Rendering Table: a decorated model of its own, half the workbench's width and as tall.
Metal on the mod's pieces (Rendering Table, Helgrind, Hel's Anvils) now shines.
Corrodent is stronger: each hit that gets through your armour also takes 4% of the piece (new wear field).
Hel's Arena: E on Helgrind picks the trial: any biome whose boss your world has killed, or Infinite.
Hel's Arena: a biome's trial is won by beating its boss; Infinite climbs five levels, each harder.
Helgrind is cheaper: 20 wood, 20 stone and an Eikthyr trophy, at a workbench.
Raids: the Raiders Chest takes trophies as a stake too; a win gives them back multiplied.
3.33.1
Russian translation, used while the game's language is Russian.
3.33.0
Rendering Table: only a boss trophy makes a Forge idol; other trophies give ores or ingredients.
Compendium: a Rendering Table page lists each biome's trophies, ores, ingredients and idols.
3.32.1
Fixed: a tame whose stars 15 - Tamed took no longer shows them on nameplate mods such as SeneaL UI.
3.32.0
Lock to server, Difficulty, Creature stars, Max mutations, each mutation's on/off and respawning moved from creature_rules.yml into the .cfg, so a configuration manager shows them.
An existing rule file hands its values over once by itself and keeps its old text as creature_rules.yml.bak.
3.31.3
Fixed: built training dummies get no stars or mutations, so a Splintering one no longer splits into extra dummies to dismantle (#36).
3.31.2
Polish translation, used while the game's language is Polish.
3.31.1
Fixed: a creature another mod tames (a summon) loses this mod's stars too while 15 - Tamed Stars is false.
elite inspect shows a creature's game stars and, for a tame, what 15 - Tamed took.
3.31.0
Rendering Table: renders trophies into ores or ingredients of their biome, or five into a Forge idol (Rendering Table).
Fixed: creatures turn at the game's own rate again (Eikthyr turned slowly).
Vietnamese translation updated by QuânKha (Zono) [VLHM].
3.30.2
Fixed: Hel's Arena no longer sends the Deep North villages' spirits, which could not be killed (#37).
3.30.1
Vietnamese translation, by QuânKha (Zono) [VLHM], used while the game's language is Vietnamese.
3.30.0
Translations: every word you read is in translations/English.yml; an EliteCreaturesReborn.translations.<Language>.yml in BepInEx/config translates it.
Messages sent to other players show in each player's own language.
New section 15 - Tamed: Stars (off: tamed creatures have the game's stars only) and Mutations (off: none), set by the server.
Update the server and every client together.
3.29.0
Boss altars: E on the bowl (Shift+E on Fader's) opens a window to choose the boss's stars and aspect.
Boss altars: either can stay on Random and keeps rolling at every shift; a choice stays on the altar for everyone.
New setting Altar Choice (on) under 14 - Boss Altars, set by the server.
Update the server and every client together.
3.28.2
Fixed: Flamebound's burning ground now burns you; armour no longer stops it (fire resistance and being wet still help).
New rule files: Gjall are never Cloaked. On an existing file, add a Gjall entry with mutation chances: Cloaked: [0].
3.28.1
Fixed: eggs from starred hens count for cooking recipes.
Fixed: a player who just joined no longer rolls nearby creatures by their own rules before the server's arrive.
Raids: extra stars never go past the difficulty's star cap for the biome.
Fixed: players on a slow connection with many mods are no longer refused when joining a server.
3.28.0
Hel's Arena: when a quarter of a wave is left, Hel marks the last ones on the map and makes them glow, then recalls them a minute later.
Hel's Arena: reward items pop up with their icons, and the reward and the trial's end are written to chat.
Hel's Arena: the first cleared wave says the reward comes when the trial ends.
Update the server and every client together.
3.27.0
Hel's Arena moves outdoors: 130 m across, eight archways, a cavern roof, and a black lake that kills.
Hel's Arena: starts at your gear's biome, five waves per biome ending in its boss; big creatures come late and few.
Hel's Arena: kills pay souls, spent at Hel's Anvil to mend gear; a fallen boss may leave healing meads.
Hel's Arena: F when everyone is ready starts the next wave; E on Hel calls it early.
Hel's Arena: three Bat-fiends guard it on the first visit and drop runes.
Fixed: Oozers no longer roll Splintering.
Update the server and every client together.
3.26.0
Hel's Arena: a short break between waves; creatures come out of portals in the archways, one at a time.
