Changelog
0.1.1
- Gamepad X no longer pins or unpins an achievement after the inventory was closed with its
details open. X is the default interact key, so using things in the world could toggle it.
- Progress toasts no longer name locked secret achievements, unless you pinned one yourself.
0.1.0 — first cut
- The achievement details panel shows every objective with a bar,
current / total and a
percentage instead of ??? / ???, plus an overall bar per achievement (objectives met for
"do everything once" achievements, average fill otherwise, the game's own 1.15x rule for the
lenient build achievements). Unfinished objectives sort to the top. Achievements that require
other achievements now list them.
- Pin up to three achievements per character from the details panel (X on a gamepad). A HUD
tracker under the status-effect icons shows them and moves as you play. Large achievements
show the four unfinished objectives closest to done. Unlocked pins clear themselves after ten
seconds.
- Toasts in the game's message feed: each completed objective of a pinned achievement, and
25 / 50 / 75 % for every achievement.
- When the game has stopped counting achievement stats (cheats, cheated items, world
modifiers, or another mod setting
Game.isModded), the tracker says so.
milestones, milestones <name>, milestones pin|unpin <name>, milestones ui console
commands.