


Look at a chest and see what's inside — without opening it.
When you hover a player-placed chest, Chest_List shows a clean overlay listing item names and stack counts. The panel reuses Valheim inventory background art when available, and respects your configured position and transparency.
Install BepInExPack Valheim if you do not already have it.
Extract the zip.
Copy files into:
Valheim\BepInEx\plugins\ModdedWolf-Chest_List\
The folder should contain Chest_List.dll, manifest.json, icon.png, and README.md.
Prefer the Thunderstore / r2modman package folder name (ModdedWolf-Chest_List) so enable/disable in the mod manager controls the install. A bare plugins\Chest_List\ folder is invisible to r2modman and will always load.
Launch Valheim.
After first launch, settings are saved here:
BepInEx\config\ModdedWolf.Chest_List.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| General | EnableWorldGeneratedChests | false | Also preview world/dungeon loot chests |
| General | CombineStacks | false | Merge identical items into one row with total count |
| UI | PositionX | 0.72 | Horizontal position (0–1) |
| UI | PositionY | 0.55 | Vertical position (0–1) |
| UI | Alpha | 0.92 | Overlay opacity (0–1) |
| UI | ShowItemImages | true | Show icons left of names |
| UI | MinPanelWidth | 300 | Minimum panel width (grows with longest row) |
| UI | MaxPanelWidth | 470 | Maximum panel width before names clip |
Compatible with BepInEx ConfigurationManager.
Player-placed vs world chests uses Valheim's Piece.IsPlacedByPlayer() (creator id). Containers without a player creator are treated as world-generated. The overlay hides while inventory, menus, console, chat input, or similar UI are open.