ValheimArmory
ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.
Date uploaded | 6 months ago |
Version | 1.5.9 |
Download link | MidnightMods-ValheimArmory-1.5.9.zip |
Downloads | 1414 |
Dependency string | MidnightMods-ValheimArmory-1.5.9 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.19.1README
Valheim Armory
Valheim Armory is a continuation of Valheim Additions. A small mod designed to fill gaps in the valheim ecosystem.
The goal of this mod is to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.
This mod is balanced to be mostly lore friendly with a preference for fun and enjoyable scaling and mechanics.
This mod is highly configurable, you can use all of it, parts or tune it as you need.
Got a bug to report or just want to chat about the mod? Drop by the discord or github.
Discord | Github |
Translations
This mod will always have an up-to-date English localization, as that is what I can provide as its author. However, I do welcome community translations!
If you would like to contribute a new translation, or improve an existing one please feel free to reach out to me or provide a translation file in the same format as one of the existing ones. Found here
Features
Below are all of the items added by this mod. The descriptions and information here are provided so you know what you are getting.
Here is a sample gallery of weapons added by this mod.
Below is more information on all of the items added, what tier they are in, where they are crafted and at what progression point. All of the sections below are expandable to view the details.
Boss Weapons
Eikthyrs
These weapons are split into two groups, one requiring the workbench and the other the forge. Meaning that some of these weapons will require metals from the black forest.
Name | Crafted At | Stage | Icon |
---|---|---|---|
Antler Bow | Forge | Post-Meadows | |
Antler Dagger | Workbench | Post-Meadows | |
Antler Sword | Forge | Post-Meadows | |
Antler Atgeir | Workbench | Post-Meadows | |
Antler Greataxe | Forge | Post-Meadows |
Elder
Name | Crafted At | Stage | Icon |
---|---|---|---|
Elders Rock | Forge | Post-Blackforest | |
Elders Bulwark | Forge | Post-Blackforest | |
Elders Vinethrower | Forge | Post-Blackforest | |
Elders Balance | Forge | Post-Blackforest | |
Elders Fist | Forge | Post-Blackforest |
Bonemass
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bonemasses Rage | Forge | Post-Swamp | |
Bonemasses Legacy | Forge | Post-Swamp | |
Bonemasses Ritual | Forge | Post-Swamp |
Moder
Name | Crafted At | Stage | Icon |
---|---|---|---|
Moders Bite | Forge | Post-Mountain | |
Moders Reach | Forge | Post-Mountain | |
Moders Dream | Forge | Post-Mountain |
Yagluth
Name | Crafted At | Stage | Icon |
---|---|---|---|
Yagluths Reach | Forge | Post-Plains | |
Yagluths Hatred | Forge | Post-Plains |
Arrows
Arrows Added here fill out a number of additional roles, and importantly add new resource sinks.
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bone arrow | Workbench | Meadows | |
Chitin arrow | Workbench | Ocean | |
Ancient Wood arrow | Workbench | Swamp | |
Surtling Fire arrow | Forge | Mountain | |
Blackmetal arrow | Forge | Plains | |
Wood Bolt | Artisan | Blackforest | |
Bronze Bolt | Artisan | Blackforest | |
Iron Poison Bolt | Artisan | Swamp | |
Silver Frost Bolt | Artisan | Mountain | |
Blackmetal Surtling Bolt | Artisan | Plains |
Atgeirs
Added Atgiers help fill in missing tiers.
Name | Crafted At | Stage | Icon |
---|---|---|---|
Royal Abyssal Atgeir | Forge | Mountain | |
Silver Atgeir | Forge | Mountain |
Axes
Greataxes (2H Axes)
Battleaxes are a fun but very challenging playstyle in valheim. They are slow so you generally need to kill your opponets before they can kill you, which happens fast.