Hel's Arena: dying in the hall costs no skill levels.
Hel's Arena: four broken pillars and four low walls give cover.
Hel's Arena: rewards by how far you get: Forge of Potential idols, coins, bonus skill XP, and runes and essence with EliteCrafting.
Horde (Horde, section 13 - Horde, off by default): more creatures in the wild, each weaker; the extra creatures pay no extra loot.
Compendium: the game's compendium has pages on difficulty, stars, mutations and boss aspects, with your server's numbers (Compendium pages).
elite inspect works for every player, not only admins.
Update the server and every client together.
3.25.0
Hel's Arena (Arena, section 12 - Arena, off by default): build Helgrind, Hel's gate, to enter her hall and fight endless waves, a boss every tenth. Subject to change without warning.
Commands: elite arena (in and out) and elite arena stop.
Eikthyr's boss reward is 2-4 Flint instead of 20-40 Coins.
Boss rewards pay a full share to every player within 100 m of the boss; the altar says "per player".
Death recap: the video is off by default (Record deaths); the hit list stays. Existing configs keep their value.
Update the server and every client together.
3.24.0
Bosses: each defeat makes that boss likelier to have stars next time (harder each kill); the altar shows "Defeated N times".
Bosses drop their biome's material, one roll plus one per star (rewards); the altar shows what the fight pays.
Flamebound: creatures burn with a flame aura; their burning ground is 2 m wide and lasts 7 seconds.
Wiki: how the game's World Difficulty stacks with this mod.
3.23.0
Raids: the Raiders Chest (Raiders Chest, section 11 - Raids). Fill it with gold to call a raid on your base; kill every raider to win the gold back with more.
Raiders hunt players first, then break in to the base's chests and crafting stations.
Commands: elite raid start <coins> [tier] and elite raid stop.
Elite Creatures Pack's custom creatures can roll mutations and boss aspects.
Update the server and every client together.
3.22.0
New mutation Flamebound: leaves burning ground that sets you on fire.
New mutations, off by default (mutations enabled): Piercing ignores 15% of your armour, Howling calls up to 4 nearby creatures, Binding roots you briefly.
Mending heals 0.2% of the boss's current health a second (was 0.3% of its maximum).
Mending: existing rule files keep their regen value, now a share of current health.
Update the server and every client together.
3.21.0
New boss aspect: Echoing, a white ghost repeating the boss's every move and blow 15 s later; x1.3 loot.
Existing rule files roll Echoing too; set Echoing: 0 under chances: to leave it out.
Boss hints no longer point to a place already explored on your map.
A crossbow put away loaded is still loaded when drawn again.
Fixed: the death recap key no longer stops working after Alt + Tab.
Update the server and every client together.
3.20.0
Boss stars add only trophies; other boss drops are no longer multiplied. Remove drops under bosses: star power:.
Nightfall tornadoes come every 18-28 s, was 10-20 (new rule files; edit every in yours).
Thieving: an item the creature cannot keep comes back to you.
Devouring's player threshold uses the toughest player nearby, also on dedicated servers.
Death recap: Video frames per second defaults to 10, was 15.
Fixed: dungeon loot refilled dungeon chests that still had items in them.
Less lag in busy fights and on busy servers.
Update the server and every client together.
3.19.0
Boss hints: when Bonemass, Moder, Yagluth or the Elder dies, players nearby are pointed to the Bog Witch, the ancient forge, Haldor or Hildir (Boss hints).
Fixed: with respawning on, new dungeons and camps get their creatures at once.
Fixed: respawn and dungeon loot days are world days (each counted as 48 before).
3.18.2
Fixed: respawning camps no longer refills dungeons; dungeons and dungeon loot now work.
Respawn settings described more clearly in a new rule file and on the wiki.
3.18.1
Deathsquitos are never Cloaked, whatever the rule file says; one a world saved Cloaked loads without it.
3.18.0
Portalbound: Bonemass rolls it too, its slime ball arcing out of a portal above you; only the Elder and Bonemass get it.
Thieving never steals the Wishbone.
3.17.0
New creature stars: false rule: creatures keep the game's or another mod's stars, and still mutate.
stars: false under bosses: keeps a boss's game level instead of resetting it to 1.
Bosses drop one more trophy for each player within 100 m.
elite tier, elite inspect and the death recap show kept levels.
Fixed: Epic Loot's boss trophy mode no longer replaces the boss trophy count.
