Valheim

Changelog

1.3.1

Update to ValheimPlus plugin 1.3.1 (Iceskull Temporary).

  • Fix Player.disableCameraShake for native hit, effect and world-event camera shake when [Player] is enabled.
  • Align the plugin, main-menu label, GitHub release and Thunderstore package on Major.Minor.Patch versioning, continuing at 1.3.1.
  • Identify the fork in the main menu as ValheimPlus 1.3.1 (Iceskull Temporary) and in BepInEx as Valheim Plus (Iceskull Temporary).
  • Keep the existing Thunderstore package identity, configuration file and settings, and retain all features from 1.3.0.

1.3.0

Update to ValheimPlus plugin 0.10.3.6 with upstream 10.4.0.0 additions and fixes.

  • Add persistent server-shared map pins through Map.syncPins, plus Drakkar map visibility with displayCartsAndBoats.
  • Add adrenaline gain, decay, trinket cost and effect-duration settings.
  • Add Gathering modifiers for Obsidian, Ice and Soft Tissue, and correct Gathering.dropChance behavior.
  • Expand Pickable coverage and add separate seed, Molten Core and Frostcore modifiers.
  • Preserve existing seed boosts by initializing an unset Pickable.seeds from flowersAndIngredients once; keep explicit seed values, including zero.
  • Add Windmill.stopAutoFuelOatThreshold alongside the existing oat-processing modes without releasing protected oats.
  • Include partial auto-deposit, zero-chance loot, placement rotation and creature-component fixes.
  • Retain [Moulds], frostwood, goldOre, configurable oat processing, Moose support and safe storage resizing under their existing fork settings.

1.2.0

Update to ValheimPlus plugin 0.10.3.5.

  • Add [Moulds] with independent drop-chance modifiers for Caller, Vanguard and Protector armor moulds.
  • Apply each setting to the set's helmet, chest and leg moulds; keep zero as the unchanged default.
  • Document native sources and individual piece chances for Hexen and both Krigen variants.
  • Combine per-set chance modifiers with the existing [LootDrop] chance setting while preserving native quantities and star/world-resource scaling.
  • Disable selected armor mould drops safely and restore the original drop list after generation, including exceptional exits.
  • Leave weapon, shield and key moulds unchanged, and retain all previous oat, Moose, Gathering and storage features.

1.1.0

Update to ValheimPlus plugin 0.10.3.4.

  • Add percentage modifiers for Timberwood (frostwood) and Petrified Tissue (goldOre) in [Gathering].
  • Apply the Petrified Tissue modifier when petrified rotten troll parts are broken, preserving the native destruction sequence.
  • Add independent rows and columns for the Drakkar, Grausten Chest, Wardrobe and Barrel in [Inventory].
  • Keep the Drakkar inventory independent of the longboat settings.
  • Preserve occupied columns and rows when loading a container after reducing its configured size, including older inventory saves.
  • Retain configurable oat processing, automatic deposits and Moose support.

1.0.0

Initial Thunderstore package containing ValheimPlus plugin 0.10.3.3.

  • Choose automatic oat processing through Oat or OatFlour.
  • Retain automatically deposited oats until a complete stack is taken into the player's inventory and returned.
  • Preserve protected quantities through partial transfers, stack merges, and inventory saves.
  • Wait for free windmill capacity when returned oats are ready for further processing.
  • Automatically deposit partial output batches and preserve unaccepted remainders.
  • Prioritize processable intermediate ingredients when filling free windmill slots.
  • Support Moose and calves in the shared breeding and taming animal selection.
  • Include an original package icon and retain the project's AGPL license and source attribution.
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