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Lumber Axe | Forge | Blackforest | |
Blackmetal Greataxe | Forge | Mistlands |
Knives
Added Daggers
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Dagger | Forge | Blackforest | |
Iron Dagger | Forge | Swamp | |
Silver Dagger | Forge | Mountain |
Added 2H Daggers
Name | Crafted At | Stage | Icon |
---|---|---|---|
Rascal Daggers | Forge | Blackforest | |
Rogue Daggers | Forge | Swamp | |
Blackguard Runic Daggers | Forge | Mountain |
- Note: 2H Daggers will float infront of item wall mounts due to their separated attachment style. They display normally on an item stand.
The addition of 2H daggers at lower tiers also provides you a way to focus on that playstyle all of the way up till the current end of the game.
Bows
Added Crossbows
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Crossbow | Forge | Blackforest | |
Bronze Arbalist | Forge | Plains |
Hammers
Added Sledges
Name | Crafted At | Stage | Icon |
---|---|---|---|
Blackmetal Sledge | Forge | Plains |
Shields
Added Shields
Name | Crafted At | Stage | Icon |
---|---|---|---|
Serpent Scale Buckler | Forge | Swamp |
Swords
Added Greatswords
Name | Crafted At | Stage | Icon |
---|---|---|---|
Bronze Greatsword | Forge | Blackforest | |
Iron Greatsword | Forge | Swamp | |
Silver Greatsword | Forge | Mountain |
Added Swords
Name | Crafted At | Stage | Icon |
---|---|---|---|
Chitin Sword | Forge | Blackforest |
- Chitin Sword (Abyssal Sword) is an early game sword sitting between bronze and iron but with the unique difference of inflicting some blunt damage, making it less useless against all of the enemies in the swamp
Configuration
Everything is optionally configurable through the ingame mod configuration UI provided by BepinEx.
Otherwise a configuration file located at /BepInEx/config/com.midnightsfx.ValheimArmory.cfg
contains all of the configuration.
Please note that basically ALL of the configuration is server sided. Which means that it requires a restart of your game to take effect. This allows me to ensure that the server and the client are always in sync with the details of everything- like how much damage you did to that greydwarf.
Current configuration options:
- Damage
- Damage per level
- Recipe
- Stamina cost
- Block amount
- block per level
- Crafted amount (where applicable)
FAQ
Q. Valheim Enchanting System doesn't support these weapons?
- A. There is a default VES config in the VA folder (
VES.ValheimArmory.default.yml
), it must be moved to the VES config folder. This gives you full control of configurations that are actually applied in regards to VES. The folder you should place this config file in isBepInEx\config\ValheimEnchantmentSystem\AdditionalEnchantmentReqs
Q. Epic Loot doesn't automatically drop these weapons, what gives?
- A. There is a default Epic Loot config files (
EpicLoot_Valheim_Armory.loottables.json, EpicLoot_Valheim_Armory.iteminfo.json
) in the VA folder, they must be moved to the Epic loot config patches folder.\BepInEx\config\EpicLoot\patches
Q. The bronze crossbow costs dragon tears?
- A. Delete the config for the bronze crossbow (or your whole config file).
Q. Why does disabling the recipe do nothing?
- A. You must have an item enabled, for the recipe disable flag to do anything. When an item is disabled it is completely removed from the game, so its recipe doesn't matter.
Q. Why does x weapon look bad?
- A.
- This is my first Unity, and Valhiem mod
- My original goal with modding was to just make a singular new arrow
- I'm not a gamedev, I suck at textures, modeling and don't know the unity loaders
- I'm learning as I go, and welcome feedback
- I do this in my few hours of free time, sometimes I don't have that time
Currently in-progress
Potential Spoilers!
- Designing Boss Weapons for the mistlands
Boss Weapon Release roadmap
- Yagluth Weapons Additions
- Additional weapon types for all existing bosses
The Boss weapon roadmap will take a number of updates. Feel free to submit ideas to the github.
Future Plans
Potential Spoilers!
- Filling out boss weapons for most/all playstyles (long term)
- Filling out the line of fists (maybe wood), Bronze, Iron, Blackmetal
- Chitin Shield
- Named Mace (blackmetal mace)
- Silver sledge
- 2H Warhammers (Maces but bigger)
- Better VFX for weapons
- New spear alternatives
- Eitr using weapons (magic weapons)
Installation (Automatic)
Just download with your favorite modmanager!