Less work every frame; faster loading, the config file is written once instead of once per setting.
3.16.0
New mutations: Frostbound (ice trail, chilling aura), Mudbound (mud trail), Corrodent (ruins armour) and Cloning (hides behind a decoy).
New boss aspects: Nightfall (storming midnight, hunting tornadoes) and Brutal (heavy blows throw players far).
Death recap: Recap key (F10) or /deaths replays your last seconds and every hit.
Altars show the boss's stars before the offering.
Phantom's boss hides among its copies; Bountiful doubles boss trophies; Tethered pairs share one damage board.
New rule files: altars shift every 15 s (shift seconds); stars hit softer; bats are never Mad or Cloaked.
Fixed: Stormbound no longer strikes players in nearby dungeons.
3.15.0
New mutations: Juggernaut (never staggers) and Screecher (a heavy hit makes it shriek and deafen nearby players).
New boss aspects: Tethered (two linked bosses), Bountiful (two extra aspects) and Portalbound (the Elder's vines come through a portal).
Bosses drop one trophy per star plus one, whatever the loot settings.
Gilded is half as common; Gilded and Relentless never roll on large creatures.
Devouring eats only creatures with no more health than its own, never bosses or large creatures.
Bloated explodes 1.5 seconds after death.
3.14.0
New difficulty: line at the top of the rule file: Easy, Medium, Hard, Very Hard or Extreme.
On a difficulty, the biome you enter starts gentle and cleared biomes harden with every later boss.
Extreme allows up to 8 stars; star power lines have nine entries.
New rule files start on Medium; existing files keep today's rules (Custom).
elite tier shows the difficulty and what it gives the biome you stand in.
3.13.4
A new install's rule file has short comments; the full reference is linked at its top.
Shorter store page; the reference (mutations, aspects, rule fields, commands) is on GitHub.
3.13.3
Warding no longer draws particles: a reflect is marked by sound alone, the Staff of Protection's shield at 30% volume.
The Reflective boss aspect's tell changes the same way.
Devouring no longer draws a burst when it eats; the sound is unchanged.
3.13.2
The world tier boxes show only with PackPanel; without it the inventory and HUD stay as the game draws them.
3.13.1
Fixed: the inventory broke with Jewelcrafting, CurrencyPocket, OttoPay, TrashItems or Quick Stack Store Sort Trash
Restock installed.
Those mods' boxes join the stat column; TrashItems' trash can takes dragged stacks there.
OpenKeep 1.8.0 to 1.9.0 and PackPanel 0.1.0 to 0.2.0 have the same column: update them too.
3.13.0
Devouring eats only creatures with at most 125% of its current health (max prey health, 0 lifts the limit).
Devouring eats one creature per star, at least one (min meals), then is sated and acts like its kind.
A devourer's nameplate shows what it ate (Show devoured creatures, Devoured creature icon size); so does
elite inspect.
The devour flash is a fifth of its size, and its screen shake is felt only close by.
Bloated's fuse is 1.7 seconds; an older creature_rules.yml keeps its own delay: 2.0.
3.12.0
New box with the world tier under the minimap (Show world tier under minimap).
The tier reads as one number ("3"); hovering it shows the total.
The inventory's stat plates are square boxes in a column.
Thieving steals only with melee hits, never on a parry or dodge, and with PackPanel never from its slots.
On a grid wider than eight, thieves no longer spare the top-row cells right of the hotbar.
Elite Creatures Pack: a sleeping mimic hides its traits; the kraken never rolls Twin or Phantom.
Warding's max reflect now caps everything reflected to you per second, not per hit.
Rule changes reach loaded creatures' mutations at once.
3.11.0
elite purge 30 removes marked creatures within 30 m only; without a number it still removes every loaded one.
3.10.0
With GrindstoneSkills 0.7.0 or later, Husbandry's "Better offspring" can give a newborn one more star.
3.9.1
Starred creatures wear the game's own one-star and two-star looks again (a two-star Neck is purple).
3.9.0
New mutations: Gilded (rare, flees, pays triple loot), Blinking (reappears behind you), Relentless (follows you to
150 m).
New boss aspects: Adaptive, Fixated, Stormbound, Gravitic and Colossal; one fight in five stays plain.
Mutation rules per creature under creatures:; two entries for one creature merge.
Cloaked shows at 10 m (was 6), at 15 m on trolls and lox, and never on drakes.
Warding reflects only damage taken, at most max reflect (7.5%) of your health; smaller flashes.
