Decompiled source of Repair Requirements Reupload v0.6.1

RepairRequiresMats.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RepairRequiresMats;

[BepInPlugin("aedenthorn.RepairRequiresMats", "Repair Requires Mats", "0.6.1")]
public class BepInExPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(UITooltip), "LateUpdate")]
	private static class UITooltip_LateUpdate_Patch
	{
		private static void Postfix(UITooltip __instance, UITooltip ___m_current, GameObject ___m_tooltip)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			if (modEnabled.Value && (Object)(object)___m_current == (Object)(object)__instance && (Object)(object)___m_tooltip != (Object)null && ((Object)((Component)___m_current).transform).name == "RepairButton")
			{
				___m_tooltip.transform.position = Input.mousePosition + new Vector3(-200f, -100f);
			}
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "UpdateRepair")]
	private static class InventoryGui_UpdateRepair_Patch
	{
		private static void Postfix(InventoryGui __instance, ref List<ItemData> ___m_tempWornItems)
		{
			//IL_04f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fa: Expected O, but got Unknown
			//IL_0516: Unknown result type (might be due to invalid IL or missing references)
			//IL_051d: Expected O, but got Unknown
			if (!modEnabled.Value || !___m_tempWornItems.Any())
			{
				return;
			}
			List<RepairItemData> list = new List<RepairItemData>();
			List<RepairItemData> list2 = new List<RepairItemData>();
			List<RepairItemData> list3 = new List<RepairItemData>();
			List<RepairItemData> list4 = new List<RepairItemData>();
			List<string> list5 = new List<string>();
			foreach (ItemData ___m_tempWornItem in ___m_tempWornItems)
			{
				if (!Traverse.Create((object)__instance).Method("CanRepair", new object[1] { ___m_tempWornItem }).GetValue<bool>())
				{
					list4.Add(new RepairItemData(___m_tempWornItem));
					continue;
				}
				List<Requirement> list6 = RepairReqs(___m_tempWornItem);
				if (list6 == null)
				{
					list.Add(new RepairItemData(___m_tempWornItem));
					continue;
				}
				List<string> list7 = new List<string>();
				foreach (Requirement item in list6)
				{
					if (item.m_amount != 0)
					{
						list7.Add($"{item.m_amount}/{((Humanoid)Player.m_localPlayer).GetInventory().CountItems(item.m_resItem.m_itemData.m_shared.m_name, -1, true)} {Localization.instance.Localize(item.m_resItem.m_itemData.m_shared.m_name)}");
					}
				}
				bool flag = true;
				foreach (Requirement item2 in list6)
				{
					if (Object.op_Implicit((Object)(object)item2.m_resItem))
					{
						int amount = item2.m_amount;
						if (((Humanoid)Player.m_localPlayer).GetInventory().CountItems(item2.m_resItem.m_itemData.m_shared.m_name, -1, true) < amount)
						{
							flag = false;
							break;
						}
					}
				}
				if (!flag)
				{
					list3.Add(new RepairItemData(___m_tempWornItem, list7));
				}
				else
				{
					list2.Add(new RepairItemData(___m_tempWornItem, list7));
				}
			}
			orderedWornItems = new List<ItemData>();
			foreach (RepairItemData item3 in list)
			{
				list5.Add("<color=#" + hasEnoughTooltipColor.Value + ">" + Localization.instance.Localize(item3.item.m_shared.m_name) + ": Free</color>");
				orderedWornItems.Add(item3.item);
			}
			foreach (RepairItemData item4 in list2)
			{
				list5.Add("<color=#" + hasEnoughTooltipColor.Value + ">" + Localization.instance.Localize(item4.item.m_shared.m_name) + ": " + string.Join(", ", item4.reqstring) + "</color>");
				orderedWornItems.Add(item4.item);
			}
			foreach (RepairItemData item5 in list3)
			{
				list5.Add("<color=#" + notEnoughTooltipColor.Value + ">" + Localization.instance.Localize(item5.item.m_shared.m_name) + ": " + string.Join(", ", item5.reqstring) + "</color>");
				orderedWornItems.Add(item5.item);
			}
			foreach (RepairItemData item6 in list4)
			{
				orderedWornItems.Add(item6.item);
			}
			___m_tempWornItems = new List<ItemData>(orderedWornItems);
			if (showAllRepairsInToolTip.Value)
			{
				UITooltip val = (UITooltip)typeof(UITooltip).GetField("m_current", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
				GameObject val2 = (GameObject)typeof(UITooltip).GetField("m_tooltip", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
				if (!((Object)(object)val2 == (Object)null) && !(((Object)((Component)val).transform).name != "RepairButton"))
				{
					((Component)Utils.FindChild(val2.transform, "Text", (IterativeSearchType)0)).GetComponent<TMP_Text>().richText = true;
					((Component)Utils.FindChild(val2.transform, "Text", (IterativeSearchType)0)).GetComponent<TMP_Text>().alignment = (TextAlignmentOptions)1026;
					((Component)Utils.FindChild(val2.transform, "Text", (IterativeSearchType)0)).GetComponent<TMP_Text>().text = "<b><color=#" + titleTooltipColor.Value + ">" + Localization.instance.Localize("$inventory_repairbutton") + "</color></b>\r\n" + string.Join("\r\n", list5);
				}
			}
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "CanRepair")]
	private static class InventoryGui_CanRepair_Patch
	{
		private static void Postfix(ItemData item, ref bool __result)
		{
			if (!modEnabled.Value || !modEnabled.Value || !Environment.StackTrace.Contains("RepairOneItem") || Environment.StackTrace.Contains("HaveRepairableItems") || !__result || item?.m_shared == null || !((Object)(object)Player.m_localPlayer != (Object)null) || orderedWornItems.Count <= 0)
			{
				return;
			}
			if (orderedWornItems[0] != item)
			{
				__result = false;
				return;
			}
			List<Requirement> list = RepairReqs(item, log: true);
			if (list == null)
			{
				return;
			}
			List<string> list2 = new List<string>();
			foreach (Requirement item2 in list)
			{
				if (item2?.m_resItem?.m_itemData?.m_shared != null)
				{
					list2.Add($"{item2.m_amount}/{((Humanoid)Player.m_localPlayer).GetInventory().CountItems(item2.m_resItem.m_itemData.m_shared.m_name, -1, true)} {Localization.instance.Localize(item2.m_resItem.m_itemData.m_shared.m_name)}");
				}
			}
			bool flag = true;
			foreach (Requirement item3 in list)
			{
				if (Object.op_Implicit((Object)(object)item3.m_resItem))
				{
					int amount = item3.m_amount;
					if (((Humanoid)Player.m_localPlayer).GetInventory().CountItems(item3.m_resItem.m_itemData.m_shared.m_name, -1, true) < amount)
					{
						flag = false;
						break;
					}
				}
			}
			string text;
			if (flag)
			{
				Player.m_localPlayer.ConsumeResources(list.ToArray(), 1, -1);
				text = "Used " + string.Join(", ", list2) + " to repair " + Localization.instance.Localize(item.m_shared.m_name);
				__result = true;
			}
			else
			{
				text = "Require " + string.Join(", ", list2) + " to repair " + item.m_shared.m_name;
				__result = false;
			}
			((Character)Player.m_localPlayer).Message((MessageType)1, text, 0, (Sprite)null);
			Dbgl(text);
		}
	}