Installation (manual)
Toss the ValheimArmory folder and files into your plugins folder. Technically the only thing required is the ValheimArmory.ddl, configs will generate on first run.
Changelog
**1.5.9
- Fixing missing Epic Loot config files on Thunderstore
- Fixed Elders hammer not having one of its sound effects
- Fixed Elders balance incorrectly having lightning damage and blunt damage instead of just slash and spirit
1.5.8
- Fixing arrow text description for arrows including a non-printable control character
- Improving flexibility of crafting station configuration options for all craftable weapons/ammos
1.5.7
- Default configuration for Valheim Enchantment System (VES) and Epic Loot now available in the mod folder
- Added Elders sword & mace
- Fixed prefab name for Chitin Atgeir
1.5.6
-Fixes for the Elder Hammer & Skyshatter not having sfx hit sounds
1.5.5
- Fixes for the spanish translation
- Updates to required version of Jotunn & BepinEx
1.5.4
- Added Spanish Translation
- Fixed missing sound effects for Elders hammer
1.5.3
- Fixed Chinese Translation not loading properly
1.5.2
- Added Chinese translation
1.5.1
- Hildirs Update support validated!
- Updated to Jotunn 2.12.7
- Added the option to enable/disable craftable state for all items. This is seperate from enabling the item itself, you can now enable the item to be loaded into the game.
But keep it non-craftable, this might be useful if you only want a specific weapon to drop from Epicloot etc.
1.5.0
- Added two Yagluth themed weapons
- Added configuration for block to all weapons and shields
- Updated Jotunn to 2.12.4
1.4.0
- Added initial bonemass boss weapons!
- First 2H warhammer added, likely slightly overpowered. This weapon acts like a 2H axe or sword, but does blunt damage.
- Added silver Atgeir, this is a direct upgrade between Iron & Blackmetal
- Updates to how localizations are added, better support for multiple languages
- Added Russian translation
1.3.4
- Fixed Moders crossbow not being configurable and using the wrong defaults
1.3.3
- Fixed wood bolt triggering the invalid recipe warning
- Fixed a particle mock for arrow feathers not resolving on some versions of valheim
- Rebalance of most boss weapons, and a few outlier non-boss weapons. Recipes are slightly more expensive overall and damage is generall down across the board.
This primarily brings boss weapons in line with the next tier weapon minus a small bit. The balance change is just to the default config values.
If you want to keep your weapons more powerful continue using your existing config, defaults will only be applied if you do not have a value set (new or deleted config).
1.3.2
- Updated German localization
1.3.1
- Fixed the antler greataxe being held the wrong way
1.3.0
- 3 new weapons based on the Elder
- 3 new weapons based on the Moder
- new crossbow and a handful of new bolts!
- bugfix for the antler dagger not being impacted by gravity
- fixed the default recipe for 1h bronze dagger
1.2.1
- Finished current german localization
- Updated the surtling core arrow icon
1.2.0
- Added Eikthyr Bow, Dagger, Sword & Greataxe
- Remeshed the Antler Atgeir
- Balance for the Eikthyr weapons is tilted towards overpowered.
1.1.0
- Added Daggers
- Added 2H Daggers
- Significant updates to the configuration code, more things are now configurable!
- Stamina cost for primary and secondary attacks
- Crafting costs
- Where things are crafted at
1.0.1
- Fixed Iron level sword recipe, should now actually require Iron.
1.0.0
- Release! I'm sure its got bugs somewhere
Issues
Please report any issues you encounter on the github issue tracker
Credits
- German translations provided by SACK3000
- Chinese translations provided by ZhiTian Wu
- Valheim Enchantment System config defaults by Aziraphale
- Some texture resources generated from withpoly
- Sword Model
- Hugo for his advice and help getting skinned meshes running
- Jotun community for answering some silly questions :)
- The Valheim team at Irongate which makes all of this possible!