


See portal tags from a distance — floating 3D text above each teleporter shows the name you set.
When you walk near a portal, Teleporter Overhead Text draws the tag in world space above the frame so you can tell where it goes without hovering. Labels update when you rename a portal, and they hide when walls block your view.
Questions or bugs? Discord
Install BepInExPack Valheim if you do not already have it.
Extract the zip.
Copy files into:
Valheim\BepInEx\plugins\ModdedWolf-Teleporter_Overhead_Text\
The folder should contain Teleporter_Overhead_Text.dll, manifest.json, icon.png, and README.md.
Prefer the Thunderstore / r2modman package folder name (ModdedWolf-Teleporter_Overhead_Text) so enable/disable in the mod manager controls the install. A bare plugins\Teleporter_Overhead_Text\ folder is invisible to r2modman and will always load.
Launch Valheim.
After first launch, settings are saved here:
BepInEx\config\ModdedWolf.Teleporter_Overhead_Text.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| General | Enabled | true | Master toggle for portal overhead labels |
| General | ToggleKey | PageUp | Hotkey to show/hide labels (None disables) |
| Appearance | HeightOffset | 2.5 | Minimum height above the portal origin (tall portals also clear the mesh top) |
| Appearance | Font | Arial | Builtin or installed OS font name |
| Appearance | Size | 0.12 | World-space character size |
| Appearance | FontSize | 64 | TextMesh glyph resolution |
| Appearance | ColorPreset | SoftGold | Custom, White, SoftGold, Red, Green, Blue, Yellow, Cyan, Magenta, Orange, RGBCycleSlow, RGBCycleMedium, RGBCycleFast |
| Appearance | ColorR / ColorG / ColorB / ColorA | 255 / 184 / 56 / 255 | RGB channels (0–255) when ColorPreset is Custom; alpha also used by RGB cycle presets |
| Visibility | MaxDistance | 40 | Hide labels farther than this many meters (0 = always show in range) |
| Visibility | RequireLineOfSight | true | Hide labels when a wall blocks view of the teleporter |
| Visibility | ShowWhenEmpty | false | Show (unnamed) on portals with no tag |
| Advanced | UpdateInterval | 0.5 | Seconds between tag text refreshes |
Labels sit above the portal mesh (including Portal Stone). With RequireLineOfSight on, names stay hidden through walls and closed gates. The ToggleKey only flips visibility while you play — it does not rewrite the Enabled config entry. Toggle is ignored while console, chat, or text input is focused.