	[HarmonyPatch(typeof(Terminal), "InputText")]
	private static class InputText_Patch
	{
		private static bool Prefix(Terminal __instance)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			string text = ((TMP_InputField)__instance.m_input).text;
			if (text.ToLower().Equals("repairmod reset"))
			{
				((BaseUnityPlugin)context).Config.Reload();
				((BaseUnityPlugin)context).Config.Save();
				Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
				Traverse.Create((object)__instance).Method("AddString", new object[1] { "Repair Items config reloaded" }).GetValue();
				return false;
			}
			return true;
		}
	}

	private static bool isDebug = true;

	public static ConfigEntry<bool> modEnabled;

	public static ConfigEntry<bool> showAllRepairsInToolTip;

	public static ConfigEntry<float> materialRequirementMult;

	public static ConfigEntry<string> titleTooltipColor;

	public static ConfigEntry<string> hasEnoughTooltipColor;

	public static ConfigEntry<string> notEnoughTooltipColor;

	public static ConfigEntry<int> nexusID;

	private static List<ItemData> orderedWornItems = new List<ItemData>();

	private static BepInExPlugin context;

	private static Assembly epicLootAssembly;

	private static MethodInfo epicLootIsMagic;

	private static MethodInfo epicLootGetRarity;

	private static MethodInfo epicLootGetEnchantCosts;

	public static void Dbgl(string str = "", bool pref = true)
	{
		if (isDebug)
		{
			Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
		}
	}

