Valheim
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M2Valheim-TalentTree-2.0.0
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Changelog

2.0.0

The entire talent tree has been redesigned

This isn't a tweak — every sector was rebuilt from the ground up so builds actually feel different from each other: less of a straight line, more paths and choices to explore. Your learned ranks carry over automatically wherever the path still matches; anything that doesn't gets re-granted as free points to respend.

  • New middle tier nodes between Minor and Keystone talents (2 points)
  • All sectors now have the same amount of nodes — minors overall increased, 5 new mids per sector added, and every sector has the same number of majors - new talents as below

Talent points

  • Boss kills now grant 5 bonus talent points on top of levelling
  • Minor talents cost 1 point per rank instead of 2
  • Majors talents cost 3 points per rank instead of 2
  • Prestige now resets your talent-point budget along with your build, like Rebirth already did, instead of keeping it floored at level 100 — the old floor let a prestiged respec come back at full strength instantly

Plan your build before spending points

  • Clicking a talent now stages it instead of spending instantly — nothing is committed until you hit Apply, which confirms how many points you're about to spend; Reset discards the plan without spending anything
  • Shift+click stages every remaining rank at once; Ctrl+click unstages it - so you can readjust build crafts more easily
  • Staged-but-not-applied talents are visually distinct from already-learned ones, and their tooltip previews the staged numbers
  • When the tooltip is open, you can hold ctrl and the button will change to deselect so you can also reduce the drafted rank by 1

Talent window

  • New key hint bar at the bottom of the screen (click / Shift+click / Ctrl+click / zoom) for easier understanding
  • Smaller window overall
  • Available points and node costs now shown as a badge instead of key value text
  • Window title now shown in orange
  • Enabled zoom

Healthbar UI

  • Active talent buffs/debuffs now show as small icons above health bars in-world (yours and others'), separately toggleable and configurable for creatures, players, and bosses - long term I will probably add vfxs but time is limited

Tooltip layout

  • Overall some major tweaks to the tooltip to make more intuitive and easy to read
  • Cooldown, duration, and rebindable keys now show as their own tooltip lines instead of being buried in the description
  • Descriptions no longer restate numbers that already have their own stat line

New talents

  • Valkyrie — Weapon Flow: swapping between melee and ranged empowers your next hits for 3 seconds (heavy knockback on ranged, bonus stagger + armor penetration on melee). Same pacing as Weapon Swap, works standalone
  • Warcaller — Demoralize: your hit marks a target for 10 seconds, weakening its own damage output against everyone. Doesn't refresh on a repeat hit — you have to let it fully wear off so you can do other stuff in the meantime
  • Bulwark — Battle Hardened: the more enemies are near you, the harder you are to stagger — pairs well with Warden pulling a crowd onto you
  • Hunter — Explosive Shot: rebindable toggle (default G) — while active, firing a bow or crossbow also consumes and detonates a bomb from your inventory(always the bomb that positioned in the highest slot)

Talent balance

  • Perfect dodges no longer refund stamina by default — this affects everyone, not just Evasion
  • Evasion — completely reworked: was a flat stamina discount, is now a rank-scaled refund of a perfect dodge's stamina cost (0% → 20/35/50%)
  • Feint — Damage: 25/40/55% → 20/40/60%
  • Quiver Economy — Ammo save chance: 10/20/30% → 10/25/40%
  • Battle Rhythm — Stamina return: 2/4/6% → 3/6/9%
  • Savage — Proc chance: flat 25% → 20/30/40/50%; Damage: 25/50/75/100% → 20/30/40/50%
  • Warden — Duration: 5s → 10s; Heal per hit: 6/7/8% → 4/6/8%; now only triggers on blocked hits
  • Frost Emperor — Aura range: 8m → 15m
  • Triumph — Cooldown: 15s → 20s
  • Weapon Swap — Cooldown: 15s → 20s; now also grants movement speed
  • Shield Charge — Dash duration: 2.5s → 3s
  • Hit and Run — Buff duration: 1.5s → 2s
  • Last Bastion — Invulnerability: flat 3s → 3/4/5s by rank
  • Lethal Patience — Charge time now shrinks with rank (10/8/6s) instead of growing
  • Double Shot / Triple Shot — extra arrows now cost ammo instead of being free
  • Fewer ranks needed to reach the same max bonus, bigger jump per rank: Ironclad 5→4, Iron Skin 4→3, Focus 5→3, Battle Waltz 5→4, Seafarer 4→3, Lifeline 5→3, Necromancer 4→3

Keybinds

  • Talents with an activation key (Hawk Eye, Warden, Explosive Shot) can now be rebound in the config file, or the in-game config manager if you have one installed, instead of being stuck on a fixed key

Bugfixes

  • A handful of talents were secretly stronger, weaker, or timed differently than their tooltip claimed (leftovers from pre-release reworks): Riposte, Last Bastion (heal), Master at Arms, Focus, Execution, Immolation, and Overwhelm all did more than their tooltip claimed; Axe Mastery's rank 1 did less; the timing shown for Hamstring, Revenge, and Duel Series didn't match their actual duration either. All now match reality — the one genuine nerf hiding in this list is Hamstring's armor reduction, which actually was stronger than shown and is now brought down to match what the tooltip always said
  • Fixed a bug affecting talents that had moved to a different ring in an update: their learned ranks reset on every single character load, not just once — for some players since 1.0.6, this meant re-spending points in Valkyrie's Battle Rhythm every time they loaded in(and all talents that were dependant on that talent)
  • Abilities with a cooldown showed the cooldown while their effect was still running — they now show the active effect first and only start the cooldown once it ends; Last Bastion also no longer occupies two status-bar slots for its full 10-minute cooldown

1.0.6

  • refined Russian localization
  • Stats button now resizes to fit its label on language switch instead of using a fixed width

1.0.5

  • added Russian localization
  • the 6 sector names (Bulwark, Warrior, Berserker, Valkyrie, Hunter, Warcaller) are now translated in German and Russian instead of always showing in English
  • fixed the Unlock button (and sector names) not refreshing to the correct text when switching language mid-session, previously required a restart
  • fixed Axe Mastery's stamina cost reduction showing with a misleading "+" instead of "-"
  • fixed several German talent names (mostly Hunter) that were still shown in English
  • spelled out "HP"/"LP" in the stats panel for consistency

1.0.4

  • fixed the mod's internal version number not being updated in the 1.0.3 release

1.0.3

  • fixed Even Ground (and other passive talent bonuses) sometimes not re-applying correctly after dying and respawning
  • fixed Warrior's Triumph sometimes not healing you in multiplayer, even when you personally had the talent and landed the killing blow
  • fixed Berserker's Overwhelm sometimes not healing you in multiplayer, even when you personally had the talent and triggered the stagger

1.0.2

  • use a new localization approach: translations are now built into the DLL, fixing missing translations

1.0.1

  • added missing localizations folder

1.0.0

  • initial release
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