Decompiled source of Marketplace NPC Models v1.1.0

NpcModels.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NpcModels")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NpcModels")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("FB9EF952-D30A-4D2E-B86D-90BAD3DE0269")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NpcModels
{
	[BepInPlugin("kg.MarketplaceNpcModels", "kg.MarketplaceNpcModels", "1.1.0")]
	public class NpcModels : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(FejdStartup), "Start")]
		private static class FejdStartup_Start_Patch
		{
			[UsedImplicitly]
			private static void Postfix(FejdStartup __instance)
			{
				if (CustomCreature == null)
				{
					CustomCreature = ((IEnumerable<Shader>)Resources.FindObjectsOfTypeAll<Shader>()).FirstOrDefault((Func<Shader, bool>)((Shader s) => ((Object)s).name == "Custom/Creature"));
				}
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class ZNetScene_Awake_Patch
		{
			[UsedImplicitly]
			private static void Postfix(ZNetScene __instance)
			{
				ToLoad.ForEach(delegate(GameObject p)
				{
					__instance.m_namedPrefabs[StringExtensionMethods.GetStableHashCode(((Object)p).name)] = p;
					IEnumerable<Renderer> source = p.GetComponentsInChildren<MeshRenderer>(true).Cast<Renderer>().Concat((IEnumerable<Renderer>)(object)p.GetComponentsInChildren<SkinnedMeshRenderer>());
					foreach (Material item in source.SelectMany((Renderer m) => m.materials))
					{
						item.shader = CustomCreature;
					}
				});
			}
		}

		private const string GUID = "kg.MarketplaceNpcModels";

		private const string VERSION = "1.1.0";

		private static List<GameObject> ToLoad;

		private static Shader CustomCreature;

		private static AssetBundle GetAssetBundle(string filename)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
			using Stream stream = executingAssembly.GetManifestResourceStream(name);
			return AssetBundle.LoadFromStream(stream);
		}

		private void Awake()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			ToLoad = GetAssetBundle("npcmodels").LoadAllAssets<GameObject>().ToList();
			new Harmony("kg.MarketplaceNpcModels").PatchAll();
		}
	}
}