	private void Awake()
	{
		context = this;
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 215, "Nexus mod ID for updates");
		showAllRepairsInToolTip = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowAllRepairsInToolTip", true, "Show all repairs in tooltip when hovering over repair button.");
		titleTooltipColor = ((BaseUnityPlugin)this).Config.Bind<string>("General", "TitleTooltipColor", "FFFFFFFF", "Color to use in tooltip title.");
		hasEnoughTooltipColor = ((BaseUnityPlugin)this).Config.Bind<string>("General", "HasEnoughTooltipColor", "FFFFFFFF", "Color to use in tooltip for items with enough resources to repair.");
		notEnoughTooltipColor = ((BaseUnityPlugin)this).Config.Bind<string>("General", "NotEnoughTooltipColor", "FF0000FF", "Color to use in tooltip for items with enough resources to repair.");
		materialRequirementMult = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaterialRequirementMult", 0.5f, "Multiplier for amount of each material required.");
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
	}

	private void Start()
	{
		if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
		{
			epicLootAssembly = ((object)Chainloader.PluginInfos["randyknapp.mods.epicloot"].Instance).GetType().Assembly;
			epicLootIsMagic = epicLootAssembly.GetType("EpicLoot.ItemDataExtensions").GetMethod("IsMagic", BindingFlags.Static | BindingFlags.Public, null, new Type[1] { typeof(ItemData) }, null);
			epicLootGetRarity = epicLootAssembly.GetType("EpicLoot.ItemDataExtensions").GetMethod("GetRarity", BindingFlags.Static | BindingFlags.Public);
			epicLootGetEnchantCosts = epicLootAssembly.GetType("EpicLoot.Crafting.EnchantTabController").GetMethod("GetEnchantCosts", BindingFlags.Static | BindingFlags.Public);
			Dbgl($"Loaded Epic Loot assembly; epicLootIsMagic {epicLootIsMagic != null}, epicLootGetRarity {epicLootGetRarity != null}, epicLootGetEnchantCosts {epicLootGetEnchantCosts != null}");
		}
	}

	private static List<Requirement> RepairReqs(ItemData item, bool log = false)
	{
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_0157: Unknown result type (might be due to invalid IL or missing references)
		//IL_016a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Expected O, but got Unknown
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Expected O, but got Unknown
		float num = (item.GetMaxDurability() - item.m_durability) / item.GetMaxDurability();
		Recipe recipe = ObjectDB.instance.GetRecipe(item);
		if (recipe == null)
		{
			return null;
		}
		List<Requirement> list = new List<Requirement>(recipe.m_resources);
		bool flag = false;
		if (epicLootAssembly != null)
		{
			try
			{
				MethodInfo methodInfo = epicLootIsMagic;
				object[] parameters = (object[])(object)new ItemData[1] { item };
				flag = (bool)methodInfo.Invoke(null, parameters);
			}
			catch
			{
			}
		}
		if (flag)
		{
			try
			{
				MethodInfo methodInfo2 = epicLootGetRarity;
				object[] parameters = (object[])(object)new ItemData[1] { item };
				int num2 = (int)methodInfo2.Invoke(null, parameters);
				List<KeyValuePair<ItemDrop, int>> list2 = (List<KeyValuePair<ItemDrop, int>>)epicLootGetEnchantCosts.Invoke(null, new object[2] { item, num2 });
				foreach (KeyValuePair<ItemDrop, int> item2 in list2)
				{
					list.Add(new Requirement
					{
						m_amount = item2.Value,
						m_resItem = item2.Key
					});
				}
			}
			catch
			{
			}
		}
		List<Requirement> list3 = new List<Requirement>();
		for (int i = 0; i < list.Count; i++)
		{
			Requirement val = new Requirement
			{
				m_resItem = list[i].m_resItem,
				m_amount = list[i].m_amount,
				m_amountPerLevel = list[i].m_amountPerLevel,
				m_recover = list[i].m_recover
			};
			int num3 = 0;
			for (int num4 = item.m_quality; num4 > 0; num4--)
			{
				num3 += val.GetAmount(num4);
			}
			int num5 = Mathf.RoundToInt((float)num3 * num * materialRequirementMult.Value);
			if (num5 > 0)
			{
				val.m_amount = num5;
				list3.Add(val);
			}
		}
		if (!list3.Any())
		{
			return null;
		}
		return list3;
	}
}
internal class RepairItemData : ItemData
{
	public List<string> reqstring;

	public ItemData item;

	public RepairItemData(ItemData item, List<string> reqstring = null)
	{
		this.reqstring = reqstring;
		this.item = item;
	}
}