ShipConfig
Configure every ship: health, sail and paddle force, turning, drag, damage taken, weather wear and build cost per ship, plus global multipliers. Server synced, live config reload.ShipConfig
Configure every ship in Valheim: health, speed, steering, damage and build cost, for vanilla and modded ships.
Features
- Every ship gets its own settings, defaulting to its vanilla values:
Health,SailForce,PaddleForce, steering, drag, damage taken, weather wear, build cost and more. - Global multipliers on top of every ship's values.
- Modded ships get settings too (any ship with a
Shipand aWearNTearcomponent). - Changes apply at once, to new ships and to ships already in the world.
AshlandsOceanDamageoff lets ships sail the Ashlands ocean unharmed (this skips the Drakkar's progression gate).
Install
Needed on the server and every client. Install with r2modman or the Thunderstore app, or put ShipConfig.dll in
BepInEx/plugins.
Configuration
BepInEx/config/com.ShipConfig.cfg; the ship entries appear after the first world load. Every setting is described
in the file and applies without a restart; the server's values bind every player (Lock Configuration). Console:
charter status shows whether the server binds your settings.
Links
Bugs and ideas: https://github.com/geraldjglasgow/ValheimMods/issues (name the mod and version). Licence: GPL-3.0.
Shout outs
- The BepInEx and Harmony teams, for the tools every Valheim mod stands on.
- Iron Gate Studio, for Valheim.
- Thunderstore, for hosting this page.
- The Valheim modding community, for the hard work and dedication that keeps enhancing an already great game.
- Every modder who keeps their mods open source so others can collaborate, learn and build on them.
