
Mods that depend on MushroomSync by Mushroom_Vikings
Sections
Categories
Other filters
Filters
Sections
Categories
Other filters
1-6 of 6 results
Build natural creature spawners with the hammer: greydwarf nest, evil bone pile, body pile, fire pillar and tar bone pile. Each unlocks with its trophy, refunds on removal, and keeps vanilla spawn behaviour.
Shield stagger, durability and tower block-armor rework, with feast stats, sailing tweaks and boss HP scaling. Settings are set on the server and follow every client.
A drop multiplier for every item that drops in the game, one config setting per item grouped by biome, editable in Configuration Manager. The server's values are the ones that count.
Stops boss kills from sending fulings, seekers and charred into other biomes at night. They still spawn at home. Configurable per creature, set on the server and followed by every client.
Adds gathering materials to Haldor's stock to relieve resource scarcity on a long-lived server, plus the placeable Super Mist Torch. Stock and prices are set on the server.
1-6 of 6 results