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Decompiled source of MorDoor v2.1.0
MorDoor.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MorDoor")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MorDoor")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ed549bb4-dab5-41ab-aee5-b5eb66f4a045")] [assembly: AssemblyFileVersion("2.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.1.0.0")] [module: UnverifiableCode] namespace MorDoor { [BepInPlugin("mayo.is.an.instrument.MorDoor", "MorDoor", "2.1.0")] public class MorDoor : BaseUnityPlugin { public const string PluginGuid = "mayo.is.an.instrument.MorDoor"; public const string PluginName = "MorDoor"; public const string PluginVersion = "2.1.0"; public static List<Piece> Doors = new List<Piece>(); public static bool PlayerInitiated = true; private Harmony _harmony; public void Awake() { PluginConfig.BindConfig(((BaseUnityPlugin)this).Config); _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "mayo.is.an.instrument.MorDoor"); } public void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } public static bool DoubleDoorCheck(Door point, Door next) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) if (Vector3.Distance(((Component)point).transform.position, ((Component)next).transform.position) <= 5f && ((Component)point).transform.position != ((Component)next).transform.position && ((Component)point).transform.position.y == ((Component)next).transform.position.y && Math.Abs(Math.Abs(Vector3.SignedAngle(((Component)point).transform.position - ((Component)next).transform.position, ((Component)point).transform.forward, Vector3.up)) - 90f) <= 0.1f && Math.Abs(Quaternion.Angle(((Component)point).transform.rotation, ((Component)next).transform.rotation) - 180f) <= 0.5f && (float)(point.m_nview.GetZDO().GetInt(ZDOVars.s_state, 0) + next.m_nview.GetZDO().GetInt(ZDOVars.s_state, 0)) == 0f) { return true; } return false; } } public class PluginConfig { public static ConfigEntry<bool> IsModEnabled { get; private set; } public static void BindConfig(ConfigFile config) { IsModEnabled = config.Bind<bool>("_Global", "isModEnabled", true, "Globally enable or disable this mod."); } } } namespace MorDoor.Patches { [HarmonyPatch(typeof(Door))] internal class DoorPatch { [HarmonyPrefix] [HarmonyPatch("Interact")] private static void InteractPrefix(Humanoid character, bool hold, bool alt, Door __instance) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) if (!PluginConfig.IsModEnabled.Value || !MorDoor.PlayerInitiated || !Object.op_Implicit((Object)(object)character) || !Object.op_Implicit((Object)(object)__instance) || !Object.op_Implicit((Object)(object)__instance.m_nview)) { return; } MorDoor.Doors = new List<Piece>(); Piece.GetAllPiecesInRadius(((Component)character).transform.position, 10f, MorDoor.Doors); __instance.m_nview.ClaimOwnership(); MorDoor.PlayerInitiated = false; Door val = default(Door); foreach (Piece door in MorDoor.Doors) { if (!Object.op_Implicit((Object)(object)door) || !Object.op_Implicit((Object)(object)door.m_nview) || !Object.op_Implicit((Object)(object)((Component)door.m_nview).gameObject)) { MorDoor.PlayerInitiated = true; return; } if (((Component)door.m_nview).gameObject.TryGetComponent<Door>(ref val) && MorDoor.DoubleDoorCheck(__instance, val)) { val.m_nview.ClaimOwnership(); val.Interact(character, hold, alt); } } MorDoor.Doors.Clear(); MorDoor.PlayerInitiated = true; } } }