Valheim
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Latest version
1.2.0
Last Updated
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222
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Size
71KB
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Changelog

1.2.0

  • Config descriptions and the F1 Configuration Manager's setting/section names now show in Korean when the game's language is Korean (English otherwise), matching every other in-game text.
  • Harvest pose changed from kneeling to the same crouch as pressing C, with an optional arm-motion overlay on top (Harvest Hand Motion: Workbench by default, or Cauldron/Forge/None), its own speed and strength settings — visible to every other player too, not just yourself.
  • The harvest knife (or empty hands, bare-handed) now shows in your hand while harvesting — visual only, restored automatically to whatever you actually had equipped as soon as the harvest ends.
  • Harvest progress now saves per corpse: a cancelled harvest resumes from where it left off (even if a different player finishes it), and aiming at a partially-harvested corpse shows the saved progress percentage.
  • Moving (gamepad included), blocking, attacking, dodging, or jumping — or the crouch pose itself breaking for any reason — now cancels an in-progress harvest (progress up to that point is saved).
  • New settings: Harvest Hand Motion, Harvest Hand Motion Speed, Harvest Hand Motion Strength, Show Harvest Knife In Hand, Cancel On Action, Save Harvest Progress.

1.1.0

  • Creature size now scales harvest time and Knives XP (Size Scaling, Size Reference Health).
  • Tough creatures: a weak tagged knife (or bare hands) no longer blocks harvesting — it reduces yield instead, down to a configurable floor (Tough Creature Tiers, Weak Knife Min Yield).
  • Freshness: corpses yield less the longer they've been dead (Freshness Min Yield, Fresh Duration Fraction).
  • Durability Save: Knives skill gives a chance to skip the knife's durability drain entirely.
  • Auto Loot: at a high enough Knives skill, a knife harvest's results go straight into your inventory.
  • Harvesting now leaves a pick-up-able bone pile (human remains, or "Animal bones" for four-legged beasts), sized to the creature and placed on the actual ground/floor beneath the corpse.
  • Creature Health Overrides for modded creatures whose registered base health isn't representative.

1.0.0

  • Initial release.
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