Bloated: a two-second fuse; the corpse vanishes in a smaller blast and drops its loot there.
Thieving carries one item per star; max items is the minimum, 8 the most.
Tamed Splintering creatures split into tamed copies.
Boss damage board moved left; /damage shows it again; damage to Phantom copies counts.
Fixed: smoke left after a Bloated blast, effects drawn twice, and stolen goods duplicated at dawn.
Update the server and every player. An older rule file keeps its old numbers until you delete it.
Gilded ignores mutation chance: stop it with mutations enabled or mutation chances.
3.8.0
Phantom splits off one copy per player online at 66% and 33% health (split at, per player, health per tier).
An older rule file's Phantom copies and health are ignored; replace that line to tune it.
Fixed: Bloated, Warding, Devouring, Thieving, Summoner and Phantom effects drew nothing; Bloated's blast has a sound
(blast sound).
World tier plate in the inventory under the weight (Show world tier).
Update the server and every player.
3.7.1
Fixed: with mods that raise creature health (such as Path of Valheim), creatures spawned with 10-15% health.
3.7.0
Boss damage board: when a boss dies, everyone sees who hurt it and how much.
Boss damage board and Boss damage board seconds in the .cfg.
Update the server and every player.
3.6.1
Fixed: admins on a dedicated server's adminlist.txt were refused the elite admin commands.
A refusal names the ID to add to adminlist.txt, which is read again within 10 seconds.
A mistyped elite subcommand lists the subcommands.
Update the server and every player.
3.6.0
World tiers: each boss's first defeat makes stars and mutations more common; bosses are unaffected.
A world that defeated bosses before starts at that tier. elite tier shows it to any player.
Breeding: young take a parent's mutation and up to the stronger parent's stars, and keep them when grown.
Eggs keep their traits, say what they will hatch, and stack only with eggs of the same stars.
elite inspect shows the tier a creature rolled at.
New world tiers: and breeding: blocks; an older rule file takes their defaults.
3.5.0
Boss aspects: Reflective, Shielded, Mending, Summoner, Elementalist, Enraged, Twin or Phantom, or a plain fight.
Hover the altar's offering bowl to see the aspect; it shifts every in-game hour.
Harder aspects multiply the boss's loot, in Vanilla loot mode too.
Boss stars show under the boss health bar.
New aspects: block under bosses:; stars: false now turns off only boss stars.
elite spawn Bonemass 2 Twin spawns a boss with an aspect; elite inspect reports it.
3.4.0
Loot modes in a new loot: block: Vanilla, Scaled, Rolled (default) or Curated.
extra roll chance, max extra rolls, global multiplier and boss multiplier.
Trophies are multiplied only with multiply trophies.
Loot rules per creature under creatures:: drops, drop overrides and extra drops.
elite reference writes creature_reference.yml: every creature with its drop table.
Drops added by other loot mods pass through untouched.
3.3.0
Devouring toned down: devour cooldown 60 (was 10), absorb health 50 and absorb damage 25 (were 100).
New Devouring move field: its base speed.
An older rule file keeps the old Devouring numbers; edit that line or delete it.
Fixed: joining a busy server no longer refuses a correct client.
3.2.0
New mutation, Thieving: it steals an unequipped stack when it hits and drops everything when it dies.
A message names what was stolen, and its nameplate shows it.
Stolen items are never multiplied or destroyed; elite purge drops them too.
max items sets how many it carries (1 by default, 8 at most).
3.1.0
New mutations enabled switch turns any mutation off everywhere.
Shorter rule file comments; the mutation power field reference moved to the README.
Leeching weaker: regen 0.5% (was 2%), pausing after damage (combat cooldown), capped by regen cap; lifesteal 10%
(was 30%).
Plated's armour is now a damage reduction percent, capped by max reduction; revisit a custom value.
large star power defaults to 1 (was 2), and five-star health is lower.
Fewer 4 and 5 star creatures in the Ash Lands and Deep North.
Fixed: starred and Mad creatures' attacks sped up out of control.
3.0.0
Rebuilt from scratch: not an update to earlier versions, and none of the old code remains.
Nine mutations: Mad, Bloated, Cloaked, Splintering, Leeching, Warding, Plated, Miasmic and Devouring.
Stars beyond vanilla's two, counted in fives on the nameplate.
A settings file and a YAML rule file, both hot reloaded; chances and strength set per biome.
Servers can bind connected players to their rules; every player sees the same creature.