ValheimReforged
Personal modpack for me and my friends. Utilizes EpicLoot, Terraheim, and skill reworks.
By Korea
Last updated | 3 years ago |
Total downloads | 4938 |
Total rating | 1 |
Categories | Modpacks |
Dependency string | Korea-ValheimReforged-1.0.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.2thegreyham-CookingSkill
Introduces a new Cooking Skill that buffs your food as it levels.
Preferred version: 1.2.0Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.5HugotheDwarf-Hugos_Armory
Adds 18 new Two Handed Weapons to Valheim. With practical damage numbers to match Valheim. Custom Itemstand positions, and an extra attack with a configureable hotkey.
Preferred version: 5.0.0paddywan-StackingNotifications
Stacking Notifications provides a notification layer which facilitates timed persistence of multiple notifications.
Preferred version: 1.0.3paddywan-SkillfulProgression
Skillful Progression reworks the manner in which skill gain is attributed.
Preferred version: 1.0.3ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 0.11.3Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.4.3Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, any kind of mushroom, as well as previously unavailable tree types and saplings. Highly configurable with localization support.
Preferred version: 1.8.2Azumatt-BetterWards
A dedicated ward mod aimed at improving the way wards work in Valheim.
Preferred version: 1.6.2Mydayyy-ServerSideMap
Shares the Map between all players, synchronizes map when connecting
Preferred version: 1.3.5RandyKnapp-EquipmentAndQuickSlots
Give equipped items their own dedicated inventory slots, plus three more hotkeyable quick slots.
Preferred version: 2.0.14denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1502RandyKnapp-ExtendedItemDataFramework
Extends ItemData for modders. Adds Unique ID to items.
Preferred version: 1.0.6RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.8.6ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.3.2EmrikNorth_and_Aedenthorn-JotunnBackpacks
Adds two new craftable backpacks into the game.
Preferred version: 2.0.0GoldenJude-Blacksmiths_tools
A fix for incorrectly deforming skinned meshes on custom items. Additionally to hide parts of the player model to prevent clipping.
Preferred version: 2.0.0AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Verified working with H&H. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 6.0.4RagnarokHCRP-MoreGates
This is a basic mod that adds more gates and gate like objects!
Preferred version: 1.0.10ontrigger-ValheimPerformanceOptimizations
Rendering, logic, and loading time optimizations for both client and server versions of Valheim.
Preferred version: 0.7.5DasSauerkraut-Terraheim
Terraheim is an overhaul for Valheim's armor system. It also fills in gaps in the weapon roster.
Preferred version: 2.2.0README
Valheim-Reforged
Personal modpack for me and my friends. Aiming for an enhanced gameplay experience, where stamina exists, monsters can still be a threat at any point in the game, and better loot.
Due to frequent patches needed to fix bugs and to add H&H updated mods, a changelog is being maintained to aid in maintaining the modpack.
Planned Additions
- Sound mods (only listed on Nexus, sometimes break game when integrated in modpack)
- Finishing loot scaling where it concerns starred monsters
- Many, many, many new mobs :)
Credit for Configs Used
- EpicLoot's config from DoOrDieSoloExperience
- EpicLoot's loottables from EpicValheim
Changelog
1.0.3
Mod Changes
- Removed ValheimNetworkOptimizations (isn't doing anything at all it seems T^T)
- Added Spawn_That and Drop_That in preparation for future updates ( ͡° ͜ʖ ͡°)
- Added Jude's Equipment (this backpack disabled) and Hugo's Armory (only weapons not already included through terraheim)
Tweaks
- Disabled special effects on monsters (effects not telegraphed well, mending cannot be fully disabled, and splitting doesn't play nice in multiplayer T^T)
- All non-vanilla items (armor, weapons, tools, etc.) should now drop EpicLoot versions (took a long time to do this T^T)
- Only exception is ChaosArmor. You must enchant it yourself
- Disabled Adventure Mode in EpicLoot (for same reasons as SimpleRecycling, can skip tiers through this)
- Essence, shard, and dust upgrade and sacrifice recipes in EpicLoot have been made consistent across all four tiers
- Changed vitality so benefits can be felt below level 75+ (doubled several values)