2 (Meadows) to 6 (Plains and beyond).

Bjarki Goldtooth and trader interaction

Exact offers, prices, rewards and rules are in control_tableIT.html.

items-all

Requirements

Installation

r2modman: select Valheim, find ImmersiveTrader, Download with dependencies, Start modded.

Manual: install BepInExPack Valheim and Jötunn, put ImmersiveTrader.dll into Valheim/BepInEx/plugins/ (only one copy). If loading fails, check BepInEx/LogOutput.log.

Existing world: after installing, enable devcommands and run it camps force (about 10 minutes), then it camps status. Expect 14/14 camps and at least 10/16 Mieteg sites. Multiplayer: every player and the server use the same version and the same camp, board and blueprint files.

Commands (admin, devcommands; on a server your ID must be in adminlist.txt)

  • it camps status | generate | force — count, add or place camps
  • it camps clear — remove trees and rocks around loaded camps
  • it camps refresh — rebuild the camp layout near you (run it next to the camp)
  • it camps build on|off — let players build and level inside trader camps (saved with the world; then run it camps refresh)
  • it findall, it goto <traderId> — list camps, teleport to one
  • it quest list | open <trader> | step | complete <quest> | reset [quest] | goto <quest>
  • it spawn quest [1-10] — every quest item in front of you
  • it ground [5-60] — level a square of ground; it ground fill [2-30] — fill a hole (stand on its edge)

Configuration

BepInEx/config/p0kahontazz.immersivetrader.cfg: [Quests] MinReputationLevel (default 2); [TraderStock] EnhancementOffers: ScrollsAndWards, ScrollsOnly, WardsOnly or None. In multiplayer the server's setting applies to everyone.

Grelka — boss-gated trader progression

Feedback

Join Discord HypnoMODS. Please include your versions and BepInEx/LogOutput.log.

Plains-art

My other mods

  • Roots & Remedies - smoked and dried food, a herb garden and improved potions.
  • Children of the Ancient Heart (Content_Ancient_Cult, beta) - a cult castle, a 12-floor dungeon, stone creatures, the boss Astronikus and treasure hunting.
  • Advanced Backpack - four backpacks: lighter inventory rows, an extra row, portal and ship slots.
  • Advanced Portal - one buildable portal that leads to any portal in your world.

Credits

Owner / Developer: P0KAHONTAZZ. Built with Jötunn.

Trader buildings and blueprints were created and freely shared by members of the Valheimians community; the designs remain the work of their creators. A sincere thank you to the Valheimians builders: without them the trader settlements would not exist.

Permissions & Usage

ImmersiveTrader code is All Rights Reserved unless stated otherwise. The released mod may be used for personal, private and non-commercial gameplay, alone or with friends. Redistribution, re-uploading, repackaging, modified or derivative releases, reuse of the code, commercial use or monetization require prior written permission from P0KAHONTAZZ. Third-party assets remain subject to their owners' licences.

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