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Decompiled source of Equalizer v1.0.2
Equalizer.dll
Decompiled 2 years agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Equalizer.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("Equalizer")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Equalize character skills for Warheim PvP")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Equalizer")] [assembly: AssemblyTitle("Equalizer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Equalizer { [BepInPlugin("Kevver.Equalizer", "Equalizer", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string NAME = "Equalizer"; public const string AUTHOR = "Kevver"; public const string GUID = "Kevver.Equalizer"; public const string VERSION = "1.0.1"; private readonly Harmony harmony = new Harmony("Equalizer"); private void Awake() { Logger.Sources.Add((ILogSource)(object)Utility.Logger); Logger.Sources.Add((ILogSource)(object)PlayerSpawned.Logger); Assembly executingAssembly = Assembly.GetExecutingAssembly(); harmony.PatchAll(executingAssembly); } } public static class PluginInfo { public const string PLUGIN_GUID = "Equalizer"; public const string PLUGIN_NAME = "Equalizer"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Equalizer.Properties { [CompilerGenerated] [GeneratedCode("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.7.0.0")] internal sealed class Settings : ApplicationSettingsBase { private static Settings defaultInstance = (Settings)(object)SettingsBase.Synchronized((SettingsBase)(object)new Settings()); public static Settings Default => defaultInstance; } } namespace Equalizer.Patches { public static class Utility { public static ManualLogSource Logger = new ManualLogSource("Equalizer"); public static string host = ""; public static int port = 0; private static void SetSkill(string name, float value) { ((Character)Player.m_localPlayer).GetSkills().CheatResetSkill(name); ((Character)Player.m_localPlayer).GetSkills().CheatRaiseSkill(name, value, true); } public static void Equalize() { List<string> list = new List<string>(); list.Add("Swords"); list.Add("Spears"); list.Add("Polearms"); list.Add("Axes"); list.Add("Knives"); list.Add("Clubs"); list.ForEach(delegate(string skill) { SetSkill(skill, 30f); }); list.Clear(); list.Add("Blocking"); list.Add("Bows"); list.ForEach(delegate(string skill) { SetSkill(skill, 25f); }); ((Character)Player.m_localPlayer).GetSkills().CheatResetSkill("Unarmed"); ((Character)Player.m_localPlayer).GetSkills().CheatRaiseSkill("Unarmed", 15f, true); ((Character)Player.m_localPlayer).GetSkills().CheatResetSkill("Run"); ((Character)Player.m_localPlayer).GetSkills().CheatResetSkill("Jump"); Logger.LogInfo((object)("Reset skills on " + Player.m_localPlayer.GetPlayerName())); } } [HarmonyPatch(typeof(Player), "OnSpawned")] public static class PlayerSpawned { public static ManualLogSource Logger = new ManualLogSource("Equalizer.PlayerSpawned"); public static void Postfix() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 if ((int)ZNet.GetConnectionStatus() == 2 && ZNet.m_serverHost.Equals("192.80.128.113") && ZNet.m_serverHostPort == 23456) { Logger.LogInfo((object)"Connecting to Warheim PvP, equalizing..."); Utility.Equalize(); } } } }